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#1 |
Registered User
Join Date: мая 2002
Сообщений: 1,467
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Собственно, сабж.
Кто что знает по конфигу - постите сюда. |
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#2 |
Registered User
Join Date: мая 2002
Сообщений: 1,467
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Трава (в иллюминаторе
![]() Grass is disabled by default, to enable it, go into GAME.INI and edit the following: GrassDensity=0.000000 GrassRadius=0.000000 Changing the values to something higher than 0.0 - initially i went for 1.0.... but performance nose dived so i reduced it to 0.5 and it's much better but i've not played with it beyond this. * * * Окраска юзверьского интерфейса Color interface=G G - Green, B - Blue. ---------------------------------------------------- Честно утащено с этого форума: http://www.boiling-point.net/index.p...p?read,16,3145 ![]() * * * Переключение задач по Alt-TAB Мы получили серию писем с просьбой разрешить работу Alt-TAB. Это можно сделать установив переменную в game.ini в ноль: DISABLETASKSWITCH=0 Запрет был введен по причине частого случайного нажатия клавиши Windows в ходе игры, что раздражало игроков. ---------------------------------------------------- Это уже с офф.сайта www.xenus.ru * * * Отключение проигрывания роликов DISABLEAVIPLAYER=1 Last edited by Battlemage; 01-06-2005 at 11:24. |
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#3 |
Registered User
Join Date: мая 2002
Сообщений: 1,467
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Уважаемая Embongo!
А может быть Вы нам поможете и выложите спецификацию по "Game.ini"? Ведь у вас она точно в документации по проекту есть. Это бы нам здорово облегчило жизнь ![]() |
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#4 |
Камрад
Join Date: мая 2005
Сообщений: 10
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я уже выкладывал ссылку на твикнутый GAME.INI, но меня затерли.
выкладываю снова в тексте: [Sound options] lpGUID=17783324 GUID=26 215 109 189 235 61 209 17 177 113 0 192 79 194 0 4 Reverse=0 MaxSounds=12 Sound Source=0 Music Volume=0 Sound Volume=100 [Game] AVI0 = AVI\nvidia.avi AVI1 = AVI\publisher.avi AVI2 = AVI\DeepShadows.avi AVI3 = AVI\intro%s.avi LocalVersion=ru releaseversion=1 WRITECONSOLELOG=0 ALTX_EXIT=0 rpgrules=1 tutorial=0 precache=1 Language=1 DISABLEAVIPLAYER=0 noblood=0 MapMinLoadK=2 WriteDemo=0 convertrf2=0 LODCutDistance=10000 OBJCutDistance=20000 LEVCutDistance=20000 EnvFogStart=2500 ;туман на улице EnvFogEnd=59500 FLYCutDistance=40000 ;перестают отображаться objects, находящиеся на высоте>50м от земли DEBUG_ShowLocationKeyCode=187 WaterFogColor_R=25 WaterFogColor_G=57 WaterFogColor_B=59 ;LODCutDistance=100000 ;OBJCutDistance=100000 ;LEVCutDistance=100000 ;CLIPDISTANCE_LODMESH = 35000 ;CLIPDISTANCE_OBJ = 35000 ;CLIPDISTANCE_FLYOBJ = 50000 ;CLIPDISTANCE_LEVEL = 50000 DrawGameBoxes=0 ; ®в®Ўа ¦Ґ*ЁҐ бвагЄвга collision SCREENCAPTURETYPE=0 ; 2 for movie CaptureFPS=3 CaptureImageBPP=24 AnisotropicFiltering=0 DisableMiniTextures=0 TextureScaleDown=1 LowQualityAnimation=0 ; for speed UseTexturesDirectory=0 DYNAMICAMBIENT=0x606060 DYNAMICDIRECT=0x606060 ConsoleMsgMask=7 ;#define CONM_VE_TRACEMSGID 1 ;#define CONM_VERENDERMSGID 2 ;#define CONM_DX8RENDERMSGID 4 ;#define CONM_PIPELINEMSGID 8 DrawDObjects=1 DrawContacts=0 Detail Textures=1 Hardware TNL=1 Texture Format=0 Texture filtering=0 ZBuffer Format=-1 RenderDeviceD3D_AdapterId=0 RenderDeviceD3D_DeviceType=1 ModeWidth=800 ModeHeight=600 ModeBPP=16 Windowed mode=1 DisableJoystick=1 FixZoom=0 JoystickYMode=0 JoystickXMode=0 SmallTextures=0 HardwareGamma=0 PreloadTextures=1 BuildStatistic=0 DebugUseMouse=1 DrawProcedural=0 AllowRemakeTextures=0 NoFog=0 NoSort=0 NoMovies=0 NoFlares=0 Dithering=0 SpriteCrossFade=1 ScreenFade=0 BLF=1 FLARECHECKMETHOD=2 MipmapLoadBias=0.000000 DesiredFPS=30 DebugMode=1 DebugOutput=1 AdaptiveDegradation=1 PersonDetailLevel=1.00 LODDetailLevel=1.00 TableFog=0 PSYSTEMDEGRADATION=1 PSYSTEMMAXSQUARE=20 DetailTextures=1 LockFrames=1 TexturesReordering=1 DISABLETASKSWITCH=1 DrawGraph=0 DrawWayPoints=0 FSAA=0 GrassDensity=0.500000 DynamicShadows=0.000000 Disable details hud=0 Show hints=1 Color interface=B Particle systems=1 Weather effects=1 GrassRadius=0.200000 DETAIL_OBJECTS_DISABLE_POPUP=0 DISABLEDYNAMICSHADOWS=0 VertexLightingMode=0 DISABLEWATERREFECTIONS=0 OBJECTS_LOD=0.500000 LODMESH_LOD=0.750000 MAXDYNAMICLIGHTSCOUNT=0.750000 MAXDYNAMICSHADOWSCOUNT=1.000000 TextureQuality=1 TextureFiltering=1 RenderDeviceD3D_Name=RADEON 9800 SERIES, HARDWARE ANISOTROPICQUALITY=0.000000 GAMMA=1.000000 BackgroundTextureLoad=1 PRECACHETEXTURES=1 DisableBumpMapping=0 Time autosave=300 LOGGRAPHS=0 BENCHMARK=0 DRAWOBJECTNAMES=0 SHOWFPS=1 VSDETAILSTARTDISTANCE=2500.000000 VSBUMPSTARTDISTANCE=10000.000000 ALLOWGREYTEXTURE=0 RENDERLAG=1 LIMITFPS=0 CreditsTimePause=5 CreditsTimeMorph=3 Static geometry load range=2 VSYNC=0 HUDMIPMAPLOADBIAS=-1.000000 DISABLEPROCEDURALTEXTURES=0 Game level=1 FLYOBJECTS_LOD=1.000000 FLYOBJECTS_HEIGHT=5000.000000 DRAWOBJECTSNAMES=0 BLOOM=1 [Editor] TextureScaleDown=1 Detail Textures=0 Hardware TNL=1 Texture Format=0 Texture filtering=3 ZBuffer Format=32 RenderDeviceD3D_AdapterId=0 RenderDeviceD3D_DeviceType=1 Class_(OpenKey/Action)Box_BoxVis=1 Class_(OpenKey/Action)Box_MDLVis=1 Class_(OpenKey/Action)Box_PIDVis=1 Class_(OpenKey/Action)Box_EditVis=1 Class_Alien Egg_BoxVis=1 Class_Alien Egg_MDLVis=1 Class_Alien Egg_PIDVis=1 Class_Alien Egg_EditVis=1 Class_anim button_BoxVis=1 Class_anim button_MDLVis=1 Class_anim button_PIDVis=1 Class_anim button_EditVis=1 Class_Attack Unit_BoxVis=1 Class_Attack Unit_MDLVis=1 Class_Attack Unit_PIDVis=1 Class_Attack Unit_EditVis=1 Class_Auto Cannon Unit_BoxVis=1 Class_Auto Cannon Unit_MDLVis=1 Class_Auto Cannon Unit_PIDVis=1 Class_Auto Cannon Unit_EditVis=1 Class_Ballistic Rocket_BoxVis=1 Class_Ballistic Rocket_MDLVis=1 Class_Ballistic Rocket_PIDVis=1 Class_Ballistic Rocket_EditVis=1 Class_BlackBox Holder_BoxVis=1 Class_BlackBox Holder_MDLVis=1 Class_BlackBox Holder_PIDVis=1 Class_BlackBox Holder_EditVis=1 Class_button_BoxVis=1 Class_button_MDLVis=1 Class_button_PIDVis=1 Class_button_EditVis=1 Class_Camera Unit_BoxVis=1 Class_Camera Unit_MDLVis=1 Class_Camera Unit_PIDVis=1 Class_Camera Unit_EditVis=1 Class_Cooperative Region_BoxVis=1 Class_Cooperative Region_MDLVis=1 Class_Cooperative Region_PIDVis=1 Class_Cooperative Region_EditVis=1 Class_Crystal Holder_BoxVis=1 Class_Crystal Holder_MDLVis=1 Class_Crystal Holder_PIDVis=1 Class_Crystal Holder_EditVis=1 Class_Eagle_BoxVis=1 Class_Eagle_MDLVis=1 Class_Eagle_PIDVis=1 Class_Eagle_EditVis=1 Class_External Camera_BoxVis=1 Class_External Camera_MDLVis=1 Class_External Camera_PIDVis=1 Class_External Camera_EditVis=1 Class_Field Alien Unit_BoxVis=1 Class_Field Alien Unit_MDLVis=1 Class_Field Alien Unit_PIDVis=1 Class_Field Alien Unit_EditVis=1 Class_Field Soldier Unit_BoxVis=1 Class_Field Soldier Unit_MDLVis=1 Class_Field Soldier Unit_PIDVis=1 Class_Field Soldier Unit_EditVis=1 Class_Fish_BoxVis=0 Class_Fish_MDLVis=1 Class_Fish_PIDVis=0 Class_Fish_EditVis=1 Class_Flare_BoxVis=1 Class_Flare_MDLVis=1 Class_Flare_PIDVis=0 Class_Flare_EditVis=0 Class_Frog Unit_BoxVis=1 Class_Frog Unit_MDLVis=1 Class_Frog Unit_PIDVis=1 Class_Frog Unit_EditVis=1 Class_Grenade Discharger Unit_BoxVis=1 Class_Grenade Discharger Unit_MDLVis=1 Class_Grenade Discharger Unit_PIDVis=1 Class_Grenade Discharger Unit_EditVis=1 Class_Hostage Unit_BoxVis=1 Class_Hostage Unit_MDLVis=1 Class_Hostage Unit_PIDVis=1 Class_Hostage Unit_EditVis=1 Class_Key Frame_BoxVis=1 Class_Key Frame_MDLVis=1 Class_Key Frame_PIDVis=1 Class_Key Frame_EditVis=1 Class_Lens Flare_BoxVis=1 Class_Lens Flare_MDLVis=1 Class_Lens Flare_PIDVis=0 Class_Lens Flare_EditVis=0 Class_light_BoxVis=1 Class_light_MDLVis=1 Class_light_PIDVis=0 Class_light_EditVis=0 Class_LOD mesh_BoxVis=0 Class_LOD mesh_MDLVis=0 Class_LOD mesh_PIDVis=0 Class_LOD mesh_EditVis=0 Class_Map Area_BoxVis=1 Class_Map Area_MDLVis=1 Class_Map Area_PIDVis=1 Class_Map Area_EditVis=1 Class_Map Layer_BoxVis=1 Class_Map Layer_MDLVis=1 Class_Map Layer_PIDVis=1 Class_Map Layer_EditVis=1 Class_Map Mark_BoxVis=1 Class_Map Mark_MDLVis=1 Class_Map Mark_PIDVis=1 Class_Map Mark_EditVis=1 Class_Mark_BoxVis=1 Class_Mark_MDLVis=1 Class_Mark_PIDVis=1 Class_Mark_EditVis=0 Class_Network Area_BoxVis=1 Class_Network Area_MDLVis=1 Class_Network Area_PIDVis=0 Class_Network Area_EditVis=0 Class_object_BoxVis=1 Class_object_MDLVis=1 Class_object_PIDVis=1 Class_object_EditVis=1 Class_player_BoxVis=1 Class_player_MDLVis=1 Class_player_PIDVis=1 Class_player_EditVis=1 Class_Point Duty Unit_BoxVis=1 Class_Point Duty Unit_MDLVis=1 Class_Point Duty Unit_PIDVis=1 Class_Point Duty Unit_EditVis=1 Class_Portal Door_BoxVis=1 Class_Portal Door_MDLVis=1 Class_Portal Door_PIDVis=1 Class_Portal Door_EditVis=1 Class_pusher_BoxVis=1 Class_pusher_MDLVis=1 Class_pusher_PIDVis=1 Class_pusher_EditVis=1 Class_Pushers' Syncronizer_BoxVis=1 Class_Pushers' Syncronizer_MDLVis=1 Class_Pushers' Syncronizer_PIDVis=1 Class_Pushers' Syncronizer_EditVis=1 Class_Resource Item_BoxVis=1 Class_Resource Item_MDLVis=1 Class_Resource Item_PIDVis=1 Class_Resource Item_EditVis=1 Class_Rocket System Object_BoxVis=1 Class_Rocket System Object_MDLVis=1 Class_Rocket System Object_PIDVis=1 Class_Rocket System Object_EditVis=1 Class_sound_BoxVis=1 Class_sound_MDLVis=1 Class_sound_PIDVis=1 Class_sound_EditVis=1 Class_Sprite3D_BoxVis=1 Class_Sprite3D_MDLVis=1 Class_Sprite3D_PIDVis=1 Class_Sprite3D_EditVis=1 Class_Start Point_BoxVis=1 Class_Start Point_MDLVis=1 Class_Start Point_PIDVis=0 Class_Start Point_EditVis=0 Class_Tank Unit_BoxVis=1 Class_Tank Unit_MDLVis=1 Class_Tank Unit_PIDVis=1 Class_Tank Unit_EditVis=1 Class_Teleport_BoxVis=1 Class_Teleport_MDLVis=1 Class_Teleport_PIDVis=1 Class_Teleport_EditVis=1 Class_Transporter Unit_BoxVis=1 Class_Transporter Unit_MDLVis=1 Class_Transporter Unit_PIDVis=1 Class_Transporter Unit_EditVis=1 Class_Water Level_BoxVis=1 Class_Water Level_MDLVis=1 Class_Water Level_PIDVis=0 Class_Water Level_EditVis=0 Class_WayPoint_BoxVis=1 Class_WayPoint_MDLVis=1 Class_WayPoint_PIDVis=1 Class_WayPoint_EditVis=1 ObjListForm_Filter=1 ObjListForm_ShowAll=1 LastSelTag=the origin CreateObj_LastIndex=23 Class_Model_BoxVis=1 Class_Model_MDLVis=1 Class_Model_PIDVis=0 Class_Model_EditVis=0 Class_Rigid Body_BoxVis=1 Class_Rigid Body_MDLVis=1 Class_Rigid Body_PIDVis=0 Class_Rigid Body_EditVis=0 Class_t_player_BoxVis=1 Class_t_player_MDLVis=1 Class_t_player_PIDVis=1 Class_t_player_EditVis=0 Class_t_unit_BoxVis=1 Class_t_unit_MDLVis=1 Class_t_unit_PIDVis=1 Class_t_unit_EditVis=1 Class_Walk Body_BoxVis=1 Class_Walk Body_MDLVis=1 Class_Walk Body_PIDVis=0 Class_Walk Body_EditVis=0 Class_t_car_BoxVis=0 Class_t_car_MDLVis=1 Class_t_car_PIDVis=1 Class_t_car_EditVis=0 SelForm2_0=0 SelForm2_1=0 SelForm_Flare=0 SelForm_Lens Flare=0 SelForm_light=0 SelForm_LOD mesh=0 SelForm_Mark=0 SelForm_Model=0 SelForm_Network Area=0 SelForm_Rigid Body=0 SelForm_sound=0 SelForm_Sprite3D=0 SelForm_Start Point=0 SelForm_t_car=0 SelForm_t_player=0 SelForm_Walk Body=0 SelForm_Water Level=0 Selform_LastName= Selform_Box1=1 Selform_Box2=0 Selform_Box3=0 Selform_Box4=0 |
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#5 |
Камрад
Join Date: мая 2005
Сообщений: 10
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продолжение:
Class_Walk Unit_BoxVis=1 Class_Walk Unit_MDLVis=1 Class_Walk Unit_PIDVis=0 Class_Walk Unit_EditVis=0 SelForm_Walk Unit=0 Class_Mafia Hitman_BoxVis=1 Class_Mafia Hitman_MDLVis=1 Class_Mafia Hitman_PIDVis=0 Class_Mafia Hitman_EditVis=1 Class_Event Box_BoxVis=1 Class_Event Box_MDLVis=1 Class_Event Box_PIDVis=0 Class_Event Box_EditVis=0 Class_Static Sound_BoxVis=1 Class_Static Sound_MDLVis=1 Class_Static Sound_PIDVis=0 Class_Static Sound_EditVis=0 Class_Door_BoxVis=1 Class_Door_MDLVis=1 Class_Door_PIDVis=1 Class_Door_EditVis=0 Class_Ambient Box_BoxVis=1 Class_Ambient Box_MDLVis=1 Class_Ambient Box_PIDVis=0 Class_Ambient Box_EditVis=0 LastSaveMethod=1 Class_Flag Point_BoxVis=1 Class_Flag Point_MDLVis=1 Class_Flag Point_PIDVis=0 Class_Flag Point_EditVis=0 Class_Mafia Officer Gun_BoxVis=0 Class_Mafia Officer Gun_MDLVis=1 Class_Mafia Officer Gun_PIDVis=1 Class_Mafia Officer Gun_EditVis=0 Class_NPC_BoxVis=1 Class_NPC_MDLVis=1 Class_NPC_PIDVis=0 Class_NPC_EditVis=1 Class_Way Point_BoxVis=1 Class_Way Point_MDLVis=1 Class_Way Point_PIDVis=1 Class_Way Point_EditVis=0 Class_Creature_BoxVis=0 Class_Creature_MDLVis=1 Class_Creature_PIDVis=0 Class_Creature_EditVis=0 Class_t_item_BoxVis=0 Class_t_item_MDLVis=1 Class_t_item_PIDVis=1 Class_t_item_EditVis=0 Class_t_helicopter_BoxVis=0 Class_t_helicopter_MDLVis=1 Class_t_helicopter_PIDVis=1 Class_t_helicopter_EditVis=0 Class_t_fan_BoxVis=1 Class_t_fan_MDLVis=1 Class_t_fan_PIDVis=1 Class_t_fan_EditVis=1 Class_Office Fan_BoxVis=1 Class_Office Fan_MDLVis=1 Class_Office Fan_PIDVis=0 Class_Office Fan_EditVis=0 Class_Breakable Object_BoxVis=1 Class_Breakable Object_MDLVis=1 Class_Breakable Object_PIDVis=0 Class_Breakable Object_EditVis=0 Class_t_barrel_BoxVis=1 Class_t_barrel_MDLVis=1 Class_t_barrel_PIDVis=1 Class_t_barrel_EditVis=1 Class_Explosive Barrel_BoxVis=1 Class_Explosive Barrel_MDLVis=1 Class_Explosive Barrel_PIDVis=0 Class_Explosive Barrel_EditVis=0 Class_Mark Area_BoxVis=1 Class_Mark Area_MDLVis=1 Class_Mark Area_PIDVis=0 Class_Mark Area_EditVis=0 ObjListForm_Left=111 ObjListForm_TOP=67 ObjListForm_WIDTH=801 ObjListForm_HEIGHT=633 ObjListForm_SPLIT=383 SelForm_Ambient Box=0 SelForm_Breakable Object=0 SelForm_Creature=0 SelForm_Door=0 SelForm_Event Box=0 SelForm_Explosive Barrel=0 SelForm_Flag Point=0 SelForm_Mafia Hitman=0 SelForm_Mark Area=0 SelForm_NPC=0 SelForm_Office Fan=0 SelForm_Static Sound=0 SelForm_t_helicopter=0 SelForm_t_item=0 SelForm_Way Point=1 Class_Rope_BoxVis=1 Class_Rope_MDLVis=1 Class_Rope_PIDVis=0 Class_Rope_EditVis=0 Class_Anim Door_BoxVis=1 Class_Anim Door_MDLVis=1 Class_Anim Door_PIDVis=1 Class_Anim Door_EditVis=1 Class_Animated Door_BoxVis=1 Class_Animated Door_MDLVis=1 Class_Animated Door_PIDVis=0 Class_Animated Door_EditVis=0 Class_Rotation Door_BoxVis=1 Class_Rotation Door_MDLVis=1 Class_Rotation Door_PIDVis=0 Class_Rotation Door_EditVis=0 Class_Animated Button_BoxVis=1 Class_Animated Button_MDLVis=1 Class_Animated Button_PIDVis=0 Class_Animated Button_EditVis=0 Class_t_tank_BoxVis=0 Class_t_tank_MDLVis=1 Class_t_tank_PIDVis=1 Class_t_tank_EditVis=1 Class_t_swarm_BoxVis=0 Class_t_swarm_MDLVis=1 Class_t_swarm_PIDVis=1 Class_t_swarm_EditVis=1 Class_Bird_BoxVis=1 Class_Bird_MDLVis=1 Class_Bird_PIDVis=0 Class_Bird_EditVis=0 Class_Car_BoxVis=1 Class_Car_MDLVis=1 Class_Car_PIDVis=0 Class_Car_EditVis=1 Class_Helicopter_BoxVis=1 Class_Helicopter_MDLVis=1 Class_Helicopter_PIDVis=0 Class_Helicopter_EditVis=0 Class_Item_BoxVis=1 Class_Item_MDLVis=1 Class_Item_PIDVis=0 Class_Item_EditVis=0 Class_SAM_BoxVis=1 Class_SAM_MDLVis=1 Class_SAM_PIDVis=0 Class_SAM_EditVis=0 Class_Swarm_BoxVis=1 Class_Swarm_MDLVis=1 Class_Swarm_PIDVis=0 Class_Swarm_EditVis=0 Class_Tank_BoxVis=1 Class_Tank_MDLVis=1 Class_Tank_PIDVis=0 Class_Tank_EditVis=0 SelForm_Animated Button=0 SelForm_Animated Door=0 SelForm_Bird=0 SelForm_Car=0 SelForm_Fish=0 SelForm_Helicopter=0 SelForm_Item=0 SelForm_Rope=0 SelForm_Rotation Door=0 SelForm_SAM=0 SelForm_Swarm=0 SelForm_Tank=0 Class_Vulcan_BoxVis=1 Class_Vulcan_MDLVis=1 Class_Vulcan_PIDVis=0 Class_Vulcan_EditVis=0 Class_Plane_BoxVis=1 Class_Plane_MDLVis=1 Class_Plane_PIDVis=0 Class_Plane_EditVis=0 Class_Ship_BoxVis=1 Class_Ship_MDLVis=1 Class_Ship_PIDVis=0 Class_Ship_EditVis=1 Class_Dog_BoxVis=1 Class_Dog_MDLVis=1 Class_Dog_PIDVis=0 Class_Dog_EditVis=0 Class_Multi Body_BoxVis=1 Class_Multi Body_MDLVis=1 Class_Multi Body_PIDVis=0 Class_Multi Body_EditVis=0 Class_Dynamic Sound_BoxVis=1 Class_Dynamic Sound_MDLVis=1 Class_Dynamic Sound_PIDVis=0 Class_Dynamic Sound_EditVis=0 Class_Jaguar_BoxVis=1 Class_Jaguar_MDLVis=1 Class_Jaguar_PIDVis=0 Class_Jaguar_EditVis=0 Class_Bomb_BoxVis=1 Class_Bomb_MDLVis=1 Class_Bomb_PIDVis=0 Class_Bomb_EditVis=0 Class_Coco_BoxVis=1 Class_Coco_MDLVis=1 Class_Coco_PIDVis=0 Class_Coco_EditVis=0 Class_Snake_BoxVis=1 Class_Snake_MDLVis=1 Class_Snake_PIDVis=0 Class_Snake_EditVis=0 Class_Barrier_BoxVis=1 Class_Barrier_MDLVis=1 Class_Barrier_PIDVis=0 Class_Barrier_EditVis=0 Class_Butterfly_BoxVis=1 Class_Butterfly_MDLVis=1 Class_Butterfly_PIDVis=0 Class_Butterfly_EditVis=0 Class_Rat_BoxVis=1 Class_Rat_MDLVis=1 Class_Rat_PIDVis=0 Class_Rat_EditVis=0 SelForm_Barrier=0 SelForm_Bomb=0 SelForm_Butterfly=0 SelForm_Coco=0 SelForm_Dog=0 SelForm_Dynamic Sound=0 SelForm_Jaguar=0 SelForm_Multi Body=0 SelForm_Plane=0 SelForm_Rat=0 SelForm_Ship=0 SelForm_Snake=0 SelForm_Vulcan=0 Class_Place Item_BoxVis=1 Class_Place Item_MDLVis=1 Class_Place Item_PIDVis=0 Class_Place Item_EditVis=0 SelForm_Place Item=0 Class_Robot_BoxVis=1 Class_Robot_MDLVis=1 Class_Robot_PIDVis=0 Class_Robot_EditVis=0 Class_Space Switcher_BoxVis=1 Class_Space Switcher_MDLVis=1 Class_Space Switcher_PIDVis=0 Class_Space Switcher_EditVis=0 SelForm_Robot=0 SelForm_Space Switcher=0 Class_Cow_BoxVis=1 Class_Cow_MDLVis=1 Class_Cow_PIDVis=0 Class_Cow_EditVis=0 Class_Respawn Area_BoxVis=1 Class_Respawn Area_MDLVis=1 Class_Respawn Area_PIDVis=0 Class_Respawn Area_EditVis=1 |
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#6 |
Камрад
Join Date: мая 2005
Сообщений: 10
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и окончание:
[PED] Width=622 Height=441 BackColor=3552822 GridColor=8421504 AxisColor=255 GridLines=25 GridWidth=140 GridEnabled=1 AxisEnabled=1 LastString=Edit1 [LEVEDIT] EdgesButton=1 BF3D2DButton=0 BoxButton=0 AxisButton=0 MDLButton=1 PIDButton=0 RADButton=0 ROOMButton=1 KeysButton=0 WaypButton=0 TracksButton=0 LightOnButton=0 LightRadius=0 rotatediscrete=1.0 movediscrete=1 LightColor=1 MoveBy1cm=0 CloneMove=1 MinLOD=0 LODIN3D=0 ExportCursorKeys=0 EventsButton=1 AniStart=20.0 AniStop=60.0 AniThis=89.8 AniStartTime=18.7 AniStopTime=110.9 TracksFormTop=562 TracksFormLeft=-94 Track=5 VertexTicks=1 UpdateProperty= ShowSelVert=1 SnapDistance=100.0 PaintSelected=0 SOFTRADIUS=2000.00 BorderVertices=0 GRPCURSORMODE=2 DODISPLAYRADIUS=17 AUTOSAVEDEPTH=10 SortFastest=0 AUTOSAVE=0 CutByDist=0 STARTUPLOAD=1 ADDBUILTTRIANGLES=1 DOP_LEFT=785 DOP_TOP=56 DOP_HEIGHT=708 SHOWDOBRUSH=1 MergeLevel_Objects=0 MergeLevel_NoRooms=0 ShowLayeredBrush=1 LevelSquareSize=20000.0 SOFTTRIANGLECLICK=1 DODENSITY=0 ConnectDist=1.00 LayersFormHeight=625 LayersFormPage=1 SmoothTerrain=1 ApplyTerrainTexture=1 ApplyTerrainSmoothing=1 LightSelRooms=0 UVHOLD=0 DoLightLevel=1 DoAmbient=1 DoSunLight=1 DoSecondaryLight=0 DoStaticLight=1 DoDynamicLight=1 ExtraLight=1 LightmapQuality=7.0 DoStaticSelOnly=0 LAYERABUTTON=1 LAYER0BUTTON=1 LAYER1BUTTON=1 LAYER2BUTTON=1 LAYER3BUTTON=1 LAYER4BUTTON=1 LAYER5BUTTON=1 LAYER6BUTTON=1 ShowPortalsBtn=0 ShowAICollFreeBtn=0 LODLightType=0 AverageAmbient=1 RECENT3=C:\-Xenus\lev\Mounting_2.LV2 RECENT4=C:\-Xenus\lev\Mounting_3.LV2 RECENT5=C:\-Xenus\lev\Mounting_4.LV2 RECENT6=C:\-Xenus\lev\Mounting_5.LV2 ShowDOAxis=0 SelectTaggedGroups=0 SaveOnExit=0 3DSMAXPATH= SaveBumpData=1 TracksFormWidth=1036 TracksFormHeight=266 LayersBrush=1 LayersForm_MaterialId=2193 LayersForm_SubtextureIndex=0 LayersForm_Mask1=0 LayersForm_Mask2=0 TunnelCopyMaterialCBox=0 FaceMapScale=1000 Snap=1 GroupsForm_Top=135 GroupsForm_Left=531 GroupsForm_Width=337 GroupsForm_Height=472 RECENT1=C:\-Xenus\lev\cocafield01.LV2 RECENT2=C:\-Xenus\lev\Mounting_1.LV2 LAYER7BUTTON=1 LAYER8BUTTON=1 LAYER9BUTTON=1 LAYER10BUTTON=1 btnNPCRadius=0 LandSwell_SizeOnWater=150.0 LandSwell_SizeOnShore=20.0 LandSwell_Tiling=400.0 [Default keyboard settings] Keyboard Sensitivity=50 Mouse Sensitivity=74 InvertMouse=0 Mouse Car Sensitivity=50 Move Forward=87,38 Move Backward=83,40 Turn Left=37,-1 Turn Right=39,-1 Strafe=18,-1 Strafe Left=65,-1 Strafe Right=68,-1 Fire=-2,17 Open/Use=13,69 Jump=32,-1 Crouch=67,-1 Look Up=36,-1 Look Down=35,-1 Slow walk=16,-1 Magnify=-3,-1 NET: OK!=112,-1 NET: STICK TOGETHER!=-1,-1 NET: PROTECT THE BASE!=-1,-1 CMD: Cover me=116,-1 CMD: Attack/NET: GO GO GO!=117,-1 CMD: Hold Position/NET: Enemy spotted!=118,-1 CMD: Hold Fire/NET: Sector clear!=119,-1 Weapon reload=82,-1 Machine Gun=49,-1 Shotgun=50,-1 Laser=51,-1 Flare Launcher=52,-1 Sniper Gun=53,-1 Mine Launcher=54,-1 Rocket Launcher=55,-1 Grenade Launcher=56,-1 Flash Grenade Launcher=57,-1 Prone=34,-1 Upright=33,-1 External Camera=-1,-1 Tessla Generator=-1,-1 Full Screen Map=77,-1 Night Vision=78,-1 HUD Mode=-1,-1 Increase map size/camera shift=-1,-1 Decrease map size/camera shift=-1,-1 Increase Gamma=-1,-1 Decrease Gamma=45,-1 map: next waypoint=-1,-1 Next Weapon=107,-1 Prev Weapon=109,-1 Inventory=73,-1 Common chat=-1,-1 Team chat=-1,-1 Objectives=79,-1 Console Log=-1,76 Quick Load=119,-1 Quick Save=118,-1 Drop Weapon=71,-1 Exit Use Menu=48,-1 Net: Buy=-1,66 Vehicle Up=81,-1 Vehicle Down=90,-1 Show Map=77,-1 Skip Movie=8,-1 Select Bullet=86,-1 Hero Parameters=80,-1 Upgrade=85,-1 Time=72,-1 Next Weapon/Zoom in=-6,-1 Prev Weapon/Zoom out=-7,-1 Camera: 1st person=120,-1 Camera: 3rd person=121,-1 Camera: alternative 1=122,-1 Camera: alternative 2=123,-1 Pause=19,-1 Weapon Down=48,-1 NET: Change Team=-1,114 Binocular=66,-1 Increase Magnify=70,-1 Decrease Magnify=71,-1 Camera: alternative=122,-1 Sleep=74,-1 Flash Light=70,-1 Mobile Phone=75,-1 Un-equip Weapon=48,-1 Turn Head Light=78,-1 Mini Map/Net Players=9,-1 Notepad=76,-1 Always Run=-1,-1 [Keyboard settings] Keyboard Sensitivity=50 Mouse Sensitivity=74 InvertMouse=0 Mouse Car Sensitivity=12 Move Forward=87,38 Move Backward=83,40 Turn Left=37,-1 Turn Right=39,-1 Strafe=18,-1 Strafe Left=65,-1 Strafe Right=68,-1 Fire=-2,-1 Open/Use=-1,69 Jump=32,-1 Crouch=17,-1 Look Up=36,-1 Look Down=35,-1 Slow walk=16,-1 Magnify=-3,-1 NET: OK!=112,-1 NET: STICK TOGETHER!=-1,-1 NET: PROTECT THE BASE!=-1,-1 CMD: Cover me=116,-1 CMD: Attack/NET: GO GO GO!=117,-1 CMD: Hold Position/NET: Enemy spotted!=118,-1 CMD: Hold Fire/NET: Sector clear!=119,-1 Weapon reload=82,-1 Machine Gun=49,-1 Shotgun=50,-1 Laser=51,-1 Flare Launcher=52,-1 Sniper Gun=53,-1 Mine Launcher=54,-1 Rocket Launcher=55,-1 Grenade Launcher=56,-1 Flash Grenade Launcher=57,-1 Prone=88,-1 Upright=33,-1 External Camera=-1,-1 Tessla Generator=-1,-1 Full Screen Map=77,-1 Night Vision=78,-1 HUD Mode=-1,-1 Increase map size/camera shift=-1,-1 Decrease map size/camera shift=-1,-1 Increase Gamma=-1,-1 Decrease Gamma=45,-1 map: next waypoint=-1,-1 Next Weapon=107,-1 Prev Weapon=109,-1 Inventory=73,-1 Common chat=-1,-1 Team chat=-1,-1 Objectives=79,-1 Console Log=-1,76 Quick Load=117,-1 Quick Save=116,-1 Drop Weapon=71,-1 Exit Use Menu=48,-1 Net: Buy=-1,66 Vehicle Up=81,-1 Vehicle Down=90,-1 Show Map=77,-1 Skip Movie=8,-1 Select Bullet=86,-1 Hero Parameters=80,-1 Upgrade=85,-1 Time=72,-1 Next Weapon/Zoom in=-6,-1 Prev Weapon/Zoom out=-7,-1 Camera: 1st person=120,-1 Camera: 3rd person=121,-1 Camera: alternative 1=122,-1 Camera: alternative 2=123,-1 Pause=19,-1 Weapon Down=48,-1 NET: Change Team=-1,114 Binocular=66,-1 Increase Magnify=70,-1 Decrease Magnify=71,-1 Camera: alternative=122,-1 Sleep=74,-1 Flash Light=70,-1 Mobile Phone=75,-1 Un-equip Weapon=48,-1 Turn Head Light=78,-1 Mini Map/Net Players=9,-1 Notepad=76,-1 Always Run=20,-1 [Common] CacheMemory=256 AllowMoreCache=1 CacheMemoryPercent=30 ROFCacheMemoryPercent=10 [ROFEDIT] SmallTextures=0 [TxMan] EnginePath=D:\counters\ Preview=1 HideAlpha=1 Fit=1 [QRE] SelSidForm_filteruser=0 MemoForm_Style=0 [Sound options] Music Volume=0 Sound Volume=0 Reverse=0 Sound Source=0 MaxSounds=8 [Console] LastCommand10=printpointedchar LastCommand9=FIX IT UP LastCommand8=printpointedchar LastCommand7=allmoney LastCommand6=allweapons LastCommand5=printpointedchar LastCommand4=allmoney LastCommand3=allweapons LastCommand2=allweapons\ LastCommand1=allweapons\ Bind1=god Bind3=allweapons Bind2=drawdobjects Bind4=set clip 0 Bind5=set clip 1 Bind6=printpointedchar Bind7=allmoney [Boiling Point] GrassDensity=1.000000 GrassRadius=0.375000 DETAIL_OBJECTS_DISABLE_POPUP=0 DEBUG_ShowLocationKeyCode=0 DISABLEDYNAMICSHADOWS=0 VertexLightingMode=0 DISABLEWATERREFECTIONS=0 OBJECTS_LOD=0.400000 LODMESH_LOD=0.400000 MAXDYNAMICLIGHTSCOUNT=0.400000 MAXDYNAMICSHADOWSCOUNT=1.000000 LOGGRAPHS=0 BENCHMARK=0 DRAWOBJECTNAMES=0 DRAWGRAPH=0 HUDMIPMAPLOADBIAS=-1.000000 |
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#7 |
Камрад
Join Date: мая 2005
Сообщений: 10
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кому нужно - может исправить DISABLETASKSWITCH=0, чтобы включилось Alt+TAB.
0 - включено, 1 - выключено. Можно еще поиграть с текстурами, в этом варианте включена VSYNC, ее можно отключить. Отключены подсказки, их можно включить, INI настроен на 512МБ RAM, своп - от 1,5 ГБ, и карту класса ATI 9800 или GF5900, то есть у кого ниже можно отключать дальше, типа DisableMiniTextures=1 и т.д., главное сохраняйте все шаги или копии файла. Игра должна идти на 1024х768х32 с нормальным FPS. |
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#8 |
Камрад
Join Date: мая 2005
Сообщений: 108
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спасибо за конфиг!
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#9 |
Камрад
Join Date: янв 2005
Сообщений: 5
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Подскажите, а как консоль включить? После первого патча пропал доступ к консоли... Что прописать нужно?
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#10 |
Камрад
Join Date: мая 2005
Сообщений: 22
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Меня порадовал этот кусочек:
Bind1=god Bind3=allweapons Bind2=drawdobjects Bind4=set clip 0 Bind5=set clip 1 Bind6=printpointedchar Bind7=allmoney Это как то на кнопки можно забиндить получается? ![]() |
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#11 |
Камрад
Join Date: июн 2005
Сообщений: 2
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Меня тоже интересует вещь с консолью, а смысл её отключения? если кто найдёт способ её вернуть назад будет гуд!
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#12 |
Камрад
Join Date: июн 2005
Location: Петербург
Сообщений: 1
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Как отключить качание экрана при ходьбе?
Бесит жутко!!! |
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#13 |
Камрад
Join Date: мая 2005
Сообщений: 7
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OSA ноги вылечи у перса. он раненый наверное
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#14 |
Камрад
Join Date: мая 2005
Сообщений: 16
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У меня ЖК 17 дюймов, есть возможность выставить разрешение 1280х1024 или хотябы 1280х960???
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#15 |
Камрад
Join Date: мая 2005
Сообщений: 22
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Shebuka а смысл? Все равно красивее не будет.
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#16 |
Камрад
Join Date: мар 2002
Location: Ростов-на-Дону
Сообщений: 584
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DISABLETASKSWITCH=0 в DVD-версии не работает.
"LowQualityAnimation=1 ; for speed" существенно помогает для увеличения производительности/fps |
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#17 |
Камрад
Join Date: мар 2002
Location: Ростов-на-Дону
Сообщений: 584
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DrawGraph=1 - включение отображения FPS и вейпоинтов (если DrawWayPoints=1)
DrawWayPoints=1 - включение вейпоинтов и, судя по всему, углов обзора npc SHOWFPS=0 - включение отображения FPS |
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#18 |
Камрад
Join Date: июн 2005
Location: Украина
Сообщений: 18
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Уважаемые подскажите как увеличить видимую область а то вижу все на растоянии 20 метров и в бинокль когда смотрю показывает что ничего нет там а подхожу а оказывается есть
подозрение что нужно править параметры LODCutDistance=10000 OBJCutDistance=20000 LEVCutDistance=20000 но вот на что? И как тут ужо говорили мож действительно есть этот файлик в комментами после каждой строчки что она делает мож кто даст а мы уж бы как-нить разобрались что там править нада чтоб и покрасивее и побыстрее было.. |
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