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Получайте! 1.09.
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Diablo II Version History
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Patch 1.09 (Lord of Destruction and Standard)
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* Note: certain item changes will not apply retroactively to already
existing items.
Skill Balance Changes
- Decrepify no longer reduces the damage Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting from level 9.
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows and bolts.
Modifications-Lord of Destruction
- The mouse-over functionality of hireling portraits has been changed. You now must keep your mouse cursor over your hireling for three seconds before the portrait highlights and the text "Drop potion on hireling portrait, right-click to open inventory" appears.
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling if they are not within range (this fixes a bug where the game would crash if a player gave or removed an item from a hireling when the Hireling was out of range).
- Changed enhanced defense per level and enhanced damage per level to display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based formula (improved for melee characters).
- Changed display of enhanced damage vs. demons and enhanced damage vs. undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters such as Bishibosh, Rakanishu, et. al.
- Improved drops for certain quest monsters such as Blood Raven, The Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition to his regular drop.
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain item types.
- Rare items will now always spawn with three or more affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Added increased block rate to 'of blocking' and 'of deflecting' suffixes.
- Personalized item names are now printed in the color of base type.
- Added base item type to highlight info for rune word items.
- Non-weapon items that add damage now do so with regards to bow damage.
- Adjusted strength & dexterity damage bonus for certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread across frames for multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes respectively
- Reduced chances of elemental damage affixes spawning on Charms.
- Increased bonuses for affixes that increase stack size on Throwing items*.
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their poison duration.
- Rejuvenation potions now automatically go into the belt if picked up from the ground.
- Rejuvenation potions can now be shift-clicked from the inventory into an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal, 40% in nightmare, and 25% in hell difficulties.
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