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Darth Melvar - offline Darth Melvar
10-04-2005 10:03 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Foks
Вот как раз Преданность - не фф. Другое дело, что встал вопрос в части его, относительно грузоизмещения.
На данном этапе лично для меня все говорит за то, что он несет большой десант, так как места там очень и очень много. Истребителей очень и очень мало.

Darth Melvar - offline Darth Melvar
10-04-2005 10:19 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Doje

Крейсер класса Защитник

Имя/Тип: Vindicator-class Cruiser (Крейсер класса Защитник)
Разработчик/Производитель: Уилхуфф Таркин / Kuat Drive Yards
Боевая Роль: тяжелый крейсер
Экипаж: 2,551
Длинна: 598 метров
Питание: SFS I-a2b реактор солнечной ионизации
Скорость: 60 MGLT
Гипердвигатель: x2
Щиты: 3170 SBD
Броня: 1524 RU
Вооружение:
- 25 Легких турболазеров
- 20 Легких счетверенных турболазеров (Light Turbo Quadlasers)
- 10 Высокоточных защитных лазерных пушек (Point-Defense Laser Cannons)
- 20 Легких ионных пушек
- 3 Проекторов притягивающего луча
Истребители: нет
Десант: 400 штурмовиков
Корабли поддержки: нет

Этот военный корабль производства Куат Драйв был разработан специально для того, чтобы заполнить промежуток в имперском флоте между большими Звездными Разрушителями Империал-класса и маленькими недостаточно мощными крейсерами. В его основе лежит база, которую разработал сам Уилхуфф Таркин, и которая впоследствии использовалась для постройки Обездвиживающего-418 разработки Сенайер. Это первый корабль, построенный на этой базе.
Что примечательно, в отличие от других кораблей на этой базе, он не несет истребителей прикрытия. Этот недостаток компенсируется точными оборонительными орудиями, которые могут хорошо отражать атаки истребителей. Главный недостаток этого корабля это отсутствие тяжелых орудий, что делает его менее пригодным для боя с тяжелыми кораблями, но он являет собой хороший крейсер поддержки и патрулирования.

Крейсер класса Энфорсер

Имя/Тип: Enforcer-class Cruiser (Крейсер класса Энфорсер)
Разработчик/Производитель: Sienar Fleet Systems/Kuat Drive Yards
Боевая Роль: тяжелый крейсер
Экипаж: 3,000 + 65 Артиллеристов
Длинна: 598 метров
Питание: SFS I-a2b реактор солнечной ионизации
Скорость: 70 MGLT
Гипердвигатель: x2
Щиты: 3170 SBD
Броня: 1270 RU
Вооружение:
- 20 Турболазерных орудий в батареях
- 10 Счетверенных лазерных орудий
- 6 Ионных пушек
- 4 Проекторов притягивающего луча
Истребители: 2 эскадрильи
Десант: 300 штурмовиков
Грузоподъемность: 10.000 метрических тонн
Корабли поддержки: 4 легких транспорта или челнока

Энфорсер построен на базе, разработанной Уилхуффом Таркином (как и Защитник, Перехватчик и Обездвиживающий-418), в этой модификации есть более крупные ангары и жилые отсеки. Он был спроектирован как корабль эскорта и сопровождения, особенно хорошо может работать в паре со своим собратом – Обездвиживающим-418, также может выступать самостоятельной боевой единицей. Энфорсер может с успехом атаковать небольшие корабли, имеет высокую маневренность и мощное вооружение для своего класса, что делает его одним из лучших легких крейсеров.

Крейсер-носитель класса Перехватчик

Имя/Тип: Interceptor-class Carrier (Крейсер-носитель класса Перехватчик)
Разработчик/Производитель: Sienar Fleet Systems/Kuat Drive Yards
Боевая Роль: корабль-носитель
Экипаж: 2,814
Длинна: 598 метров
Питание: SFS I-a2b реактор солнечной ионизации
Скорость: 70 MGLT
Гипердвигатель: x2
Щиты: 3170 SBD
Броня: 1270 RU
Вооружение:
- 10 Счетверенных лазерных орудий
- 8 Двойных лазерных орудий
- 6 Ионных орудий в батареях
- 4 Проектора притягивающего луча
- 4 Установки для запуска ударных ракет
Истребители: 7-8 эскадрилий
Десант: нет
Корабли поддержки: 6 шаттлов

Крейсер-носитель класса Перехватчик построен на той же базе, что и корабли классов Энфорсер, Защитник и Обездвиживающий-418. В этой модификации имеются прямоугольные ангары для истребителей, которые выступают чуть выше корпуса. Эти корабли были очень редки во время Галактической Гражданской войны, поскольку тогдашнее имперское командование не представляло, как можно использовать корабль, который меньше Звездного Разрушителя и не уделяло должного внимания звездным истребителям. Тогда отдавалось предпочтение Носителю Эскорта, который не мог самостоятельно вступать в бой. Но сейчас эти корабли могут быть применены по назначению.
Крейсер-носитель класса Перехватчик может представлять серьезную угрозу истребителям, а также фрегатам и легким крейсерам. Как и все корабли, построенные на этой базе, крейсер класса Перехватчик дешев в производстве и обслуживании.

Крейсер-тральщик класса Обездвиживающий-418

Имя/Тип: Immobiliser-418 Interdictor (Крейсер-тральщик класса Обездвиживающий-418)
Разработчик/Производитель: Sienar Fleet Systems
Боевая Роль: крейсер-заградитель
Экипаж: 2,500
Длинна: 598 метров
Питание: SFS I-a2b реактор солнечной ионизации
Скорость: 60 MGLT
Гипердвигатель: x2
Щиты: 2880 SBD
Броня: 1056 RU
Вооружение:
- 20 Счетверённых лазерных пушек (10 на носу, 5 левый борт, 5 правый борт)
- 4 SFS G7-x проектора гравитационных колодцев
Истребители: 2 эскадрильи
Десант: 80 штурмовиков
Корабли поддержки: 1 шаттл

Обездвиживающий-418 несет особую функцию в Имперском Флоте, которую довольно точно отражало бытовое название корабля - крейсер-заградитель, или крейсер-тральщик. Он использовался для того, чтоб не дать кораблям уйти в гиперпространство или же вытянуть корабли из гиперпространственного тоннеля в реальное пространство для инспекции или во время засады. Эти корабли поступили на службу несколько месяцев спустя битвы при Явине. Империя случайно узнала о том, что возможно генерировать искусственное гравитационное поле и изучала случай, произошедший в системе Седри (Sedri) в течении долгого времени. Наконец, учёные создали проекторы гравитационных колодцев, которые были немедленно монтированы на крейсеры-заградители.
Каждая из четырёх сфер несёт в себе генератор гравитационного поля, а немногочисленные счетверённые установки поставлены на случай, если заградителю придётся обороняться от других крупных кораблей. Дизайн корпуса был сделан на основе Звёздных Разрушителей, при этом была спроектирована стандартная платформа, на осонве которой также выпускались крейсера других классов. Как и все имперские корабли, крейсер имеет главный и дополнительный пусковой ангар. Мостик располагается на командной башне, где также расположен генератор защитного поля и две коммуникационные башни. Ядро главного компьютера расположено в основании командной башни, а главный реактор, как и на Звёздных Разрушителях - в небольшой полусфере в нижней задней части корабля.

Крейсер-транспортировщик

Name/Model: Transporter-class Cargo Cruiser
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Heavy Cargo Cruiser
Length: 600 meters
Crew: 2783
Weapons:
- 20 Quad Laser Cannons
- 4 Tractor Beam Projectors
Shields: 2880 SBD (?)
Fighter Capacity: One TIE Squadron
Other Ships:
- 12 shuttles
- 12 space barges

The Transporter was originally designed to compete with an replace the KDY Star Galleon, but due to political reasons it never achieved this goal. It has, however, found work as a heavy cargo carrier. The standard SFS 418 series armament of twenty laser batteries and a squadron of TIEs provide the Transporter's cover during its operations.

Doje - offline Doje
10-04-2005 11:01 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Darth Melvar

Спасибо. Очень хорошим дополнением к приводимой информации будет список книг и других источников, где эти корабли упоминаются, и откуда взяты данные. (Так интерсептор и транспортер я вижу впервые).

На данном этапе лично для меня все говорит за то, что он несет большой десант, так как места там очень и очень много. Истребителей очень и очень мало.
Авакс Е-3 имеет тот же по объёму фюзеляж, что и пассажирский 707, но 200 пассажиров он не несёт.
ИМХО, Аллегьянс — корабль управления, (возможно "Communications Ship" из ROTJ).

У тебя есть данные по IBC (Imperial Battlecruiser)?

Foks - offline Foks
10-04-2005 11:38 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Intelligence Droid



я вижу впервые
вот, я тоже самое, названия совершенно незнакомые. Хочется знать, где они упоминались. И их место и роль в EU.
И если есть, то изображения тоже не плохо бы посмотреть.

гросс-адмирал Траун - offline гросс-адмирал Траун
10-04-2005 12:08 URL сообщения Дневник     K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Последний Адмирал



Принимаем только с указанием официального источника. Если в пределах наших возможностей, проверяем источник. И точка.

VooDoo - offline VooDoo
10-04-2005 14:57 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



ТТХ как в симуляторах. Больше нигде такое не встречается. В симуляторах таких кораблей не было. Значит фанфик.

гросс-адмирал Траун - offline гросс-адмирал Траун
10-04-2005 15:58 URL сообщения Дневник     K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Последний Адмирал



VooDoo
Осталось добавить "элементарно, Ватсон". Хорошая у Вас дедукция.

Darth Melvar - offline Darth Melvar
11-04-2005 19:24 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Надо посмотрреть в энциклопедии..

А картинка у них у всех одна. Однотипные они.

Darth Melvar - offline Darth Melvar
20-04-2005 07:57 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Что больше ничего не надо?

Doje - offline Doje
20-04-2005 14:26 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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А что, разве ещё что-нибудь осталось? (с) Пух.

RusSolo - offline RusSolo
20-04-2005 18:10 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Интердиктор - Фанфик ???? Это что-то новое )

VooDoo - offline VooDoo
20-04-2005 18:33 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Речь не про Интердиктор.

VooDoo - offline VooDoo
20-04-2005 18:35 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Типа самый полный (не значит, что полностью полный) список официальный кораблей:

Starships
Corellian Engineering YT-1300 Transport - W2, W2re
Ghtroc Industries Class 720 Freighter - W2, W2re
Corellian Engineering FA-504s Transport - SWG5 p102 (converted)
*Corellian Engineering Corp YT-1930 - ?
Corellian Engineering YU-410 Lt Freighter - SWG2 p37 (converted)
Corellian Engineering YV-100 Lt Freighter - SWG2 p40 (converted)
Corellian Eng. YV-929 Armed Freighter - SWG2 p42 (converted)
Corellian Engineering YZ-775 Transport - SWG2 p43 (converted)
Corellian Engineering VCX-350 Freighter - SWG2 p45 (converted)
Corellian Eng. VCX-700 Heavy Courier - SWG2 p46 (converted)
Corellian Eng. VCX-820 Escort Freighter - SWG2 p47 (converted)
Corellian Engineering YT-2400 Transport - SG p88 (converted from d20)
Lone-Scout A - W2, W2re
*Incom X-23 StarWorker - SWS?
*Corellian Action IV Transport - original source unknown
*Kuat Drive Yards Space Trans XI - SWS?
Gallofree Yards Transport - TTS, SG p82 (converted, no new information)
Corellian Star Shuttle - SG p86-7 (converted)
Incom W-23 Star Hauler - TTS p229-30 (“Focus” sensor rating listed at 1D, I assume this is a typo)
Corellian Action V Transport - TTS p232
*Hardcell-class Transport - NCGVV p148-9 (size/speed/misc info only)
Corellian Engineering Corp. Corvette - W2, TSE, TTS p214-5, HttE p121, RAS p63-4 (unconfirmed)
Corellian Gunship - TTS p215, SG p90, RAS p61-3 (unconfirmed)
Marauder-class Corvette - HSCS p94-5
Incom/Subpro Z95 HeadHunter - W2re p250, TTS p229 (abridged), RAS p82-3, SWS p15 (unconfirmed)
Cloakshape Fighter - SG p65-6 (converted)
Soro-Suub Preybird-Class Fighters - TTS p225-6
Core Galaxy Systems PTR-3 Vedette - SWG10 p96 (converted)
Soro-Suub Gun Tug - SG p67-8 (converted)
Ulig Abaha Ltd. #2 Warpod (Pinnace) - HSCS p101
Kuat Drive Yards Phoenix Hawk Pinnace - SG p72 (converted)
*Sabaoth Starfighter - Improvised, based on limited information from SWTCG.
Zebra Starfighter - SEPG p34
Gauntlet Starfighter - SEPG p34, SSR p20
CSA TIS Zeta 19 - HSCS p100
Corporate Sector Authority IRD - HSCS p102-3, SEPG p34 (abridged info)
Corporate Sector Authority IRD-A - HSCS p102-3
Core Systems Engineering Skyhook - SG p107-8 (converted)
Golan Space Defenses SpaceGun (Golan 1) - TTS p217
Golan 2 Battlestation - TTS p217-9
Golan 3 Battlestation - TTS p219
Incom T-65B X-Wing Starfighter - W2, W2re p249, TSE p120-2, TTS 227-9 (abridged), HttE, SWS p19-25 (unconfirmed), RAS p86-7 (unconfirmed)
Koensayr BTL-S3 Y-Wing Starfighter - W2, W2re p249, TSE p122-4, TTS p229 (abridged), RAS p83-6 (unconfirmed), SWS p18-9 (unconfirmed)
Incom A-Wing Starfighter - W2re p248, TSE p118, TTS p223 (abridged), RAS p87-8 (unconfirmed), SWS p15-6 (unconfirmed)
Slayn & Korpil B-Wing Starfighter - W2re p248-9, TSE p118-20, TTS p225 (abridged), HttE, RAS p88 (unconfirmed), SWS p16-7 (unconfirmed)
Slayn & Korpil B-Wing Starfighter Type 2 - SG p64-5 (converted)
E-Wing Fighter - DES, SG p67
Incom T-65AC4 X-Wing Starfighter - SG p74-5 (converted)
Rendili StarDrive’s Battle Horn (Mod Bulk Cruiser) - TTS p211-4
Nebulon-B Frigate - W2, W2re, TSE p142-3, HttE p123, TTS p216-7, RAS p60-1 (unconfirmed)
New Republic Assault Frigate - HttE p120, TTS p211, RAS p59 (unconfirmed)
Mon Calamari MC80 Star Cruiser - W2, W2re, TSE, HttE p127, TTS p220-2
Sienar Fleet Systems TIE/In - W2, W2re p250, TSE p124-6, SWS, HttE, TTS p226-7
TIE Interceptor - W2, W2re p250, TSE p127-9, TTS p227 (lists length 9.6m – seems to be a typo), HttE, SWS TIE Bomber - TSE p127, SWS (unconfirmed)
TIE Advanced x1 - TSE p126-7, SG p75
Scimitar Assault Bomber - TTS
Skipray Blastboat - HttE, TTS p239-42
Cygnus Spaceworks Alpha Class XG-1 Star Wing Gunboat - SSRp77-8
Incom I-7 Howlrunner - SG p68-9 (converted), CCW p97
TIE/sh Shuttle - TSE p129, SWS?
Sienar Imperial Shuttle - TTS, SG p69-70 (listed as Lambda shuttle, has price info)
Sentinel Landing Shuttle - TTS
Kuat Landing Brick F7 Drop Ship - TTS
Beta-Class Assault Shuttle - TTS p235-7
Sienar Fleet Systems IPV 1 Intrasystem Patrol/Customs Ship - TTS p222, ISB p51, SG p102-3 (passenger info and cost)
Rendili StarDrive’s Light Frigate Customs Craft - TTS
Loronar Strike-Class Cruiser - HttE p128, TTS p222, ISB p51-4
Rendili StarDrive’s Dreadnaught - HttE p121-3, TTS p215-6
Star Galleon - HttE, TTS p222-3, ISB p56-7 (unconfirmed), SG p98-9 (weapon placements, price)
Carrack-Class Cruiser - ISB p57-8 (lists 3 turbolasers in rear fire arc, 4 laser cannons per arc- this doesn’t add up to 10 turbolasers and 20 laser cannons), HttE, TTS p214 (heavy turbolaser fire control is listed at +3D, I assume this is incorrectly copied from laser cannon fire control)
Imperial Escort Carrier - ISB p54-5, SG p96-7 (price, notes include as few as 12 fighters if carrying shuttles)
Lancer Frigate - HttE, TTS p220, ISB p55, SG p100-1 (cost)
Interdictor Cruiser - HttE, TTS p219-220, ISB p55-6, SG p99-100 (cost)
Rendili StarDrive Victory Star Destroyer - ISB p59-60, HttE (incorrectly listed as Imperial-class), TTS p223 (correctly listed as Victory-class), SG p103-4 (cost info)
Victory 2 Star Destoyer - ISB (unconfirmed), SG p104 (alternate weapon placements, cost info)
Kuat Drive Yards Imperial 1 Star Destroyer - W2, W2re p252, TSE p138, SWS, HttE (listed with VSD stats), TTS p219 (corrected stats), ISB p61-2
Imperial 2 Star Destroyer - ISB p61-2, SG p97-8 (cost)
Kuat Drive Yards Super Star Destroyer - ISB p62-3, TSE (lists no concussion missiles or ion cannons, but gives ion cannon fire control, ranges, and damage to heavy turbolaser batteries), GG5, SG p105-6 (cost)
TIE Advanced - FOP
TIE Defender - CCW p77 (converted from d20), NCGVV (misc info, includes atmospheric speed of 1680kmh)
Silencer-7 World Devastator - DES
Sienar IE/D Automated StarFighter - DES
Torpedo Sphere - ISB p58-9, SG p109-10 (cost)
Naboo N-1 Starfighter - WotC2 p229 (converted), SoN (alternate weapons)
Naboo Police Cruiser - SWG4 p112 (converted)
Naboo Bomber - SWG5 p123 (converted)
J-Type Royal Starship - SoN (converted), SG p86-7 (converted)
Trade Federation Battleship - SoN p6 (converted) with Freighter, Droid Control Ship on p9, also found in WotC2 p234 with slightly different stats (crew, weapons). Cost estimated by SG guidelines.
Trade Federation Droid Starfighter - WotC p184 (converted), SoN p8, WotC2 p228-9 (alternate weapon names)
Trade Federation Landing Craft - SoN p8 (converted)
Geonosian Starfighter - NCGVV p51-2 (size/speed/misc info only)
Corellian Engineering Space Cruiser - WotC2 p234 (converted). Alternate stats from SG p92 (converted)
Rothana Acclamator-class Assault Ship - WotC2 p234 (converted)
Kuat Systems Delta-7 Aethersprite Starfighter - WotC2 p229 (converted)
Mon Calamari Evacuation Cruiser - RAS
Republic Engineering Corp Heat-Resistant Escort Vehicle (Shieldship) - TTS
Guardian Class Light Cruiser - W2, W2re
Kuat Drive Yards Firespray-31 - WotC2 p230, SG p81 (converted from d20)
Rodian Customs Corvette - SEPG p15. (Modified Rendili Star Drive Light Corvettes, on GG6 p77, and Platt’s Starport Guide p48)
Lictor-class Mandalorian Dungeon Ship - DES
Chiss Clawcraft - SWG5 p111 (converted)
Scillal Designs 89lc Akorec Strike Cruiser - SWG5 p74 (converted)

Источники:

Notation for West End Games sources:
W2 - West End Games, SWRPG Guide, Second Edition (unrevised)
W2re - West End Games, SWRPG Guide, Second Edition Revised and Expanded
SWS - Star Wars Sourcebook (for Second edition)
RAS - Rebel Alliance Sourcebook
ISB - Imperial Sourcebook
TSE - Star Wars Trilogy Sourcebook, Special Edition (printed for movie re-release)
TTS - Thrawn Trilogy Sourcebook (second edition revised rules)
TotJ - Tales of the Jedi Sourcebook
HSCS - Han Solo and the Corporate Sector Sourcebook
JAS - Jedi Academy Sourcebook
DES - Dark Empire Sourcebook
HttE - Heir to the Empire Sourcebook (second edition unrevised rules)
CRFG - Cracken’s Rebel Field Guide
GFT - Galladinium’s Fantastic Technology: Guns and Gear for Any Occasion
FTD - Cynabar’s Fantastic Technology: Droids
FT - Fantastic Technology (this title may be incomplete- I’m trying to find a copy to confirm the material from it)
PC - Planets Collection
FOP - The Far Orbit Project
AE - Alien Encounters
CG - Creatures of the Galaxy
SEPG - Shadows of the Empire Planets Guide
OE - Operation: Elrood
SSR - Secrets of the Sisar Run
FBS - Flashpoint: Brak Sector
HS - Hideouts and Strongholds
GG1 - Galaxy Guide 1: A New Hope
GG3 - Galaxy Guide 3: The Empire Strikes Back
GG4 - Galaxy Guide 4: Alien Races
GG5 - Galaxy Guide 5: Return of the Jedi
GG6 - Galaxy Guide 6: Tramp Freighters
GG7 - Galaxy Guide 7: Mos Eisley
GG9 - Galaxy Guide 9: Fragments from the Rim
GG10 - Galaxy Guide 10: Bounty Hunters
GG11 - Galaxy Guide 11:
GG12 - Galaxy Guide 12: Enemies and Allies
AJ112 - Star Wars Adventure Journal, Volume 1, Issue 12.

Notation for Wizards of the Coast sources:
WotC - Star Wars Roleplaying Game Core Rulebook
WotC2 - Core Rulebook, Revised for Episode 2
DSS - Dark Side Sourcebook
SG - Ships of the Galaxy
SoN - Secrets of Naboo
AEG - Arms and Equipment Guide
UAA - Ultimate Alien Anthology
PoJ - Power of the Jedi
HG - Hero's Guide
GCG - Galactic Campaign Guide
CCW - Coruscant and the Core Worlds
SoT - Secrets of Tattooine
AA - Alien Anthology (softcover, released before UAA)
UA - Ultimate Adversaries
SWG# - Star Wars Gamer magazine (with Issue #)

Notation for other sources:
KotOR - Knights of the Old Republic (video game, d20 rules)
NCGVV - New Complete Guide to Vehicles and Vessels
E1VD - Episode 1 Visual Dictionary
E2VD - Episode 2 Visual Dictionary
SWICS - Star Wars: Incredible Cross-Sections
E2ICS - Star Wars: Episode 2, Incredible Cross-Sections
SWTCG - Star Wars Trading Card Game (used mainly for context or misc. information)
SWB - Star Wars Battlefront, game and/or strategy guide

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Продолжение (в основном уникальные и прочие корабли из Д20). Статсы влом убирать было...

Starfighters

Bail Jumper (SWG#5, sidebar, page 24)
The Bail Jumper is a modified T-65B X-wing fighter. Modifications include five fire-linked laser cannons in lieu of the original four, and a reduced cargo capacity. Changes to statistics are as follows:
Craft: Modified Incom T-65B X-Wing
Cargo Capacity: 75 kg.
Weapons:
5 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 7D



The Crystal (SWG#5, sidebar, page 25)
The Crystal is a modified Z-95 Headhunter. Modifications include a decreased cargo capacity, six days additional consumables, the inclusion of a x1 hyperdrive, and a hull increase of +1D. Changes to statistics are as follows:
Craft: Modified Incom/Subpro Z-95 Headhunter
Cargo Capacity: 60 kg.
Consumables: 1 week
Hyperdrive Multiplier: x1
Hull: 5D


The Freefall (SWG#5, page 122)
Craft: The Freefall
Type: Modified Freefall-class starfighter
Scale: Starfighter
Length: 30 meters
Skill: Starfighter Piloting: Freefall
Crew: Unique (1 pilot, 3 gunners, 1 navigator, 1 bomber)
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 20 metric tons
Consumables: 4 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Laser Turrets
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Bomb Chute (20 bombs)
Fire Arc: Ventral
Skill: Missile Weapons: Bombs
Fire Control: 1D
Space Range: 1/2/3
Atmosphere Range: 500/1/2 km (altitude)
Damage: 14D


Goonga Munt Goonga (SWG#6, page 44)
Craft: Goonga Munt Goonga
Type: Modified Incom Shock Hauler 33
Scale: Starfighter
Length: 14.5 meters
Skill: Starfighter Pilot: Shock Hauler 33
Crew: 1
Crew Skill: Astrogation 4D, starfighter pilot 5D, starship gunnery 4D+1, starship shields 3D+2
Passengers: None
Cargo Capacity: 70 kg.
Consumables: 4 days
Cost: Not available for sale
Hyperdrive Multiplier: x.75
Nav Computer: Yes
Maneuverability: 2D+2
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 4D
Shields: 1D+1
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Launchers (fire-linked, 3 missiles each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/600
Damage: 7D



The Guardian Mantis (SWG#2, page 97, SWG#5, page 11)
Craft: The Guardian Mantis
Type: Unique Xi Char creation
Scale: Starfighter
Length: 14 meters
Skill: Starfighter Piloting: Guardian Mantis
Crew: Unique (1 pilot, 1 hardwired astromech)
Crew Skill: Astrogation 8D+1, Starfighter piloting 8D+2, Starship gunnery 5D+2, Starship shields 6D+1
Passengers: None
Cargo Capacity: 70 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x5
Nav Computer: Uses an Astromech droid programmed with 10 sets of coordinates
Maneuverability: 2D+2
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 1D+2
Shields: 1D *
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/4D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Nano Missile Magazine (10 missiles)
Fire Arc: Front
Skill: Missile Weapons: Nano Missiles
Fire Control: 3D
Space Range: 1/2/5
Atmosphere Range: 50-100/200/500 meters
Damage: 3D
Ion Encumbrance System (10 tags)
Fire Arc: Front
Skill: Missile Weapons: IES
Fire Control: 2D
Space Range: 1/2/-
Atmosphere Range: 50-100/200/-
Damage: Special **
*The Guardian Mantis' shields replenish at an increased rate. If damage versus the Mantis results in a "Shields Blown" effect, decrease the ship's shield capacity by +1 pips. If this reduces the shields to 0D, they do not replenish.
** The Ion Encumbrance System launches small projectiles that generate ion fields called "tags." Tags latch onto an enemy vessel if a hit is scored with the weapon. The tag immediately inflicts 2D of ionization damage to the target vessel, and reduces its Space (movement) rating by 1. For each additional tag that latches onto the vessel, the ionization damage is increased by +2D, and the ship's Space rating is further reduced. For example, a ship hit by a third ion tag takes 6D of ionization damage. This damage is constant until the tags are physically removed (which calls for a Moderate Starship Repair roll).

The Havoc (SWG#2, page 96)
Craft: Modified Prototype Nubian Bomber
Type: Prototype Space Bomber
Scale: Starfighter
Length: 22 meters long
Skill: Starfighter Pilot: Nubian Bomber
Crew: 3 (1 pilot, 1 gunner, 1 navigator)
Crew Skill: Astrogation 5D+1, Starfighter Pilot 4D+2, Starship Gunnery 5D+1
Passengers: 3
Cargo Capacity: 10 metric tons
Consumables: 2 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050km/h
Hull: 4D+2
Shields: 1D+2
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
3 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
3 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
Rotating Laser Turret
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Bomb Chute (10 bombs)
Fire Arc: Ventral Chute
Skill: Missile Weapons
Fire Control: 1D
Space Range: 1-2/3/5
Atmosphere Range: 100-200/300/500m.
Damage: 8D


IG-2000 (SWG#7, pages 61-62)
Craft: Modified Trilon, Inc. Aggressor Assault Fighter
Type: Transport
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Aggressor
Crew: 1
Crew Skill: Unique
Passengers: 8 (prisoners)
Cargo Capacity: 465 kilograms
Consumables: 1 week
Cost: Not available for sale (650,000 estimated)
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 2D+1
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Assault Lasers (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 8D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Tractor Beams
Fire Arc: Front
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km.
Damage: 4D



Mist Hunter (SWG#7, pages 62-63)
Craft: Modified Byblos G-1A Starfighter
Type: Fighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter Pilot: G-1A
Crew: 1 or 2
Crew Skill: Unique
Passengers: 8 (in concealed compartment)
Cargo Capacity: 1 metric ton
Consumables: 1 month
Cost: Not available for sale (307,500 estimated)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons:
2 Assault Lasers (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 8D
Tractor Beam
Fire Arc: Turret
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km.
Damage: 4D

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Stock Starfighters

Chiss Clawcraft (SWG#5, sidebar, page 111)
Craft: Chiss Clawcraft
Type: Starfighter
Scale: Starfighter
Length: 7.65 meters
Skill: Starfighter Piloting: Chiss Clawcraft
Crew: 1
Crew Skill: Typically 8D in relevant skills
Passengers: None
Cargo Capacity: 25 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1.5
Nav Computer: No
Maneuverability: 3D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 2D
Shields: 1D+1
Sensors:
Passive: 25/1D+1
Scan: 40/2D+1
Search: 60/3D+1
Focus: 4/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5
Damage: 7D
Sensors:
Passive: 25/1D+1
Scan: 40/2D+1
Search: 60/3D+1
Focus: 4/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5
Damage: 7D


Fil'vye Transport Patrol Escort (SWG#8, sidebar, page 41)
Craft: TIS Zeta 19
Type: Escort Fighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter Piloting: TIS Zeta 19
Crew: 2
Crew Skill: Up to 6D in all appropriate skills
Passengers: 2
Cargo Capacity: 200 kilograms
Consumables: 1 day
Cost: 45,000 (new), 4,500 (used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 2D+2
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunner
Fire Control: 1D
Space Range: 1-3/12-25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Notes: The "used" price for this ship seems a bit on the low side. I would suggest a used price of at least 15,000 credits.


The Jedi Starfighter (SWG#9, page 95; RCRBd20, page 229)
Craft: Kuat Systems Engineering Delta-7 Aethersprite-class Starfighter
Type: Starfighter
Scale: Starfighter
Length: 8 meters
Skill: Starfighter Piloting: Delta-7
Crew: 1 and modified astromech droid (can coordinate)
Crew Skill: All skills typically at 4D
Passengers: 0
Cargo Capacity: 60 kilograms
Consumables: 1 week
Cost: 180,000 (new), 145,000 (used), both prices are black market value
Hyperdrive Multiplier: x1 (with booster ring, see below)
Nav Computer: Uses a modified astromech droid programmed with 10 jumps
Maneuverability: 3D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 45/2D
Search: 65/2D+2
Focus: 3/3D+1
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 6D
Notes: The Delta-7 requires a separate hyperdrive module in the form of a booster ring (the TransGalMeg Industries hyperdrive booster ring). Docking with the ring takes 3 rounds to accomplish, and requires a Difficult Starfighter Piloting skill check (the fighter's maneuverability counts for this roll). Additionally, the Delta-7 incorporates a specially-designed astromech droid (R4-P series), which is hardwired into the starfighter. Without the proper droid, the pilot suffers a -1D penalty to his Astrogation skill checks. The droid suffers the same penalty to both its Astrogate and Starfighter Repair skill checks.



Modified TIE Advanced x1 (SWG#9, sidebar, page 59)
Craft: Modified TIE Advanced x1
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter Piloting: TIE Advanced x1
Crew: 1
Crew Skill: Varies
Passengers: None
Cargo Capacity: 150 kilograms
Consumables: 5 days
Cost: 78,400 credits (used only)
Hyperdrive Multiplier: x4
Nav Computer: Limited to 10 jumps
Maneuverability: 1D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 3D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Heavy Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Proton Torpedo Launcher (16 torpedoes)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D

Modified TIE Bomber (SWG#9, sidebar, page 59)
Craft: Modified Sienar Fleet Systems TIE Bomber
Type: Dedicated Light Space Bomber
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter Piloting: TIE Bomber
Crew: 2
Crew Skill: Varies
Passengers: None
Cargo Capacity: 15 metric tons (bomb bay)
Consumables: 2 days
Cost: 72,500 credits (used only)
Hyperdrive Multiplier: x6
Nav Computer: Limited to 10 jumps
Maneuverability: 0D
Space: 6
Atmosphere: 295; 850 km/h
Hull: 4D+1
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 3/2D+2
Weapons:
2 Point Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Concussion Missile Launcher (16 heavy missiles)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D+1
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D



Naboo Bomber (SWG#5, page 123)
Craft: Naboo Bomber
Type: Starfighter/Bomber
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: Naboo Bomber
Crew: Unique (1 pilot)
Crew Skill: Varies
Passengers: 2
Cargo Capacity: 5 metric tons
Consumables: 2 weeks
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 5D
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Bomb Chute (30 ion bombs)
Fire Arc: Ventral
Skill: Missile Weapons: Ion Bombs
Fire Control: 1D
Space Range: 1/2/3
Atmosphere Range: 500/1/2 km (altitude)
Damage: 7D (actual damage, not ionization damage)


Naboo Police Cruiser (SWG#4, page 112)
Craft: Theed Palace Space Vessel Engineering Corps N-X Police Cruiser
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 11 meters
Skill: Starfighter Pilot: Naboo Police Cruiser
Crew: 1 pilot/gunner, 1 astromech droid
Crew Skill: Starfigher Piloting 4D; Starship Gunnery 4D; Starship Shields 4D
Passengers: None
Cargo Capacity: 65kg
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: None (x1 when modified)
Hyperdrive Back-Up: None
Nav Computer: If modified, can program 10 jumps with astromech droid
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 2D+1
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannons (2 fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 5D
Proton Torpedo Magazine (10 torpedoes)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 10D

Sith Starfighter (SWG#5, page 61)
Craft: Sith Starfighter
Type: Starfighter
Scale: Starfighter
Length: 45 meters long
Skill: Starfighter Piloting: Sith Starfighter
Crew: 1
Crew Skill: Typically 4D in all relevant skills
Passengers: None
Cargo Capacity: 0.5 metric tons
Consumables: 5 days
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 6D
Shields: None
Sensors:
Passive: 15/0D
Scan: 30/1D
Weapons:
Triple Blaster Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 2D+2
Note: Being as the Sith Starfighter is an older model, I've only given it two sensor modes: passive and scan. For more information on ships in the time of the Sith Empire, please see ToJC, pages 111-112.

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Slaver Snub Fighters (SWG#10, page 96)
Craft: Core Galaxy Systems PTR-3 Vedette
Type: Starfighter
Scale: Starfighter
Length: 10.5 meters
Skill: Starfighter Pilot: PTR-3
Crew: 1
Crew Skill: All applicable skills at 5D
Passengers: 0
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 75,000 (new), 30,000 (used)
Maneuverability: 2D
Space: 9
Atmosphere: 375; 1,080 km/h
Hull: 3D+1
Shields: 0D+2
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D



"Uglies" (SWG#9, page 80)
Craft: Kintan Gunrunner "Uglies"
Type: Scratch-built starfighters
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: Uglies
Crew: 1
Crew Skill: 4D in all applicable skills
Passengers: None
Cargo Capacity: 80 kilograms
Consumables: 1 day
Cost: 25,000 to 40,000 credits
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: None
Nav Computer: Capable of storing coordinates for 2 jumps
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D+1
Shields: 1D+1
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D



Space Transports

The Aeon Ranger (SWG#2, page 36)
Craft: Modified YG-4210
Type: Light Freighter
Scale: Starfighter
Length: 24 meters
Skill: Space Transports: YG-4210
Crew: 4
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 10 metric tons
Consumables: 1 year
Cost: 40,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: None
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 280; 800 km/h
Hull: 7D
Shields: 2D
Sensors:
Passive: 10/+2
Scan: 25/1D+2
Search: 40/2D+2
Focus: 2/3D+2
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1
2 Light Ion Cannons (fire linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D+1
Heavy Concussion Missile Launcher (1 missile)
Fire Arc: Rear
Skill: Missile Weapons: Concussion Missiles
Fire Control: 4D
Space Range: 1/3/7
Atmosphere Range: 50-500/1/5km
Damage: 9D
Note: The hull rating on this monster was converted straight across, and IMO it's a bit on the high side for such a small vessel. Few light freighters are lucky to have a hull rating of 5D, and I can't find a single one in any of my reference with one at 7D. At your option, you might consider reducing the listed value a bit.


Courageous (SWG#2, page 38)
Craft: Modified YT-1300
Type: Light Freighter
Scale: Starfighter
Length: 29 meters
Skill: Space Transports: YT-1300
Crew: 2+2 gunners
Crew Skill: Varies
Passengers: 2
Cargo Capacity: 2 metric tons
Consumables: 1 month
Cost: Likely valued at 150,000
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Heavy Turbolasers (fire separately)
Fire Arc: Front
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 2D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D
Double Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D


Dawn Beat and Amanda Fallow (SWG#4, sidebar, page 73)
Craft: Modified Corellian Engineering Corporation YZ-775 Transports
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 8
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 400 metric tons
Consumables: 6 months
Cost: 600,000 (new), 350,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: The YZ-775 was originally detailed in SWG#2. These two YZ-775s have been modified to allow for more comfortable crew conditions, and not a whole lot else.



Emerald Lance (SWG#2, page 41)
Craft: Modified YV-330 Freighter
Type: Light Freighter
Scale: Starfighter
Length: 26 meters
Skill: Space Transports: YV-330
Crew: 1+4 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 100,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/+2
Scan: 25/1D+2
Search: 40/2D+2
Focus: 2/3D+2
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 5D
1 Autoblaster
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+1
4 Concussion Missile Launchers (fire-linked, 3 missiles each)
Fire Arc: Front
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)



Etherway and Starry Ice (SWG#4, sidebar, page 75)
Craft: Modified Corellian Action V Transport
Type: Medium Bulk Freighter
Scale: Capital
Length: 115 meters
Skill: Space Transports: Action V Transport
Crew: 10 (1 pilot, 1 navigator, 3 gunners)
Crew Skill: All skills at 6D
Passengers: 6
Cargo Capacity: 75,000 metric tons
Consumables: 3 months
Cost: 2 million (new), 1 million (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 2D
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D
Focus: 1/1D
Weapons:
3 Turbolasers
Fire Arc: 1 front, 1 left, 1 right
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 5D
Notes: There isn't any text in the article describing either of these vessels, aside from their statistics and a map of the Action V series on SWG#4 page 75. From the listed stats, however, it can be gleaned that upgrades include the weaponry, added shields, an improved hyperdrive, and slightly reduced cargo space. Aside from those additions, the statistics are stock. The standard Action V transport, stats for which can be found in "Pirates & Privateers," pages 68-69, or in "The Thrawn Triology Sourcebook," page 232, have hull ratings of 2D+2, while the Etherway's and Starry Ice's ratings convert to a flat 2D. GMs might opt to use the original rating in lieu of the converted rating.

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The Fair Gale (SWG#1 page 77, includes map)
Craft: Republic Siener Systems Short Range Transport Shuttle SST-67
Type: Transport Shuttle
Scale: Starfighter
Length: @14 meters (based on map illustration)
Skill: Space Transport: Transport Shuttle
Crew: 1 pilot, 18 passengers
Crew Skill: astrogation 4D+1, space transports 4D+1 (Worlohp)
Cargo Capacity: 1 metric ton
Consumables: 2 days
Cost: 82,000 (new), 20,000 (used)
Hyperdrive Multiplier: n/a
Nav Computer: n/a
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: None
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 4/3D
Weapons: None


Free Mandalore (SWG#9, page 80)
Craft: Modified Kubrai-class Transportation Kubrai S4
Type: Space Transport
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Kubrai S4
Crew: 1
Crew Skill: Unique (Fenn Shysa)
Passengers: 4
Cargo Capacity: 32 metric tons
Consumables: 1 month
Cost: Not available for sale (590,000 credits estimated value)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x4
Nav Computer: Yes
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 km
Hull: 3D+1
Shields: 2D+1
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
Proton Torpedo Tubes (4 proton tracking beacons per tube)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700 m
Damage: Special


Goshyn Queen (SWG#4, sidebar, page 78)
Craft: Kuat Drive Yards Space Master Medium Transport
Type: Medium Freighter
Scale: Starfighter
Length: 80 meters
Skill: Space Transports: Space Master Medium Transport
Crew: 8 (1 pilot, 1 co-pilot/gunner, 3 gunners)
Crew Skill: All skills at 4D
Passengers: 4
Cargo Capacity: 19,000 metric tons
Consumables: 3 months
Cost: 550,000 (new), 175,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 5D+1
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 40/2D
Search: 50/2D+1
Focus: 4/3D
Weapons:
4 Twin Laser Cannons
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D



Green Palace (SWG#4, sidebar, page 79)
Craft: Modified Lantillan Ship-Wrights GX1 Short Hauler (PP 65)
Type: Light Freighter
Scale: Starfighter
Length: 27 meters
Skill: Space Transports: Lantillan Short Hauler
Crew: 4 (1 pilot, 1 co-pilot/gunner)
Crew Skill: All skills at 4D
Passengers: 12
Cargo Capacity: 85 metric tons
Consumables: 2 months
Cost: 200,000 (new), 25,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 1D+2
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Concussion Missile Launcher (12 missiles)
Fire Arc: Front
Skill: Missile Weapons
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/3/7km
Damage: 9D
Notes: Modifications include better engines, added weaponry (the ion cannon and missile launcher), and increased passenger space (intended for slaves).



Hound's Tooth (SWG#7, pages 60-61)
Craft: Modified YV-666 Light Freighter
Type: Transport
Scale: Starfighter
Length: 41 meters
Skill: Space Transports: YV-666
Crew: 1
Crew Skill: Unique
Passengers: 4 (prisoners)
Cargo Capacity:20 metric tons
Consumables: 6 months
Cost: Not available for sale (480,000 estimated)
Hyperdrive Multiplier: x1.5
Hyperdrive Back-Up: x6
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Concussion Missile Launcher (6 missiles)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D
Notes: The Hound's Tooth carries a small scout ship, the Nashtah Pup, which has statistics identical to that of a Z-95 Headhunter (SWD6, page 250).


The Miniad (SWG#5, sidebar, page 102)
Craft: The Miniad
Type: Corellian Engineering Corporation FA-504S
Scale: Starfighter
Length: 28 meters
Skill: Space Transports: FA-504S
Crew: 1 (Unique)
Crew Skill: As Pilot
Passengers: 10
Cargo Capacity: 100,000 metric tons
Consumables: 2 months
Cost: 100,000 (new), 30,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 70/3D
Focus: 3/3D+2
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 4D


Mystic Burn (SWG#1 page 49)
Craft: Corellian Engineering Corporation YT-1200 Transport
Type: Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1200
Crew: 2 crew, 6 passengers
Crew Skill: Varies
Cargo Capacity: 75 metric tons
Consumables: 2 months
Cost: 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D

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No Luck Required (SWG#9, page 25)
Craft: Modified Corellian Engineering Corp YZ-775 Medium Transport
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 4
Crew Skill: Unique
Passengers: 8
Cargo Capacity: 150 tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Double Turbolaser Cannon
Fire Arc: Partial Turret (front, right, left)
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: The No Luck Required has been modified with a revolving A-Wing launch bay cylinder that can accommodate four of the little starfighters. Every other round, the ship may launch an A-Wing fighter. All but one of the A-Wings have been modified to accept an additional passenger at the cost of hyperdrive capability. The fourth A-Wing, however, retains its hyperdrive, and can also carry an additional passenger.


Punishing One (SWG#7, page 63)
Craft: Modified Corellian Engineering JumpMaster 5000
Type: Scout Ship
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: JumpMaster 5000
Crew: 1
Crew Skill: Unique; Starship Gunnery 4D (R2 Gunner)
Passengers: 1
Cargo Capacity: 500 kilograms
Consumables: 2 months
Cost: Not available for sale (416,500 estimated)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 5D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
Notes: The Punishing One's Quad Laser Cannon is controlled by an R2 Unit with a Starship Gunnery score of 4D.



Rabbit's Foot (SWG#4, page 47)
Craft: Modified WUD-500 Star Yacht
Type: Star Yacht
Scale: Starfighters
Length: 18.5 meters
Skill: Space Transports: WUD-500
Crew: 1 pilot, 1 gunner
Crew Skill: Unique
Passengers: 7
Cargo Capacity: 3 metric tons
Consumables: 4 months
Cost: Not available for sale (90,000)
Hyperdrive Multiplier: x.5
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 75/3D
Focus: 4/4D
Weapons:
2 Quad Laser Cannons (fire separately)
Fire Arc: 1 left, 1 right
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D
Dual Ion Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D



Uwana Buyer (SWG#4, sidebar, page 74)
Craft: Modified SoroSuub Luxury 5000
Type: Private Space Yacht
Scale: Starship
Length: 65 meters
Skill: Space Transports: Luxury 5000
Crew: 5 (1 pilot, 1 co-pilot/gunner, 3 gunners)
Crew Skill: All skills at 6D
Passengers: 16
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 1 million (new), 500,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
Weapons:
2 Heavy Laser Cannons (fire separately)
Fire Arc: 1 left, 1 right
Skill: Starship Gunnery
Fire Control: 4D
Space Range:
Atmosphere Range:
Damage: 5D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Note: The article mentions that Karrde has installed proton torpedo launchers on the Uwana Buyer, but there is no mention of them in the ship's statistics. The converted shield rating seems a bit much at 4D.



White Wing (SWG#2, page 44)
Craft: Modified YZ-900
Type: Light Freighter
Scale: Starfighter
Length: 54.3 meters
Skill: Space Transports: YZ-900
Crew: 1+2 gunners
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 500 metric tons
Consumables: 9 months
Cost: 300,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x4
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 8D
Shields: 5D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Heavy Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1

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Stock Transports

VCX-350 Freighter (SWG#2, page 45)
Craft: VCX-350 Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 31 meters
Skill: Space Transports: VCX-350
Crew: 2+1 gunner
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 250 metric tons
Consumables: 6 months
Cost: 300,000 (new), 175,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x11
Nav Computer: Yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1

VCX-700 Heavy Courier (SWG#2, page 46)
Craft: VCX-700 Heavy Courier
Type: Light Freighter
Scale: Starfighter
Length: 26 meters
Skill: Space Transports: VCX-700
Crew: 1+4 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 350,000 (new), 250,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability:
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 5D
1 Autoblaster
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+1
4 Concussion Missile Launchers (fire-linked, 2 missiles each)
Fire Arc: Front
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

VCX-820 Escort Freighter (SWG#2, page 47)
Craft: VCX-820 Escort Freighter
Type: Light Freighter
Scale: Starfighter
Length: 20.2 meters
Skill: Space Transports: VCX-820
Crew: 2+6 gunners
Crew Skill: Varies
Passengers: None
Cargo Capacity: 1 metric ton
Consumables: 6 months
Cost: 450,000 (new), 300,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability:
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 6D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Twin Heavy Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
8 Autoblasters (4 groups of 2, fire separately)
Fire Arc: Partial Turrets (front, left, right)
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+2
1 Proton Torpedo Launcher (16 torpedoes)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D



Yorik-vec Assault Cruiser (SWG#8, page 52)
Craft: Yorik-vec Assault Cruiser
Type: Transport
Scale: Starfighter
Length: 30 meters
Skill: Space Transports: Yorik-vec
Crew: 2 pilots, 3 gunners
Crew Skill: Up to 8D in all applicable skills
Passengers: 8
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: None
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 3/4D
Weapons:
Quad Volcanic Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 7D
2 Twin Volcanic Cannons
Fire Arc: 1 left, 1 right
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D

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YT-1760 Small Transport (SWG#2, page 39)
Craft: Modified YT-1760
Type: Light Freighter
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: YT-1760
Crew: 1 or 2
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 10 metric tons
Consumables: 2 months
Cost: 80,000 (new), 20,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1



YU-410 Light Freighter (SWG#2, page 37)
Craft: YU-410 Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 44 meters
Skill: Space Transports: YU-410
Crew: 4+4 gunners
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 250 metric tons
Consumables: 2 months
Cost: 200,000 (new), 80,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D+2
Shields: None
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
4 Double Laser Cannons (fire separately)
Fire Arc: 2 in turrets, 2 in partial turrets (front right, and front left)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage:5D



YV-100 (SWG#2, page 40)
Craft: YV-100
Type: Light Freighter
Scale: Starfighter
Length: 46.5 meters
Skill: Space Transports: YV-100
Crew: 2
Crew Skill: Varies
Passengers: 10
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 150,000 (new), 50,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1



YV-929 Armed Freighter (SWG#2, page 42)
Craft: YV-929 Armed Freighter
Type: Light Freighter
Scale: Starfighter
Length: 22 meters
Skill: Space Transports: YV-929
Crew: 1+3 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 3 months
Cost: 250,000 (new), 100,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 350; 1000 km/h
Hull: 1D
Shields: 4D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Double Turbolaser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 5D+1
2 Ion Cannons (fire-linked)
Fire Arc: Partial Turret (front, left, right)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D+1
2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 4D+2
8 Concussion Missile Launchers (4 sets of 2, each set fire-linked, 10 missiles each set)
Fire Arc: 2 front, 2 rear
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

YZ-775 Transport (SWG#2, page 43)
Craft: YZ-775 Transport
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 8
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 400 metric tons
Consumables: 6 months
Cost: 500,000 (new), 350,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: This ship is right on the edge of being capital scale.

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Capital Ships

Belt-Runner I (SWG#9, sidebar, page 59)
Craft: Belt-Runner I
Type: Space Station
Scale: Capital
Length: 284 meters
Skill: Capital Ship Piloting: Belt-Runner
Crew: 86
Crew Skill: 4D in all applicable skills
Passengers: 4
Cargo Capacity: 560 metric tons
Consumables: 1 month
Cost: 18 million credits (used only)
Maneuverability: 0D
Space: 1
Hull: 3D+2
Shields: 7D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
20 Turbolasers
Fire Arc: 1 battery front, 1 battery right, 1 battery left, 1 battery rear
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 7D
Notes: Belt-Runner I may project its shields up to several hundred kilometers away from itself, in order to protect other ships. The station's shield dice must be assigned, with modifiers for scale added in, with as much as 7D of capital-scale shields being applied to any one vessel. Any left-over shield dice remain and provide protection to the station. As an example, assigning 1D of the station's shield dice to protect a TIE fighter equates to 7D of starfighter-scale shields, which must be split between the fighter's fire arcs.


Chilastra (SWG#8, page 80)
Craft: The Chilastra
Type: Loronar MOD-17 Container Freighter
Scale: Capital
Length: 550 meters
Skill: Capital Ship Piloting: MOD-17
Crew: 50
Crew Skill: All applicable skills at 4D
Passengers: 30 (troops)
Cargo Capacity: 200,000 metric tons
Consumables: 6 months
Cost: 6 million (new), 3 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 40/2D
Search: 50/2D+2
Focus: 4/3D
Weapons: None



The Gunship (SWG#4, text, page 78)
Use the statistics for the Corellian Gunships listed in the RAS, pages 61-62, but with some changes. The back-up hyperdrive is x6, cargo capacity is increased to 450 metric tons, it has only 6 months worth of consumables, and the concussion missile tubes have been replaced by a Conner Net (statistics for which can be found in TTS, pages 192-193). There seems to be some mistake concerning the d20 version's crew compliment (which lists only 10, as opposed to the 91 listed in the RAS).


Kern's Pride (SWG#4, page 77)
Craft: Modified Corellian Engineering Corporation Corvette (RAS 63)
Type: Multi-Purpose Mid-Sized Vessel
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: Corellian Corvette
Crew: 145
Crew Skill: All skills at 6D
Passengers: 45
Cargo Capacity: 10,000 metric tons
Consumables: 9 months
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 rear
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 4D+2
2 Ion Cannons (fire separately)
Fire Arc: Partial Turret (front/left/right)
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D



Lastri's Ort (SWG#4, sidebar, page 72)
Craft: Modified Kuat Drive Yards Star Galleon
Type: Cargo/Escort Frigate
Scale: Capital
Length: 300 meters
Skill: Capital Ship Pilot: Star Galleon
Crew: 150
Crew Skill: All skills at 4D
Passengers: 12
Cargo Capacity: 125,000 metric tons
Consumables: 6 months
Cost: 6.2 million (new), 2.4 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 45/1D+1
Search: 90/2D
Focus: 3/2D+1
Weapons:
10 Turbolasers
Fire Arc: 5 left, 5 right
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 4D
Concussion Missile Launcher
Fire Arc: Front
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6km
Damage: 5D
Notes: The stock star galleon listed in "Pirates & Privateers," page 70, lists a hull rating of 5D+2 and a shield rating of 2D. The article mentions that Karrde has done little refitting to the Lastri's Ort, only replacing the troop barracks with cargo space, so the difference in hull rating between the original listing and this one might be inaccurate. At your option, you might consider replaced the converted Hull and Shield ratings with the original ratings.



The Singularity (SWG#5, sidebar, page 46)
The Singularity is a standard Imperial I Star Destroyer, with the following changes:
Type: Modified Imperial I Star Destroyer
Hyperdrive Multiplier: x1.5
Hyperdrive Back-Up: x6
Shields: 2D+1
Notes: Equipped with a stygian-triprismatic polymer that makes it difficult to detect with sensor equipment. All treated objects (starships, vehicles, and armor) confer a -2D penalty to Search and Sensor skill rolls made to find or detect them. This penalty also reduces bonuses granted by Fire Control systems to a minimum of 0D. Against dark backgrounds, a treated object's lines are partially indistinct, and the difficulty to hit it is increased as if the object were under ½ cover.

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Stock Capital Ships

Akorec Strike Cruiser (SWG#5, sidebar, page 74)
Craft: Akorec Strike Cruiser
Type: Scillal Designs 89lc Akorec Strike Cruiser
Scale: Capital
Length: 250 meters
Skill: Capital Ship Piloting: Akorec Strike Cruiser
Crew: 205, gunners: 15, skeleton 70/+10
Crew Skill: Typically 4D in all relevant skills
Passengers: 700 (100-200 troops as standard)
Cargo Capacity: 4,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Hull: 4D+1
Shields: 1D+2
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
12 Laser Cannons
Fire Arc: 6 front, 2 right, 2 left, 2 rear
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 4D
Tractor Beam Projector
Fire Arc: Front
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km.
Damage: 5D


Ithorian SkyYards Herd Ship (SWG#4, sidebar, page 64)
Craft: Ithorian SkyYards Herd Ship
Type: Ithorian Herd Ship
Scale: Capital
Length: 1,800 meters
Skill: Capital Ship Piloting: Ithorian Herd Ship
Crew: 1,500 to 3,000
Crew Skill: Capital Ship Piloting 4D
Passengers: 10,000
Cargo Capacity: 20,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x9
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 5D
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-4/13/28
Atmosphere Range: 100-400/1.3/2.8km
Damage: 4D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3km
Damage: 5D+2



Sith Gunship (SWG#5, page 61)
Craft: Sith Gunship
Type: Sith Escort Gunship
Scale: Capital
Length: 75 meters
Skill: Capital Ship Piloting: Sith Gunship
Crew: 18
Crew Skill: Typically 6D in all relevant skills
Passengers: 30
Cargo Capacity: 250 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 3D+2
Shields: None
Sensors:
Passive: 30/1D
Scan: 60/2D
Weapons:
6 Autoblasters
Fire Arc: 3 front, 1 left, 1 right, 1 rear
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-8/25/40
Atmosphere Range: 100-800/2.5/4 km
Damage: 3D
Note: Being as the Sith Gunship is an older model, I've only given it two sensor modes: passive and scan. For more information on ships in the time of the Sith Empire, please see ToJC, pages 111-112.


Sith Personnel Carrier (SWG#5, pages 60-61)
Craft: Sith Personnel Carrier
Type: Space Transport
Scale: Capital
Length: 215 meters
Skill: Capital Ship Piloting: Sith Personnel Carrier
Crew: 12
Crew Skill: Typically 6D in all relevant skills.
Passengers: 360 (troops)
Cargo Capacity: 1000 metric tons (6 troop containers, see below)
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x6
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D+2
Space: 5
Atmosphere: 295; 850 km/h
Hull: 3D+2
Shields: None
Sensors:
Passive: 20/0D+1
Scan: 40/1D
Weapons:
8 Light Blaster Cannons
Fire Arc: 1 front, 3 left, 3 right, 1 rear
Scale: Walker
Skill: Vehicle Blasters
Fire Control: 1D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1 km
Damage: 3D
Note: Being as the Sith Personnel Carrier is an older model, I've only given it two sensor modes: passive and scan. For more information on ships in the time of the Sith Empire, please see ToJC, pages 111-112.


Sith Troop Containers (SWG#5, text, page 60)
Craft: Sith Troop Container
Type: Ship-to-ground troop container
Scale: Starfighter
Length: @60 meters long
Passengers: 60 troops, 1 Sith slayer, or 2 Sith war behemoths
Hull: 3D

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Droid Starships

YQ-400 Monitor Droid (SWG#10, page 78)
Craft: CEC/Loronar YQ-400 Monitor Droid Patrol Ship
Type: Space Transport
Scale: Starfighter
Length: 36 meters
Skill: Space Transports: YQ-400
Crew: 0
Crew Skill: Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: None
Consumables: 20 years
Cost: 175,000 (new), 100,000 (used)
Maneuverability: 2D
Space: 8
Atmosphere: 336; 960 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 50/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 4/3D+1
Weapons:
2 Dual Heavy Ion Cannons (fire separately)
Fire Arc: Partial Turret (front, left, right)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 8D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Ycaqt Droid Transport (SWG#10, page 79)
Craft: CEC/Loronar Ycaqt Droid Cargo Ship
Type: Space Transport
Scale: Starfighter
Length: 21 meters
Skill: Space Transports: Ycaqt
Crew: 0
Crew Skill: Astrogation 4D, Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: 250 metric tons
Consumables: 2 years
Cost: 130,000 (new), 32,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 250; 720 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Ion Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D

Crusader XX-777 Prototype Droid Frigate (SWG#10, page 80)
Craft: Crusader XX-777 Prototype Droid Frigate
Type: Prototype Military Droid Starship
Scale: Capital
Length: 120 meters
Skill: Capital Ship Piloting: XX-777
Crew: 0
Crew Skill: Astrogation 7D, Sensors 7D, Capital Ship Piloting 7D, Capital Ship Gunnery 7D, Capital Ship Shields 7D
Passengers: 30
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: Not available for sale (1.8 million credits estimated value)
Hyperdrive Multiplier: x1.5
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 168; 480 km/h
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Turbolasers (fire separately)
Fire Arc: Partial Turret (1 front, left, rear; 1 front, right, rear)
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
2 Heavy Ion Cannons (fire separately)
Fire Arc: Front
Scale: Starfighter
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 8D
2 Assault Concussion Missile Tubes (30 missiles each)
Fire Arc: 1 front, 1 rear
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D

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VooDoo
Это книга WTC11859 - Starships of the Galaxy?
Ты бы эти ТТХ в нормальный вид привел, посмотрел бы я на тебя.

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Darth Melvar

Это книга WTC11859 - Starships of the Galaxy?
Это несколько книг.

Ты бы эти ТТХ в нормальный вид привел, посмотрел бы я на тебя.
То, что указано выше, и есть нормальный вид ТТХ.

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