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Ф1 или редактирование сохранилок.
Сначала крик души: У меня битая копия поэтому из Тринтона мне не вынести Tracking Device.
У кого есть запись с этим девайсом вне Тринтона - киньте, чтоб его опознать !
[mail]demeter@kamrad.ru[/mail]
а по сохранению нашёл следующую инфу: (po Demo Versii)
Things marked with a ?, I'm not entirely certain about. I hope someone finds this useful... and maybe I'll be able to figure out the inventory and spells sometime soon.
offset 64h: Current Profession
00 Fighter
01 Lord
02 Valkyrie
03 Ranger
04 Samurai
05 Ninja
06 Monk
07 Rogue
08 Gadgeteer
09 Bard
0A Priest
0B Alchemist
0C Bishop
0D Psionic
0E Mage
offset 6Ch: Race
00 Human
01 Elf
02 Dwarf
03 Gnome
04 Hobbit
05 Faerie
06 Lizardman
07 Dracon
08 Felpurr
09 Rawulf
0A Mook
0B Trynnie
0C T'Rang
0D Umpani
0E Rapax
offset 70h: Gender/Type
00 Male
01 Female
02 It
03 Weapon?
Note: not all portraits are activated in the Demo version. Changing this MAY cause the game to crash.
offset 74h: Portrait
Note: the DEMO has a max Character Level of 10. You can reduce the Total Character Level in order to gain more levels without discernably affecting gameplay. Also, setting this to '00' can REALLY mess things up when you try to level up, so don't.
offset 84h: Total Character Level
offset 88h: Fighter Level
offset 8Ch: Lord Level
offset 90h: Valkyrie Level
offset 94h: Ranger Level
offset 98h: Samurai Level
offset 9Ch: Ninja Level
offset A0h: Monk Level
offset A4h: Rogue Level
offset A8h: Gadgeteer Level
offset ACh: Bard Level
offset B0h: Priest Level
offset B4h: Alchemist Level
offset B8h: Bishop Level
offset BCh: Psionic Level
offset C0h: Mage Level
Note: Mod means modified, which is the actual value that the game seems to use for calculations. The base value might be modified by items or maybe even poison/disease to give the Mod value.
Note: I only listed the Base & Mod offsets for the first attribute, all other attributes only have the Base offset listed. Just add 4 to get the Mod offset.
offset E0h/E4h: Strength (Base/Mod)
offset F4h: Intelligence
offset 108h: Piety
offset 11Ch: Vitality
offset 130h: Dexterity
offset 144h: Speed
offset 158h: Senses
Note: Active just means that it's an active skill for your current profession. The game probably updates this every time you gain a level, and the Mod is automatically updated when you load the game, so the only thing you really need to modify is the Base value.
Note: I only listed the Active, Base & Mod offsets for the first skill, all other skills only have the Activeoffset listed. Just add 2 to get the Base offset and 6 to get the Mod offset.
offset 198h/19Ah/19Eh: Sword (Active/Base/Mod)
offset 1BEh: Axe
offset 1E4h: Polearm
offset 20Ah: Mace & Flail
offset 230h: Dagger
offset 256h: Staff & Wand
offset 27Ch: Shield
offset 2A2h: Modern Weapon
offset 2C8h: Bow
offset 2EEh: Throwing & Sling
offset 314h: Locks & Traps
offset 33Ah: Stealth
offset 360h: Music
offset 386h: Pickpocketing
offset 3ACh: Martial Arts
offset 3D2h: Scouting
offset 3F8h: Close Combat
offset 41Eh: Ranged Combat
offset 444h: Dual Weapons
offset 46Ah: Critical Strike
offset 490h: Artifacts
offset 4B6h: Mythology
offset 4DCh: Communication
offset 502h: Engineering
offset 528h: Wizardry
offset 54Eh: Divinity
offset 574h: Alchemy
offset 59Ah: Psionics
offset 5C0h: Fire Magic
offset 5E6h: Water Magic
offset 60Ch: Air Magic
offset 632h: Earth Magic
offset 658h: Mental Magic
offset 67Eh: Divine Magic
offset 6A4h: Power Strike
offset 6CAh: Power Cast
offset 6F0h: Iron Will
offset 716h: Iron Skin
offset 73Ch: Reflextion
offset 762h: Snake Speed
offset 788h: Eagle Eye
Note: in order to automatically gain a level, all you have to do is set the whole string of data to 00. When Current Experience = Experience for Next Level, the level up symbol gets triggered.
offset 9E8h: Current Experience
offset 9ECh: Experience for Next Level
offset 9F0h: Experience...?
offset B20h/B40h: Fire Magic (Max?/Current)
offset B24h: Water Magic
offset B28h: Air Magic
offset B2Ch: Earth Magic
offset B30h: Mental Magic
offset B34h: Divine Magic
и ещё:
Краткое Пособие по редактированию сохранилок
Находишь имя персонажа записанное в Уникоде.
То есть между кодами букв стоит 00.
Отступаешь вниз на 0х1024 (4132) кажись - получаешь рюкзак персонажа
там предметы записаны в виде
пример: Чаос Молири
44 02 00 00 00 00 01 00 00 00 00
1е два байта -код
5й - колво
ну там ещё заряды есть и фигня всякая
последний - известность кажись и так далее
Если влом считать то положи персонажу 50 сюрикенов и ищи код
69 00 00 00 32 00 01 01 01 00 01
NEPOLNYJ Spisok instrumentov dla Barda (ih mnogo bolshe)
320 Pipes of Doom, Terror, 1
321 Chromatic Lyre, Itching Skin
322 Silent Lyre, Silence
324 Poet's Lute, Sleep
325 Lute of Sloth , Slow
326 Angel's Tongue, Bless
327 Siren's Wail, Insanity
330 Cornu of Demonspawn, Banish
373 Mandolin of the Magus, Magic Screen, 5
376 Dulcimer of Mending, Heal All, 11
377 Renaissance Lute, Restoration, 18
380 Jericho Horn, Armormelt, 8
383 Frigid Fiddle, Freeze Flesh, 5
387 Arresting Aria, Freeze All, 11
398 Banshee's Howl, Hex, 11
399 Chaos Drone, Pandemonium, 14
__________________
With *.* иЗвиНиТЕ зА НеРоВНый ПочЕРк!
Изменено: Demeter, 12-11-2001 в 17:26
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