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This immense plate is the property of the legendary warrior known as "Minto the Rock of Ravens Bluff". The armour has saved his skin from many creatures that have fallen to his blade and contains protection from many areas of potential damage.
STATISTICS:
Armor Class: -6
Weight: 40
Requires: 18 Strength
Not Usable By:
Bard
Druid
Mage
Thief
This robe was created for only the most accomplished of casters. It crants a small AC bonus but rovides great magic resistance bonuses and can cast simuacrum and black death once a day.
STATISTICS
AC Bonus: 2
Magic Resistance Bonus: 25%
Saving throws:+3 to all
usable by all
This magical plate was enchanted by a master of the wild magic with intentions of protecting the wearer from wild magic. Each time the plate is put on it randomly protects the caster from one school of magic. Taking it of and puting it back on may well change the school but each time you place the plate on there is a 20% chance of either 5 D 5 or 5 D 10 magical damage.
STATISTICS:
Armor Class: 1
Special:
Protection from a random school each time it is equipped with a 20% chance of either 5D5 or 5D10 magical backfire damage.
20% magical resistance
Weight: 50
Requires: 12 Strength
Not Usable By:
Bard
Druid
Mage
Thief
This plate mail has an exeptionally high armor class but, does not come without a sacrifice. Each time the armor is placed on the body it saps 20 HP to support its powerful enchantment. Its bulkiness also causes the wearer to suffer a small loss in dexterity and THAC0.
STATISTICS:
Armor Class: -4
Equipped Disadvantages:
-1 to THAC0
-1 to Dexterity
-20 damage taken when equipped
Requires: 15 Strength
Special: Provides 25% fire, cold, and magic resistance.
Weight: 25
Not Usable By:
Bard
Druid
Mage
Thief
Boots of Phasing
This item is cursed and can only be removed with a remove curse spell. Whether by mistake or malicious purposes the creator of these boots enchanted them with dangerous magic. When worn the wearer is constantly teleported from opponent to opponent, until either the wearer or all opponents in sight are slain. However, due to the boots' ability to phase the wearer receives a +2 AC bonus.
STATISTICS
Wearer phases to a random enemy every 12 seconds (when an enemy is within sight)
AC: +2 bonus
This elven cloak was woven from silk and woolby a poewerful wizard named Mithran lightpetal.The item caused great hinderence in his life but to you can be more than a life saving camodity
STATISTICS:
+3AC Bonus
+2 Saving Throw Bonus
This dagger was made from the planewalker's knowlege of far away places known only to him. He has manipulated the fabric of the realm to open portals to make this weapon with the properties that it contains. The dagger is unpredictable but still a most deadly ability to open a sudden portal when drawing blood. If this happens, the chance that the target will be sucked into oblivion is high to say the least.
STATISTICS:
Damage: 1D4+3
THAC0 Bonus: +4
Special: 15% chance of imprisoning a target if he fails a save vs. death
Requires: 12 Charisma, 9 Dexterity
Weight: 2
Usable By:
Assassins of neutral alignment and Planewalker Thieves.
These gloves are made of thin cloth but coated with small barbs. Despite the material used they are as hard as a sheet of steel, the gloves grant a range of abilities to the wearers, all related to the tactile grace.
STATISTICS:
Grants a 20 point bonus to Pick Pockets, Set Traps, and Hide in the Shadows while worn
The wearer gains +3 THAC0 with missile weapons
Weight: 2
Usable by thieves
These bracers are the ultimate saught after posession of someone in the thief trade.they tansform an formidable theif in to a master of his trade
STATISTICS
+ 4 dexterity
+25%pick pockets
+25% open locks
- 1 strength
Weight: 2
Not usable by:
Druid
Mage
Cleric
This hammer is a very effective weapon for winding the enemy. It is believed to be enchanted by a group of dwarven clerics seeking to rid their home of monsters, but the rumors have never been confirmed. Upon hit, the hammer has a chance to slow, stun, and fatigue the target. This weapon is regarded as being enchanted +3.
STATISTICS:
Damage: 1D4+4
Special: 30% chance of causing fatigue
20% chance the target is slowed
20% chance the target is stunned
Damage type: crushing
Weight: 6
Speed Factor: 4
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief
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