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Kamrad.ru Kamrad.ru » Официальные форумы проектов » S.T.A.L.K.E.R: Shadow of Chernobyl » Чат с разработчиками
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G-offspring - offline G-offspring
09-09-2003 21:30 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Geen а что в среду?

Geen - offline Geen
10-09-2003 05:26 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Рабочий день! Можно бы и про чат повыяснять.
Определённости хочется.

cpcat - offline cpcat
10-09-2003 08:57 URL сообщения Дневник     K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Уже два раза спрашивал.. Ни да ни нет не отвечают

Nevidim - offline Nevidim
10-09-2003 09:20 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



А связь то была?
В смысле сам разговор?
То есть это игнор или нет связи?

cpcat - offline cpcat
10-09-2003 10:19 URL сообщения Дневник     K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Ну всё, спросил третий раз, больше не буду, пусть Алекс спрашивает - это его идея чат устроить

cpcat - offline cpcat
10-09-2003 11:03 URL сообщения Дневник     K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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[GSC] piston (02:49 PM) :
ок. я поговорю с нашими, и определимся, когда можно было бы початиться

Geen - offline Geen
10-09-2003 11:29 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Уффф, ну хоть с мёртвой точки сдвинулось...

cpcat - спасибо!

Nevidim - offline Nevidim
10-09-2003 12:37 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Это не может не радовать

XSpider - offline XSpider
10-09-2003 15:15 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Хорошо что не умерла идея, а то ждём уже давно.

Nevidim - offline Nevidim
16-09-2003 10:13 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



И тишина?

Geen - offline Geen
30-10-2003 13:52 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Кстати!!!
Я уже пропустил или ещё как????

cpcat - offline cpcat
30-10-2003 14:14 URL сообщения Дневник     K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Да нет, просто мы пока в пролёте с чатом..

Geen - offline Geen
31-01-2004 12:13 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Странно как-то получается, у французов чат будет, а у нас нет.....

Maklay - offline Maklay
01-02-2004 23:12 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



И почему мы узнаём на камраде все новости последними?

ZLLL - offline ZLLL
02-02-2004 04:06 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Maklay, потомучто не лазиете на oblivion-lost.com там сааааамые последние новости.

SunTrooper IV :) - offline SunTrooper IV :)
02-02-2004 06:25 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



ZLLL ага самый медленный сайт во всей галактике

ZLLL - offline ZLLL
02-02-2004 06:33 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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SunTrooper IV , походу у тебя инет самый тормозной, я сижу через модем и всё летает

Don Reba - offline Don Reba
02-02-2004 20:34 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Полный лог. На oblivion-lost.com скоро появится сокращённая версия, которую я позже переведу.



[11:01] *** Stalker - Chat with GSC at 19h
[11:01] *** Notice from RoLLs : Bienvenue sur le salon #stalker. Pour participer а l'interview, posez dиs maintenant vos questions en privй au robot "Question". Une йquipe de modйrateurs se chargera de soumettre les questions les plus pertinentes en temps rйel. Bon chat !
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[11:01]<raggal> on commence bientфt, un peu de patience encore
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[11:02]<[GSC]TEAM> ok, we are all now here and can start
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[11:02]<[GSC]TEAM> any questions so far guys?
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[11:02]<[GSC]Dmitriy_Iassenev> Hello everybody!
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[11:05]<Question> icecube12 : que pensez vous du leak de la beta et du piratage en gйnйral?
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[11:06]<[GSC]TEAM> ok, Game Designer, Lead Designer, Project Manager, AI Programmer, SoundMan and PR guys are here
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[11:06]<PeDRoRist> .
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[11:06]<Traductrice> what do you think of the leak of beta and piracy in general
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[11:07]<[GSC]TEAM> we'd rather talk on hunger in Africa, rather than piracy it's hard to oppose piracy, and we've grown with it
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[11:08]<[GSC]TEAM> we saw the leaked stalker code sold in the street, was rather painful to see..
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[11:09]<Don_Reba> How do you think game AI will develop in near future? Will neural networks be in? Will greater portions of budgets be alotted to AI?
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[11:09]<Traductrice> rйponse : on devrait plutфt parler de la faim en Afrique plutфt que du piratage. C'est difficile de lutter contre le piratage mais nous avons grandi avec
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[11:09]<[GSC]TEAM> any other questions so far?
[11:10]<Question> gonque : can you tell us of a few symptoms of radiaton sickness that the player will experience if he gets too exposed?
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[11:10]<[GSC]TEAM> post-process effects
[11:10]<Traductrice> rйponse : nous avons vu le code piratй de STALKER vendu dans la rue, c'йtait plutфt dur а voir
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[11:11]<[GSC]TEAM> from time to time player will experience fatigue (visual effects)
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[11:11]<Traductrice> rйponse : pouvez vous nous parler de quelques effets secondaires des radiations que le joueur va expйrimenter s'il est trop exposй?
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[11:12]<Question> wu_feng : Quel est le moteur utiliser pour STALKER ?
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[11:12]<[GSC]TEAM> to cure radiation sickness you'll need to take antirad pills or sip vodka
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[11:12]<[GSC]TEAM> sleeping can also help to cure it a bit
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[11:12]<Traductrice> Rйponse : de temps en temps, le joueur pourra resssentir de la fatigue (effets visuels)
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[11:13]<Traductrice> rйponse : pour se soigner il devra prendre des pilules anti radiation ou un gloups de vodka
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[11:14]<Traductrice> What is the engine to be used for STALKER
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[11:15]<Traductrice> Rйponse Dormir peut aider aussi un peu...
[11:15]<[GSC]TEAM> the engine is called X-ray. was created within our own studio from scratch
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[11:16]<raggal> ok; we will do another way
[11:16]<raggal> because it's a bit slow
[11:16]<raggal> the question/answer will be in english here
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[11:16]<Question> ThE_BoY_FrOm_TcHeRnObYl : Will we have metal nuts to detect anomalies as seen in STALKER the movie ?
[11:16]<[GSC]TEAM> oki.. we could answer selectively
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[11:17]<[GSC]TEAM> we will have metal bolts for detection
[11:17]<raggal> answers in french will be available here / les rйponses en francais sont disponibles ici : http://www.gamekult.com/chat/stalker.html
[11:17]<Traductrice> LE moteur s'appelle X-ray et a йtй crйй dans notre studio dиs l'origine
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[11:17]<[GSC]TEAM> bolts look better and easier to spot
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[11:19]<raggal> "on va y arriver"
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[11:20]<Nanark> QUESTION : Aurons-nous des noix mйtalliques pour dйtecter des anomalies comme dans le film STALKER ?
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[11:20]<Nanark> REPONSE : Il y aura des boulons en mйtal pour la dйtection.
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[11:20]<Question> wu_feng : D"ou vient le nom STALKER ?
[11:21]<Nanark> Les boulons ont un meilleur look, et sont plus faciles а dйtecter
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[11:21]<Traductrice> question : From where comes the name of STALKER?
[11:21]<Don_Reba> Q: How do you think game AI will develop in near future? Will neural networks be in? Will greater portions of budgets be alotted to AI?
[11:21] *** You need voice (+v) (#stalker) : Don_Reba
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[11:22]<Question> NOIISE : hello hello stalker est aussi le nom d"un film d"Andreп Tarkovski(vraiment excellent); y a-t-il un rapport entre les deux? quels йlйments du film vous ont inspirйs?
[11:22]<Question> soldier : Pourra-t-on possйder plusieurs armes lourdes (M4 + snipe) en meme temps
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[11:23]<[GSC]TEAM> The S.T.A.L.K.E.R. name is abbreviation to be deciphered in the game
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[11:23]<Traductrice> Question : will we be able to possess few heavy weapons at the same time?
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[11:23]<[GSC]TEAM> it's an acronym
[11:23]<raggal> an acronym of what ?
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[11:24]<[GSC]TEAM> S.T.A.L.K.E.R. is an acronym
[11:24]<[GSC]TEAM> we'll decipher it in the game only
[11:24]<Nanark> L'acronyme sera а dйchiffrer pendant le jeu
[11:24]<Question> pinpin : What will be the concrete anomalies in the zone ?
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[11:24]<Question> gonque : when playing the game in multiplayer cooperative mode, will it be possible to save the game? if yes, will the world status be saved, or just the players status?
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[11:25]<[GSC]Team_Part2> it is a secret. you'll find out in the actual game
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[11:25]<Traductrice> Question : quelles seront les anomalies concrиtes dans la zone?
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[11:25]<[GSC]TEAM> the inventory of the player is limited to 40 kg. so the player can choose whether to carry more weapons or equipment or food or..
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[11:26]<Nanark> Acronyme StALKER : C'est un secret... vous aurez la rйponse dans le jeu
[11:26]<Question> soldier : pourra-t-on capturer des stalkers ? Pourra-t-on poser des piиges aux stalkers ou aux monstres?
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[11:26]<[GSC]TEAM> as for anomalies, we can give just a few examples - gravitational anomaly, galantine and others
[11:26]<Traductrice> Rйponse : lorsqu'on joue en multipartie sera t'il possible de sauvegarder les йcrans? Si oui, est que l'on garde le statur du jeu ou seulement des joueurs?
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[11:27]<[GSC]TEAM> as for cooperative, we are not sure whether we can implement that mode in the game
[11:27]<Question> Amalrik : [GSC]TEAM When we see final realise S.T.L.K.E.R.?
[11:27]<Question> LooKooM : Y"aura t il plusieurs fins diffйrentes selon nos actions in-game ?
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[11:27]<Nanark> L'inventaire est limitй а 40 kg
[11:27]<Traductrice> Question : will it be possible to capture Stalkers ? Can we trap STALKERS or MONSTERS?
[11:27]<Question> Megamat : Hi, I"m Megamat From Focus-stalker.com the french fan site, I would like to know how the dialogues between NPC and Stalker will be managed ?
[11:27]<[GSC]TEAM> the release is planned for Q2 2004, expectedly summer
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[11:28]<Question> wedgantilles : Is there a demo version of your game planned. And most importantly, will it be released before the game or after if there"ll be one?
[11:28]<Nanark> Le joueur devra donc faire des choix quant а son йquipement : arme, accessoires, nourriture...
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[11:28]<Question> Amalrik : Antero: What versen relised first? Russian or English?
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[11:28]<[GSC]TEAM> Hi Megamat. Part of dialogues will be voiced, part of them will go in text
[11:28]<Question> |HeadHunter| : Will the number of bots be unlimited?
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[11:28]<Traductrice> Will there be many differents endings depending on our in game action
[11:29] *** Notice from Question : Votre question a bien йtй prise en compte
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[11:29]<[GSC]Team_Part2> the demo is yet an open option. we can't say when yet.
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[11:29]<[GSC]TEAM> To Amalrik: Antero: We think of a simultaneous release of the versions
[11:29]<Question> soldier : Will be forced to buy weapons ?
[11:30]<Traductrice> Question : Quelle version a йtй faite en premier : russe ou anglais
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[11:30]<Traductrice> question : est que le nombre de bots sera illimitй?
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[11:30]<[GSC]Team_Part2> no, [we] will never be Forced to buy weapons.
[11:30]<[GSC]TEAM> To HeadHunter: in single-player the number of bots is unlimited, there will be constant in-flow of them in the game
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[11:31]<Traductrice> est que l'on sera obligй d'acheter des armes?
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[11:32]<Question> pinpin : We can see on screenshots huge buildings...will it be possible to enter in every buildings ?
[11:32]<[GSC]Team_Part2> we are planning over 8 different endings. It will depend on youк style of the game and the volume of information you manage to collect
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[11:32]<Traductrice> rйponse : en solo the nombre de bots est illimitй, il y aura constamment dans le jeu
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[11:33]<Question> soldier : In the multiplayer,when 2 clans will fight, do the monsters will attack clans and join the fight ?
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[11:33]<Question> SPARTAN-II : les armes peuvent elles etre modifiйes?
[11:34]<Traductrice> question : on voit sur les screenshots de grands immeubles : est ce que l'on pourra entrer dans tous?
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[11:34]<[GSC]Team_Part2> to solder: the monsters will always fight for themselves, in other words they will percieve both (or more) clans as their enemies
[11:34]<Question> gonque : will the player have some kind of character sheet with stuff like vitals, radiation contamination level, skills, statistics (game area % discovered, number of kills, etc)?
[11:34]<Question> VxdFatalError : Does the weather have an influence on the gameplay ?
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[11:35]<Traductrice> rйponse : dans le multiplayer deux clans vont s'affronter. Est ce que les monstres vont attaquer les clans et se battre?
[11:35]<Question> Wons : will monsters be aware of who fired on them ? or will they attack the nearest thing, supoosing it"s the one who hurt them ?
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[11:35]<Traductrice> Question : can the weapons be modified?
[11:35]<Question> pinpin : A trop vouloir faire de choses, vous ne risquez pas de vous йgarer dans le dйveloppement du jeu ? Est-ce que vous pensez pouvoir implйmenter toutes les "features" prйvues ?
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[11:36]<[GSC]TEAM> To gonque: We will have four characteristics for the player to keep track of his character's condition. that includes health, hunger, fatigue and radiation
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[11:36]<[GSC]Team_Part2> to vxdFatalError: yes it will. In the night the characters will see worse, and the player grows tired faster in the rain.
[11:36]<Traductrice> Question : est ce que le temps a une influence sur le jeu?
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[11:36]<Nanark> QUESTION : Est-ce que le joueur aura une feuille de caractйristiques avec des infos comme sa santй, radiation, niveau de contamination, skills, stats (% de zone dйcouverte, de tuйs...) ?
[11:37]<[GSC]TEAM> Most of the weapons are upgradeable in the game, yes.
[11:37]<Question> Netsabes : Heya GSG guys. Netsabes from NoFrag here. Last year, you told us you were still wondering whether or not including some girls in the game. Did you made up your mind ?
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[11:37]<Traductrice> Quesqtion : est ce que les monstres sauront qui les attaque? ou est qu'ils vont attaquer ce qui est le plus proche d'eux, croyant que le danger vient forcйment de lа?
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[11:37]<Question> Amalrik : We can drive car or other transport in game?
[11:38]<Nanark> La plupartt des armes sont upgradables
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[11:38]<Question> Wons : will the place choosed to rest will be determinant (no threat area) or will the resting be always peaceful ?
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[11:38]<[GSC]TEAM> Netsabes: Hi! We are still voting within the team, part demands girls in, part is against We'll see
[11:38]<Question> ZaTi : le jeu sera-t-il fourni avec des outils de developpement de mods?
[11:38]<[GSC]Team_Part2> to Amalrik: yes, you will be able to drive transport ranging from passenger cars to heavy trucks (Kamaz)
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[11:38]<Nanark> REPONSE (sheets) : Nous avons 4 caractйristiques pour le joueur pour suivre l'йvolution de son personnage. Ce qui inclut la santй, la faim, la fatigue, la radiation.
[11:39]<[GSC]TEAM> as for the rest, you will need to look for a conspicuous place to sleep, otherwise the player will be woken up in the middle of the night by some roaming monster or so..
[11:39]<Traductrice> question : aren't you afraid of over doing the game developpment? Do you think you will be able to implement all those features in the game?
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[11:40]<Question> ThE_BoY_FrOm_TcHeRnObYl : PRIVIET ! I"ve seen many vehicles in videos..and in the trip you made to Tchernobyl we can see in a vehicle cementery Helicopters and other vehicles.. Will we find Tanks in the game ?
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[11:40]<Question> yyyyyeeeeeaaaaahhhhh : Will the helicopter remain undriveable ?
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[11:40]<Traductrice> Question : est que l'on peut conduire ou avoir un autre moyen de transport dans le jeu?
[11:40]<Nanark> QUESTION : Netsabes de NoFrag. Vous nous aviez dit l'annйe derniиre que vous vous demandiez s'il fallait intйgrer des filles dans le jeu. Avez vous dйcidй ?
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[11:40]<[GSC]TEAM> No development fear here whatsoever, we haven't skipped virtually anything from the initial feature list. And so far all goes as planned and fine
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[11:41]<Nanark> REPONSE : Salut, nous sommes encore en train de voter au sein de l'йquipe. L'avis est partagй
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[11:41]<[GSC]Team_Part2> to the boyfrom...: no, only the soviet APCs (БТР)
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[11:41]<Question> VxdFatalError : Does the multiplayer game work by game session or could we join a created game at any moment ?
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[11:41]<Question> Wons : are the ammos weighted ?
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[11:41]<Traductrice> Question est que le lieu choisi sera dйterminant ( une zone non traitйe par exemple) ou est que le repos sera toujours paisible?
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[11:42]<Nanark> REPONSE : Oui, il sera possible de piloter des vйhicules de la voiture aux poids lourds
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[11:42]<Traductrice> Will the game be sold with developpement means of Mods?
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[11:42]<[GSC]Team_Part2> to VXd: you will be able to join in the middle of the session and leave as well.
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[11:43]<Traductrice> Question : est que l'hйlicoptиre sera encore inconduisible?
[11:43]<[GSC]TEAM> TO Wons: yes, ammo will have certain weight to carry
[11:43]<[GSC]Team_Part3> Only the military people can drive helicopters patroling the Zone.
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[11:43]<Question> gonque : can we at least expect SOME kind of nudity? like russian porn magazines from the "80s lying around or something?
[11:43]<Nanark> QUESTION : Est-ce que l'hйlicoptиre demeure non pilotable ?
[11:43]<[GSC]TEAM> MODs - we think hard on it as we understand the importance of mod-community
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[11:44]<Question> Wons : is the engine considered finished ? are you only focusing on the gameplay stuff and optimizing now ?
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[11:44]<Traductrice> Question : est ce que le jeu sera multiplayer par session ou est ce que l'on peut entrer dans le jeu n'importe quand?
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[11:44]<[GSC]TEAM> MODs - we may show some tools already at GDC in March
[11:44]<Nanark> REPONSE : Nous n'avons pas encore йcartй les possibilitйs de dйparts. Et jusque lа le planning tient la route.
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[11:45]<[GSC]TEAM> To Wons: the DX8 part of the engine is complete, now working on DX9 one. Gameplay is done by another people, so both tasks progress simultaneously
[11:45]<Traductrice> Question : est ce que les munitions seront dйcomptйes du poids total?
[11:45]<Question> DukeFreeman : Les creatures ennemis devoreront elles les cadavres ? si oui, pourra t"on deplacer des morts histoire d"attirй des monstres quelque part ?
[11:46]<[GSC]Team_Part2> to gonque: there was no such thing as porno magazines back in the 1980's. but if you send us some will scan them and stick them in for you
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[11:46]<Nanark> QUESTION GONQUE > Est-ce qu'on peut espйrer quelque forme de nuditй ? (???)
[11:46]<Question> Wons : are vehicules destructible ? if so, are they reparable ?
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[11:47]<[GSC]Team_Part2> to Wons: the vehicles will be destructable, and will unlikely be reparable.
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[11:48]<Question> Mr-Vivec55 : Qu"est-ce qui vous a donnй le plus de difficultйs lors de la crйation du jeu ?
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[11:48]<Traductrice> Question : est ce que les vйhicules sont destructibles? Si oui, sont ils rйparables?
[11:48]<Question> DukeFreeman : au dela des pillules contres les radiations, y aura t"il des "anabolisants", des "drogues" pour augmentй sa vitesse, son endurance, sa resistance de maniere temporaire ?
[11:48]<Traductrice> Question : what was the most difficult to achieve when creating the game?
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[11:49]<Nanark> REPONSE MOD : Nous sommes conscient de l'importance d'une communautй de MOD. Nous montreront peut кtre des outils au GDC en mars
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[11:49]<Question> Freemanz : Est ce que les monstres verrontle joueur si il est cachй derriиre un buisson, ou s"il est couchй dans l"herbe.
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[11:50]<Question> Junyle : When will the beta begin ?
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[11:50]<Question> laurens : Will mod developers be able to use free tools like Blender, or do they need 3dsmax or lightwave
[11:50]<Nanark> REPONSE DX8 > La partie DirectX 8 est finie, nous travaillons sur la partie DX9. Le gameplay est fait par qq'un d'autre, donc le dйveloppement avance simultanйment des deux cфtйs.
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[11:50]<Traductrice> Question : Beyond pills againts radiations, will there be anabolsants, drugs to extend speed, resistance, even temporarely?
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[11:51]<[GSC]Team_Part2> to Junyle: we are not sure yet
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[11:51]<[GSC]TEAM> Most difficult in game development?..eh..it's all so challenging
[11:51]<Nanark> REPONSE PORN : Non, pas de nuditй, mais tu peux nous envoyer des images
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[11:51]<Traductrice> Question : will monsters see the player hiding behind an obstacle or lying in the grass?
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[11:52]<Traductrice> Question : quand commencera la Bйta?
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[11:52]<[GSC]Team_Part3> Maybe later some free tools will appear.
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[11:52]<Nanark> REPONSE > Les vйhicules seront cassables... et peu probablement rйparables
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[11:53]<[GSC]TEAM> As for monsters sight: they will not see through the obstacles, in the grass they won't be able to see clearly..i.e.monsters don't cheat with vision and hearing
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[11:53]<Nanark> QUESTION : Est-ce que les dйveloppeurs pourront utiliser des freeware ? Ou seront-ils obligйs d'utiliser 3DSMAX... ?
[11:53]<Question> yyyyyeeeeeaaaaahhhhh : Speaking about creatures eating cadavers, I wonder if there is some decomposition of them ?
[11:53]<Question> DukeFreeman : La physique dans S.T.A.L.K.E.R. est vraiment bien foutu, mais pourra t"on tuer ou blesser un ennemie en faisant tombй un objet lourd d"une hauteur (caisse, bidon, etc...) ?
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[11:53]<Question> Wons : will it be possible to elaborate traps ?
[11:54]<Question> Wons : will monsters smells things ? (ie will they smells us even if we are hidden ?) if so will there be some stuff to disguise our smell ?
[11:54]<Nanark> REPONSE BERA > Nous ne connaissons pas encore la date pour la beta
[11:54]<Traductrice> Question : s'agissant des crйatures qui mangent des cadavres, est qu'ils se dйcomposent?
[11:54]<[GSC]Team_Part3> Beyond pills there will be some medicine available.
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[11:54]<Nanark> REPONSE OUTILS FREE > Peut кtre plus tard des outils apparaitront.
[11:54]<[GSC]Team_Part2> to wons: no, not yet.
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[11:55]<[GSC]TEAM> to yeah: bodies will decompose. but monsters will prefer fresh corpses
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[11:55]<[GSC]Team_Part3> Monsters will not have smell.
[11:55]<[GSC]Team_Part2> to wons: refers to traps
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[11:56]<Nanark> REPONSE LIGNE DE VUE > Les monstres ne verront pas а travers les obstacles. Dans l'herbe, ils ne seront pas capables de voir clairement. Les monstres ne trichent pas au niveau de la vision ou de l'ouie
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[11:56]<Traductrice> Question ; physics in STALKER is good but will we be able to injure an ennemy making fall a heavy object from hight?
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[11:56]<Question> Amalrik : Will game have video or 3d-animation?
[11:56]<Question> Karn : what are you source of inspiration?
[11:56]<Question> RaHaN` : To what extend did you take inspiration from the Fallout series ? / Jusqu"oщ vous кtes vous inspirйs de la sйrie Fallout ?
[11:56]<Traductrice> Question : est ce qu'il sera possible d'inventer des piиges?
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[11:56]<Nanark> REPONSE CADAVRE > les corps se dйcomposeront. Mais les monstrers prйfйreront les corps frais.
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[11:57]<Nanark> REPONSE > Les monstres n'ont pas d'odorat
[11:57]<Question> laurens : great I meant: will it be easy to import a 3d model for a mod from a free modeler like Blender ( www.blender.org )? Or do you need an expensive program like lightwave?
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[11:57]<Nanark> QUESTION > Est-ce que le jeu aura des vidйos ou des cinйmatiques ?
[11:57]<[GSC]Team_Part3> The game will have videos.
[11:57]<[GSC]Team_Part2> re: physics: yes, a heavy object falling from height on the enemy will certainly injure him or kill.
[11:57]<Nanark> QUESTION > Quelles sont vos inspirations ?
[11:57]<Traductrice> Question : est ce que les monstres pourront sentir qq chose (peuvent ils nous sentir si nous sommes cachйs) Si oui, y aura t'il des parades pour les odeurs?
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[11:58]<Traductrice> Question : est ce que le jeu aura une vidйo ou une animation 3D?
[11:58]<Nanark> QUESTION RAHAN LE TOUT LAID > Jusqu'oщ la sйrie Fallout vous a inspirй ?
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[11:58]<Question> Amalrik : Will game have video or 3d-animation?
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[11:58]<Traductrice> Question : d'oщ vient votre inspiration?
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[11:58]<[GSC]TEAM> To laurens: only if you'll be able to convert the model into format of either 3Dmax or lightwave or maya, you'll be ableto use it
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[11:59]<Question> Wons : will radiation be capable of reviving freshly dead bodies ?
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[11:59]<Nanark> QUESTION > Cool, Je voulais dire, est-ce que ce sera facile d'importer des 3D model pour un mod d'un modeleur gratuit comme blender ?
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[11:59]--->> Message to question : How do you think game AI will develop in near future? Will neural networks be in? Will greater portions of budgets be alotted to AI?
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[11:59]<Traductrice> Question : Est ce que les radiations pourront faire revivre des morts ?
[11:59]<[GSC]Team_Part2> to wons: no, radiation can't revive.
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[12:00]<Question> MythoMAN : Le systиme de gestion (armes,survie etc.) se rapproche-t"il plus d"un SystemShock/Deus Ex ou d"un Arx Fatalis? (3 rйfйrences du domaine FPS/RPG)
[12:00]<[GSC]TEAM> TO Karn and RaHaN: Chernobyl, Fallout, Stalker movie and Roadside Picnic book were all the inspirations behind the game
[12:00]<Question> VxdFatalError : As you don"t use AI sсript based, it should required a huge CPU to manage all bots and players no ?
[12:00]<Question> gonque : will you keep voice acting in russian subtitled in english (i think that would be great) or will it be localised as well?
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[12:01]<Question> soldier : How many kind of monsters could we see in the Zone ?
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[12:02]<[GSC]Team_Part3> The voice will be localised.
[12:02]<Question> vysez : are you planning to add a XP , level up system to the game , to make it more addictive?
[12:02]<Traductrice> Question : Interface is closer to Systemshock/Deus or Arx Fatalist? (3 references FPS/RPG)
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[12:02]<Nanark> REPONSE RADIATION > Non, la radiation ne redonne pas vie
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[12:03]<Question> Junyle : Is the development of the water render finished ? Because in the available screens who show this render, it"s not so amazing... (like Far Cry)
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[12:03]<Nanark> REPONSE FALLOUT > Chernobyl, Fallout, Stalker le film et Roadside Picnic book sont toutes nos inspiration pour le jeu.
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[12:03]<Nanark> REPONSE > Les voix seront localisйes
[12:03]<Question> soldier : Did you need motion capture and for what precisly ?
[12:03]<Traductrice> Question : comme vous n'utilisez pas un sсript AI, cela nйcessite un grandCPU pour gйrer tous les bots, non?
[12:03]<Question> SlaapwageN : Faudra t"il investir dans une nouvelle configuration pour espйrer jouer a STALKER ? --> Will be necessary to invest in a new configuration to hope to play has STALKER?
[12:03]<[GSC]Team_Part3> The water render is not finished.
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[12:03]<[GSC]TEAM> To VxdFatalError: AI will be resource-consuming, but to a relative extent, we'll optimize it
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[12:04]<Nanark> QUESTION > Combient de diffйrents monstres pourra t il y avoir dans la zone ?
[12:04]<Traductrice> Question : est ce que vous gardez des voix en russe sous titrйe anglais?
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[12:04]<Nanark> QUESTION > Allez vous ajouter de l'XP, level etc pour le rendre plus addictif ?
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[12:05]<[GSC]TEAM> To soldier: can't give exact number of monsters yet, but you will not feel alone
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[12:05]<Nanark> QUESTION > Avez vous utilisй de la motion capture ? et pour quoi prйcisйment ?
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[12:05]<Traductrice> Question : est que le dйveloppement des rendus de l'eau est terminй parce que sur les screens les rendus de l'eau sont moyens?
[12:05]<Question> SPARTAN-II : que pensez vous des grosses productions comme doom3 et half lifeІ?
[12:05]<Question> Wons : will there be distinctive waters ? (ie fresh water to heal wounds and radioactive water that can injure)
[12:05]<Nanark> REPONSE RENDU > Le rendu n'est pas encore fini.
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[12:06]<Question> drakange : Quelle est la durйe de vie du jeu?
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[12:06]<[GSC]TEAM> As for the interface, will be quite simple, but we'll have Inventory window..most close will probably be Fallout here
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[12:06]<Question> Netsabes : Another question: we read in your devdiaries (ie. on Gamespot) that you have an enourmous attention to details. Is the game feature-complete, now, or are you still adding stuff?
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[12:06]<[GSC]TEAM> To Vysez: no XP and levelling-up planned. Does not fit the game concept.
[12:06]<Nanark> REPONSE IA > L'I.A. bouffe des ressources, mais nous allons l'optimiser
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[12:07]<Traductrice> Question : what do you think of wide productions like dooms3 and half life?
[12:07]<Nanark> REPONSE MONSTRE > Nous ne pouvons pas encore donner de nombre prйcis concernant les monstres. Mais vous ne vous sentirez pas seul.
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[12:08]<Question> SWIFTY : What do you think about the Beta, wich was released on internet? Did have an impact in the rest of developement?
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[12:08]<[GSC]TEAM> To Soldier: we partially used motion capture to make character movements more realistic
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[12:09]<Traductrice> Question : what is the life span of the game?
[12:09]<Nanark> QUESTION > Est-ce qu'il y aura diffйrent type d'eau ? (l'eau fraiche pour healder et radioactive qui endommagera)
[12:09]<Question> gonque : will there be an automap that gets completed as you discover new areas?
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[12:09]<[GSC]Team_Part3> The leaked version was only alpha and it will not affect the rest of the development.
[12:09]<Question> GoldoraK : y aura t"il des sous quкtes ?
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[12:10]<Nanark> REPONSE INTERFACE > L'interface est assez simple. L'inventeraire ressemblera un peu а celui de Fallout.
[12:10]<Traductrice> Question : on dit que vous portez beaucoup d'attention aux dйtails. A quel stade кtes vous? est ce que vous ah=joutez encore des choses?
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[12:10]<[GSC]TEAM> To Netsabes: work on game features is in full-swing now, so you'll see more of eye-candy later
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[12:10]<Nanark> REPONSE XP > Pas de XP ou de levelling up. Cela ne convient pas au style du jeu.
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[12:11]<Traductrice> Question : que pensez vous de la Bйta, qui a йtй mise sur internet? Quel a йtй l'impact sur le dйveloppement du jeu?
[12:11]<Question> Netsabes : THQ recently changed the name of the game to S.T.A.L.K.E.R.: The Shadow of Chernobyl on its press website. Do they just take too much drugs, or can we expect some "official" name change announce soon?
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[12:11]<[GSC]TEAM> TO SWIFTY: the leaked code was old and had no impact on development, just couldn't have
[12:11]<Nanark> REPONSE MOTION > Nous avons partiellement utilisй de la motion capture pour rendre les mouvements plus rйalistes.
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[12:11]<[GSC]Team_Part3> The map will work as automap getting more completed as the player will discover new areas.
[12:11]<Traductrice> Question est ce qu'il y a aura des automap qui se remplissent au fur et а mesure que l'on avance?
[12:12]<Nanark> REPONSE LEAK : La leak n'йtait qu'une alpha et cela n'affecte pas le reste du dйveloppeemnt
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[12:12]<Traductrice> Question : will there be any secondarial quest ?
[12:13]<Question> Wons : will it be possible to put stuff somewhere and to regain it later ? (in lockers or just in plain grass)
[12:13]<Question> soldier : y aura t-il beaucoup de civils ? A part le dealer et les stalkers ?
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[12:13]<[GSC]TEAM> To Netsabes: Name change is possible
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[12:14]<Nanark> THQ a rйcemment changй le titre en S.T.A.L.K.E.R.: The Shadow of Chernoby sur son site. Est-ce qu'ils ont juste abusй de drogue ou aurons nous une confirmation rapidement ?
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[12:14]<Question> zys : Jusqu"а quel point le jeu sera t-il modifiable ? un sdk tel que le hlsdk est-il prйvu ?
[12:15]<[GSC]Team_Part3> The stuff can be put somewhere and the player will have the possibility to regain them if only somebody will not find them
[12:15]<Question> kobal : Will this game be compatible with the 5.1 sound???
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[12:15]<Nanark> QUESTION > Est-ce qu'il sera possible de dйposer un objet qq part pour le rйcupйrer plus tard ? Un casier ou tout simplement en pleine nature ?
[12:15]<[GSC]TEAM> In the game we will have key-quests (imposed by storyline), and the rest will be randomly generated, i.e. secondary
[12:15]<Traductrice> Question : Will there be many civilians beyond Dealer and Stalker?
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[12:15]<Nanark> REPONSE LADROGUECAFAITMAL > Le changement de nom est possible.
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[12:15]<Question> blow : Les cartes sont immenses est ce que des hйlicoptиre sont prйvue dans le jeu?
[12:16]<Question> SlaapwageN : Pourra t-on donner des ordres а ses coйquipiers ? --> Will be able your to give orders to its fellow-members?
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[12:16]<[GSC]Team_Part3> Yes. the game will be compatible with 5.1 sound
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[12:16]<Nanark> REPONSE DEPOT> Oui, il sera possible de dйposer un objet et de le rйcupйrer si personne ne le trouve.
[12:16]<Traductrice> Question : untill what point will the game be custumised? Is a sdk like the hlsdk on track?
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[12:17]<Nanark> QUESTION REPONSE > 5.1 ? Oui, le jeu sera compatible 5.1.
[12:17]<Question> yyyyyeeeeeaaaaahhhhh : will weapons deal realistic damage ? How do you manage injuries ?
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[12:17]<Question> Karn : How the spawn of monster is managed?
[12:17]<Question> ThE_BoY_FrOm_TcHeRnObYl : HOW WILL THE SLEEPING SYSTEM WORK , could you explain it a bit more ?
[12:17]<Traductrice> Question : Maps are enormous. Will we get helicopters?
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[12:18]<Question> yyyyyeeeeeaaaaahhhhh : a while ago you released some screens optimized for GeForceFX cards, but not in the last months : are such optimization still planned ?
[12:18]<Nanark> REPONSE QUETE > Dans le jeu, il y a les quetes principales (imposйes par le jeu), et le reste sera gйnйrй alйaloirement (quetes secondaires par ex)
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[12:19]<[GSC]TEAM> to YEAH: weapons will deal realistic damage, we'll have different levels of injuries, open wounds causing loss of blood and blood stains on the ground
[12:19]<Question> raggal : Will u be able to aim in a "realistic" way, as in Vietcong or Operation Flashpoint ?
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[12:19]<raggal> (quelle bonne question raggal)
[12:20]<Question> Karn : do you want sell your engine?
[12:20]<[GSC]TEAM> To Karn: Monsters breed and come from the Zone center
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[12:20]<Traductrice> Question : comment est ce que l'apparition des monstres est gйnйrйe?
[12:20]<Nanark> QUESTION > Est-ce les armes feront des dommages rйalistes ? Comment gйrez vous les blessures ?
[12:20]<raggal> (IRON SIGHT style)
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[12:21]<Traductrice> Question : comment le systиme de sommeil fonctionne. Pouvez nous nous en dire un peu plus.
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[12:21]<Question> GoldoraK : Les vйhicules auront t"ils besoin d"essence pour fonctionner ?
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[12:21]<[GSC]TEAM> To Yeah: The DX9 optimization is still planned, will be demonstrated later
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[12:21]<[GSC]Team_Part3> The player could choose teh sleep or rest option and then teh screen is getting darker and the life simulation system count teh events during the sleep. If somebody attack teh player he will awake.
[12:21]<Question> vysez : do you think that the stalker univers will please american"s tastes or do you think that the game will be ьber-exotic for them?
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[12:22]<Nanark> QUESTION > Il y a qq temps vous avez release des images pour GeForceFX, mais pas durant ce dernier mois. Est-ce que de telles otpimisations sont tjours prйvues ?
[12:22]<[GSC]TEAM> To raggal: realistic aiming is on our feature list, still working on it
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[12:22]<Traductrice> Question : est que l'on pourra vider de faзon rйaliste comme dans Vietcong ou Opйration Flashpoint?
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[12:22]<[GSC]TEAM> to Karn: Engine licensing is planned. interested parties can contact us via e-mail
[12:22]<Question> LifeNight : est ce que les geforce fx seront mises en avant par rapport aux ati а cause du partenariat
[12:22]<Question> greentin : Are you planning the support of the AMD 64 processor? In a patch or a separate version of the game?
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[12:23]<Traductrice> Question : prйvoyez vous de vendre votre moteur ?
[12:23]<Question> Kenshiro : combien de joueurs le multijoueurs supportera maximum ?
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[12:23]<Nanark> REPONSE ARMES > Les armes feront des dйgвts rйalistes. Il y aura plusieurs niveau de blessures, causant des pertes de sang et des traces au sol.
[12:23]<[GSC]Team_Part3> We think Americans will like the game
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[12:23]<Traductrice> Question : do the engine need petrol?
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[12:23]<Nanark> REPONSE MONSTRES > Les monstres naissent et viennent de la zone centrale
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[12:24]<Nanark> REPONSE FX > L'optimisation DX9 est prйvue, on en fera la dйmo plus tard.
[12:24]<Question> VxdFatalError : So the weather will change during sleep, no in realtime then ?
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[12:24]<Question> |HeadHunter| : I thought you said that iron-sights will not be in the game? And when will the REAL gameplay trailer be released? You said around february, any more details?
[12:24]<[GSC]Team_Part3> All engines in the game will need patrol
[12:24]<Traductrice> Question : est ce que vous pensez que l'univers STALKER plaira aux amйricains et qu'il le trouveront sympa?
[12:24]<Question> soldier : Could we enter in every buildings, destroyed or not ?
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[12:25]<[GSC]Team_Part3> The weather will change in realtime
[12:25]<Traductrice> How many players will be able to play together at the maximum?
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[12:26]<Question> MythoMAN : In MP, can we be an other being than human being ?
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[12:26]<Nanark> REPONSE SOMMEIL > Le joueur pourra choisir l'option dormir ou se reposer. Il pourra se faire attaquer.
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[12:26]<Traductrice> Question: donc le temps changera durant le sommeil mais pas en temps rйel?
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[12:26]<Nanark> REPONSE ENGINE > La vente du moteur est prйvue. Les intйressйs pourront nous contacter par email.
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[12:26]<Question> soldier : Will be there a lot of civilians ? There will are stalkers,the dealers and... that"s all ********?
[12:26]<[GSC]TEAM> To HeadHunter: we do our best to make aiming realistic, and we are working it out. REAL gameplay trailer can be expected rather soon
[12:27]<Question> SlaapwageN : Les coйquipiers auront ils un systиme de confiance а la maniиre de "The thing" ? --> Will the fellow-members have they a system of confidence to the manner of "The thing"?
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[12:27]<Nanark> QUESTION > Prйvoyez vous le support des proc 64 bit AMD ? Dans un patch ou dans une version sйparйe ?
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[12:28]<Question> |HeadHunter| : What is the current thinking about co-op? It is the most sought-after MP-Mode by the community! The latest interview on CGNO didn"t contain a word about it?
[12:28]<Question> marlox7502 : What are the principals sorts of games in mutliplayer ?
[12:28]<[GSC]Team_Part3> There will be stalkers, dealers, military and other people
[12:28]<Question> soldier : If I find a car,i drive it a little,I leave it and I back later,will it have been disappeared ?
[12:28]<Traductrice> Question : je croyais que les visйees а l'йpaule ne seraient pas dans le jeu. Quand est ce que la dйmo jouable sera disponible. Fйvrier? Plus de dйtails?
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[12:29]<Traductrice> Question; peut on entrer dans chaque immeuble, dйtruit ou pas?
[12:29]<Question> DukeFreeman : Veront nous des monstres se battre entre eux, si oui, s"arretrons t"il pour nous sauter a la gorge ou finiront t"il d"abord leurs combat ?
[12:29]<Nanark> REPONSE ESSENCE > Tous les moteurs de vйhicules nйcessiteront de l'essence.
[12:29]<Traductrice> Question : est ce que l'on peut кtre autre chose qu'humain dans le jeu?
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[12:29]<[GSC]Team_Part3> The car will remain at the same place if...
[12:30]<Nanark> REPONSE RICAIN > nous pensons que les amйricains apprйcieront le jeu.
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[12:30]<Nanark> REPONSE METEO > Le temps йvoluera en temps rйel.
[12:30]<Question> Fuzz : how will wind affect gameplay?
[12:30]<Traductrice> Question : est ce qu'il y aura beaucoup de civils? Il y a des stalkers, des dealers, et c'est tout********
[12:30]<Question> VxdFatalError : In solo mode, does the save function works by checkpoints, limited saves or simply save at any time ?
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[12:31]<Question> NOIISE : what"s the connexion between stalker the film and the game? what"s your opinion on this fabulous film? can you bring us to light some unpublished scenario stuff?
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[12:32]<[GSC]Team_Part3> The saves system will be different in different difficulties
[12:32]<Nanark> QUESTION MP > Quel est actuellement l'intйrкt que vous portez а la version coop ? La derniиre interview sur CGNO n'en parle pas.
[12:32]<Question> marlox7502 : Can we expect to see car and things like that in multiplayer part ?
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[12:33]<Question> vysez : will you port the game to xbox yourselves or will you let an another studio do it? /allez vous faire le portage xbox , ou comptez vous demander a un autre devellopeur de s"en charger?
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[12:33]<Nanark> QUESTION MP2 > Quels sont les principaux modes multi ?
[12:33]<Question> Junyle : Are the pixel and vertex shaders 2.0 included in the DirectX 9 render of STALKER ? / Est-ce que les pixel et vertex shaders 2.0 sont inclus dans le rendu DirectX 9 de STALKER ?
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[12:33]<Nanark> REPONSE PNJ > Il y aura des Stalker, des dealers, des militaires et d'autres gens.
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[12:33]<Traductrice> Question: Will we see monsters fighting together ? If so, will they stop to hit us or will they finish their combat first?
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[12:34]<[GSC]Team_Part3> The only connection between the game and the film is the same atmosphere in the Zone
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[12:34]<Traductrice> Question Quel sera l'effet du vent?
[12:34]<[GSC]Team_Part3> cars and things like that will be awaileble in MP
[12:34]<Nanark> QUESTION > Si je conduis un vйhicule, que je conduis un peu et que je la laisse, aura-t-elle disparu ?
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[12:35]<Nanark> REPONSE VOITURE > La voiture restera oщ vousl'aurez laissй
[12:35]<[GSC]Team_Part3> 2.0 shaders will be in teh 9x render
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[12:36]<Nanark> QUESTION > En modo solo, est-ce que la fonction de sauvegarde marche par checkpoint, en nombre limitй ou simplement quicksave de base ?
[12:36]<Question> gandalff : How much weapons?
[12:36]<Question> |HeadHunter| : Did the latest day/night cyclus show DX 9 footage?
[12:36]<Traductrice> Question : quelle est le lien entre Stalker le film et le jeu? Quel est votre avis sur lce film gйnial? Est ce que l'on peut avoir quelques scoops?
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[12:37]<Nanark> REPONSE SAVE > Les sauvegardes dйpendront du mode de difficultй
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[12:37]<Traductrice> Question est ce que l'on peur espйrer voir une voiture ou qq chose du genre en MP?
[12:37]<[GSC]Team_Part3> The latest day/night trailer contained 8x direct
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[12:37]<Question> Junyle : Will you add a "hand fighting" mode, useful if you don"t know how use a weapon ^^ / Ajouterez-vous un mode combat а mains nues, utile pour ceux qui ne savent pas se servir d"une arme ^^
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[12:38]<Traductrice> Question : combien d'armes?
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[12:39]<Nanark> REPONSE FILM > La seule connexion entre le film et le jeu est son atmosphиre dans la zone
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[12:39]<[GSC]Team_Part3> "hand fighting" mode will be awaileble
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[12:39]<Nanark> REPONSE CAR > Les voitures seront disponibles dans le multijoueur
[12:39]<[GSC]TEAM> As for monster attack: they will attack the closest enemy, also taking into account the danger posed by the enemy.
[12:39]<raggal> kick or punch ?
[12:39]<raggal> or both ?
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[12:40]<Nanark> REPONSE DX9 > Le 2.0 shader sera dans le rendu DX9
[12:40]<Question> Karn : do you work on console version?
[12:40]<[GSC]Team_Part3> knives
[12:40]<Question> col : Is Co-op multiplayer still beung included the multiplayer options in Stalker as its the most eagerly anticipated multiplayer mode desired by the community?
[12:40]<Traductrice> Question : est ce que vous travaillez sur une version console?
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[12:41]<Nanark> QUESTION > Est-ce que le cycle jour nuit montre le DX9 footage ?
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[12:42]<Question> Junyle : When I said hand-fighting, I mean punch, yeah take this ! why not ? / Quand je disais main nues, c"йtait coup de poing, pourquoi pas ?
[12:42]<Question> vysez : will it be possible to add a homemade(MOD) portion to the zone (like morrowind minus the bugs ) / seras t il possible d"ajouter des regions a la zone via des mods (comme dans morrowind , les bugs en moins )
[12:42]<Nanark> REPONSE CYCLE > le dernier trailer jour/nuit contient du DX8
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[12:42]<[GSC]TEAM> To Karn: No console version so far, we want to complete the PC one first
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[12:43]<Question> |HeadHunter| : Have you got any feedback from idSoftware or Valve? Or expecting it for this year"s GDC?
[12:43]<Question> Karn : have you be irradiates?
[12:43]<Traductrice> Question : Est ce que la version co-op multiplayer sera bien inclut dans STALKER, c'est que qu'attendent la plupart des joueurs?
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[12:43]<Nanark> REPONSE MONSTRE > Pour les attaques de monstres, ils attaqueront l'ennemi le plus proche, tout en prenant en compte les dangers que reprйsente cet ennemi
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[12:43]<[GSC]TEAM> To col: cooperative is in question, there are certain challenges
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[12:44]<raggal> you don't like challenges ?
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[12:44]<Nanark> QUESTION > Avez vous йtй irradiй ?
[12:45]<Question> greentin : Are you planning to code a 64 bit version of STALKER? (AMD 64 support)
[12:45]<Question> soldier : What are yours arguments to dissociate Stalker of other FPS ??? / Quels sont vos arguments qui diffйrencieront stalker des autres FPS ??
[12:45]<[GSC]TEAM> to raggal - challenges is a mild word, we should have said "difficulties"
[12:45]<[GSC]Team_Part3> We had no feedback from idSoftware and Valve
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[12:45]<Traductrice> Question: Est ce que vous avez des feedback de Idsoftware ou Valve? Ou est ce que vous attendez le GDC de cette annйe
[12:45]<raggal> [GSC]TEAM> :|
[12:45]<raggal> make a coop mod, damnit !
[12:46]<Question> marlox7502 : Did you read the book from Arcadi and Boris Strougatski ?
[12:46]<Question> Junyle : Will the game include nuclear weapons ? / Est-ce que le jeu incluera des armes nuclйaires ?
[12:46]<[GSC]TEAM> to vysez: info on MOD tools will be available later
[12:46]<Question> ThE_BoY_FrOm_TcHeRnObYl : Could you tell us a bit more about the soundtrack or is there really nothing more to say except that it will be a dark ambient ?
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[12:46]<Nanark> REPONSE COOP (enfin) > Le mode coop est encore en question. Il y a bcp de challenges а relever.
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[12:46]<Nanark> RAGGAL LAPUTE > vous n'aimez pas les challenges ?
[12:46]<Traductrice> Question : Est ce que vous avez lu le livre de Arcadi et Boris Strougatski?
[12:46]<Nanark> REPONSE VALVE > Aucun feedback de Id ou Valve.
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[12:47]<[GSC]Team_Part3> the game will not include nuclear weapons
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[12:47]<raggal> i'm being flooded about coop mod
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[12:47]<raggal> i think u should make it guys
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[12:47]<Question> col : Is it possible for you to elaborate briefly on what these challenges are that are hindering Co-op multiplayer?
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[12:48]<[GSC]Team_Part3> We've read the book by Strugatskie brothers, but not only one book. We've read many of their books
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[12:48]<Question> Wons : will there be machines (home made by monsters/stalkers) working with nuclear power ? / Y aura-t-il des machines (construites par les monstres ou les stalkers) fonctionnant au nuclйaire ?
[12:48]<Traductrice> Question pourriez vous nous en dire un peu plus sur la bande son ou il n'y a t'il rien а dire de plus sur une ambiance bien sombre?
[12:48]<Nanark> REPONSE MOD > des outils seront bientot dispo
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[12:48]<Question> soldier : Do you think already at a 2nd Stalker ?
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[12:48]<Nanark> REPONSE ARMES NUKE > Pas d'armes nuclйaires pour le jeu.
[12:49]<Question> yyyyyeeeeeaaaaahhhhh : is the game taking place just in the Chernobyl area ? Will it be possible to enter in the power plant ?
[12:49]<[GSC]Team_Part3> The soundrack will be the similiar to the site soundrack (actually it is a part of original soundrack)
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[12:49]<Nanark> QUESTION > Pouvez vous briиvement indiquer quels sont les challenges dans la rйalisation du mode coop ?
[12:49]<Question> Fuzz : after release will stalker be updated with patches containing new drivable vehicles etc?
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[12:50]<[GSC]TEAM> TO Greentin: 64-bit processor support - working on it
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[12:50]<Traductrice> Question : pensez vous dйjа а une second STALKER?
[12:50]<Nanark> REPNSE BOOK > nous avons lu le livre de Strugatskie brothers, but pas que celui lа. nous avons lu bcp de leurs livres.
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[12:51]<[GSC]Team_Part3> we've thinking on Stalker2 in the evenings sitting near the fireplace )))
[12:51]<Question> soldier : Where will we start the game?In the Zone?Or near the Zone but not in ? / Ou dйbutera-t-on le jeu?dans la zzone ou prиs de celle-ci ?
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[12:51]<[GSC]TEAM> TO soldier: very roughly speaking, we try creating a different gameplay experience within a living world, so many approaches are innovative there
[12:51]<Question> JeanGuy : Y aura-t-il une version linux de STALKER comme pour Doom3 par exemple?
[12:51]<Question> yyyyyeeeeeaaaaahhhhh : another modding question : will it be possible to create new areas, and larger than 40 sq km ?
[12:51]<Traductrice> Question le jeu est til uniquement sur la zone de Tchernobyl Est ce qu'il sera possible d'entrer dans le rйacteur principal?
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[12:51]<Question> |HeadHunter| : Many people have suffered from the Chernobyl catastrophe. Many of the members saw it with their own eyes. Would GSC, if S.T.A.L.K.E.R. turns out to be a success, donate from the economic profits?
[12:51]<[GSC]Team_Part3> There will be tehe possibility to enter the power plant
[12:51]<Nanark> QUESTIN > Aprиs la sortie du jeu, est-ce que STALKER sera updatй avec des patches et des nouveaux vйhicules ?
[12:52]<Question> marlox7502 : Can we expect to have the official soundtrack with the game, a special version ?
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[12:52]<[GSC]Team_Part3> there is a possibility of updating patches after the release
[12:52]<Nanark> REPONSE AMD 64 > Support AMD 64 Bit : on travaille dessus
[12:53]<Traductrice> Question : will tehre be a linux version of the game like for Doom3 ?
[12:53]<Nanark> REPONSE STALKER2> Nous pensons а STALKER2 le soir assis prиs d'un feu de bois ))
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[12:53]<Question> Fuzz : <Fuzz> since the player has to eat, will he be able to develop his own recipes? <<<<I dare you to ask this question to the devs >>>
[12:54]<[GSC]Team_Part3> soldier: the game will be started in the Zone
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[12:54]<Question> Wons : will monsters (bosses ?) have the capacity to replenish health with radioactive stuff ? Generally, will monsters be able to replenish ? / Est ce que les monstres (les boss) pourront se guйrir а coup de trucs radioactifs ? Gйnйralement, est ce que les monstres pourront se guйrir ?
[12:54]<Traductrice> question : sera t'ilk possible de crйer de nouvelles zones et plus grandes que 40 Km carrйs?
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[12:55]<Nanark> REPONSE POWER PLANT> Oui, il sera possible d'entrer dans le rйacteur nuclйaire.
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[12:55]<Nanark> REPONSE PATCH > Il y a une possiblitй de patches d'update aprиs la release
[12:55]<Question> GenGis : Will the game be composed by a lot of optionals events ?
[12:55]<Traductrice> Question : Beaucoup de gens ont souffert de la catastrophe de Tchernobyl. Beaucoup d'entre nous l'ont vu de leurs yeux. Est ce que GSC va faire des dons si le jeu marche?
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[12:56]<Question> Wons : As every game will be unique, will it be possible to pass completely through the STALKER acronym thing ? or are some points of the scenario unmissable ?
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[12:56]<Traductrice> Question : est ce que la BO officielle du jeu sera disponible? ,
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[12:57]<Nanark> QUESTION > est-ce que le joueur pourra crйer ses propres recettes culinaires ?
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[12:57]<Nanark> REPONSE > Le jeu dйmarrera dans la zone
[12:57]<Traductrice> Question : est qu'il y aura beaucoup d'options dans le jeu?
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[12:57]<[GSC]TEAM> To HeadHunter: we were witnesses of the catastrophe ourselves, and it was a big tragedy, quite possible we donate some money to people who suffered
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[12:58]<[GSC]Team_Part3> GenGis: The game will be filled by teh optional events
[12:58]<Question> mario : QUESTION How will performance be like on ATI, NV and XGI graphics cards? / Quelles seront les performances avec les cartes ATI, NV et XGI ?
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[12:58]<Question> Karn : how the loading works ?
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[12:58]<Traductrice> Question est ce que l'pourra ne pas dйcouvrir l'acronime de STALKER ou y a t'il des йvиnements incontournables?
[12:58]<[GSC]TEAM> to Wons: monsters will restore their energy from eating and rest, but not at all from radioactivity, no radioactive addicts planned
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[12:59]<Traductrice> Question : Comment marche le tйlйchargement?
[12:59]<Nanark> REPONSE CHERNOBYL> Nous avons йtй nous mкme tйmoins de la catastrophe, et c'est un grande tragйdie. Il est probable que nous donnions de l'argent aux gens ayant souffert de la catastrophe.
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[12:59]<Question> Karn : can the player become a mutant?
[12:59]<Question> yyyyyeeeeeaaaaahhhhh : another modding question : will it be possible to create new areas, possibly larger than 40 sq km ?
[12:59]<Nanark> REPONSE EVENTS > Le jeu sera rempli d'йvйnement optionnels
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[13:00]<Traductrice> Question : est ce que le joueur peut devenir un mutant?
[13:00]<Question> T90Vladimir : Es-ce qu"il y aura des sequelles (maladie, etc..) aprиs un contact avec un monstre (lors d"un combat corps а corps par exemple) // Would they be any sequel (like disease, etc...) after a contact with a monster (in a hand to hand fight for exemple).
[13:00]<[GSC]Team_Part3> Wons: Many events could be missed during the playing
[13:00]<Question> chadkops : pensez vous кtre dans les temps concernant les objectifs de date de sortie fixйs par votre йditeur ? Si oui, quelle est cette date de sortie ?
[13:00]<Nanark> QUESTION > Comment se dйroulent les temps de chargement ?
[13:00]<Question> soldier : That game will be linear and sсripted like Call Of duty or free like Deus EX or GTA ? Le jeu sera t-il linйaire comme Call of duty ou libre comme Deus ex ??
[13:00]<Question> marlox7502 : Can we have more explanations about the mod : human vs mutants ?
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[13:00]<[GSC]TEAM> TO Fuzz: own food recipes for player? sure, we'll have a cooking book coming in one box with the game *Joking* player will make use of quite simple food
[13:00]<[GSC]Team_Part3> Karn: Yes, but not in the game )))))
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[13:01]<Question> Kenshiro : Y"aura t-il un plugin MILKSHAPE 3D, pour dйcompiler et importer les maps et les models 3D ?
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[13:01]<Nanark> QUESTION > Pourrions nous avoir des explications sur le mod : Human vs mutant ?
[13:02]<Traductrice> Question : are you on time with your schedule ? If so, when is THE day out?
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[13:02]<[GSC]Team_Part3> YYYYEEEEEEAAAHHHH: Separate locations of the whole map should be not more than 5x5 km
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[13:02]<Nanark> REPONSE BOUFFE > bien entendu il y aura des recettes avec un guide dans la boоte *blague* Le joueur ne mangera que de la nourriture simple.
[13:02]<Traductrice> Question : est ce que l'on pourrait avoir plus d'explications sur le mod : humain ou mutant?
[13:03]<Nanark> REPONSE MUTANT > oui, mais pas dans le jeu ))
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[13:03]<[GSC]Team_Part3> Soldier: the gameplay will be more likely morrowing and fallout (we mean the freedom)
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[13:04]<Nanark> REPONSE MAP > Les diffйrents lieux de la map ne pourront faire plus de 5kmІ
[13:04]<Question> Wons : will there be a tutorial ? Will it be possible to skip non interactive sequences ? / Y aura-t-il un tutorial ? Pourrons nous sauter les scиnes non interactives ?
[13:04]<[GSC]TEAM> to Mario: performance optimization will be done for all the major boards, makes no sense to support only one particular graphics card, user must not suffer!
[13:04]<Traductrice> Will there be a plugin MILKSHAPE D, to decompile and import maps and D models?
[13:04]<Nanark> REPONSE GAMEPLAY > Le gameplay sera plus comme Morrowind et Fallout concernant la libertй
[13:04]<Question> yyyyyeeeeeaaaaahhhhh : about physics : will we be able to lift some objects ? hold them in (both) hand ? or the nly thing will be moving them by bumping into it ?
[13:04]<[GSC]TEAM> Karn: loading is activated when crossing from one location to another
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[13:05]<[GSC]Team_Part3> Wons: non interactive sequences cuoldn't be skipped
[13:05]<Nanark> REPONSE LOADING > Les temps de chargement sont activйs quand on passe d'une zone а l'autre
[13:05]<Question> marlox7502 : do you thing that the game will be a good representation of your point of view ? i mean the idea of the game that you have ...
[13:05]<Question> ThE_BoY_FrOm_TcHeRnObYl : What is for you the funniest thing we could find in the game ? Same question for the most curious thing that we could find.
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[13:05]<[GSC]Team_Part3> Wons: Because there will be no non interactive sequences in teh game
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[13:06]<Nanark> REPONSE > Les sйquences non interfactive ne pourront кtre passйes
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[13:06]<Question> Wons : will throwing an object towards a switch/lever activate it (ie are switchs physics sensible) ? / Le fait de balancer un objet sur un bouton/levier le fera s"activer (en gros, rйagissent-ils а la physique) ?
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[13:06]<[GSC]Team_Part3> Neary all phisical object can be moved and pulled (furniture, bodies...)
[13:06]<Traductrice> Question : est ce qu'il sera possible de lever des objets, les tenir dans les deux mains, ou est ce que l'on pourra juste les bouger en les cognant?
[13:07]<Nanark> QUESTION > Quel est la chose la plus amusante qu'on pourra trouver dans le jeu ? Idem concernant les choses insolites ?
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[13:07]<[GSC]Team_Part3> ThE_BoY_FrOm_TcHeRnObY: Death ))))))
[13:08]<Traductrice> Question : est ce que le jeu concrйtise votre projet de dйpart?
[13:08]<[GSC]TEAM> MILKSHAPE plugin? haven't implemented that yet, but possible
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[13:08]<Question> ThE_BoY_FrOm_TcHeRnObYl : As this chat was Exceptional, couldn"t you just give us a little clue about the meaning of the word S.T.A.L.K.E.R. ?
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[13:08]<Question> GenGis : What about the relations with the others characters ?
[13:08]<Nanark> REPONSE WONS > Tout simplement parce qu'il n'y a pas de sйquences non interactive...
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[13:09]<Question> soldier : Will we can choose our answer when we"ll talk to NPC ? /Pourra-t-on choisir nos reponses kan on parlera aux NPC ?
[13:09]<Question> vysez : few of the latest pc games doesn"t support FSAA (render to textures problems etc...),stalker will suffer of the same problem with FSAA or not?/ beaucoup de jeux recent ont des problemes de gestion de l"antialiasing, stalker va-t-il gerer l"AA?
[13:09]<Question> rololive : Combien de personnes travaillent actuellement sur le jeu?
[13:09]<[GSC]Team_Part3> the word STALKER is a secret one ))
[13:09]<Nanark> REPONSE PHYSIC > Presque tous les objets peuvent кtre dйplacй et tirйs (objets, corps...)
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[13:10]<Traductrice> Question : comme ce chat est formidable, est ce que vous ne nous donneriez pas un petit indice а propos de la signfication de STALKER
[13:10]<[GSC]Team_Part3> GenGis: the relations will depend on teh situation and the player's actions
[13:10]<Question> yyyyyeeeeeaaaaahhhhh : is STALKER an english or russian acronym ? ^^
[13:10]<Nanark> REPONSE MILKSHAKE > Plugin Milkshake ? Nous ne l'avons pas encore implйmentй mais c'est possible.
[13:10]<Question> |HeadHunter| : Any plans on giving the game a philosophical touch?
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[13:10]<Traductrice> Question : Quelles relations avec les autres personnages?
[13:10]<[GSC]Team_Part3> Soldier: Yes
[13:10]<[GSC]TEAM> to marlox7502: we believe in the game to be as we planned it, and even more
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[13:11]<Traductrice> Question : How many people work on this game?
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[13:11]<Traductrice> Est ce que STALKER est un acronyme russe ou anglais?
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[13:12]<Traductrice> Question : aucune ambition d'ajouter une petite touche philosophique?
[13:12]<[GSC]Team_Part3> HeadHunter: We are the philosophers ourselves )))
[13:12]<Question> Wons : will there be a good/bad guy side according to actions we take in the game ? will it influence npc reactions ? y aura-t-il un cotй gentil/mйchant en fonction de nos actions dans le jeu ? cela influencera-t-il les rйactions des npcs ?
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[13:13]<Nanark> REPONSE NPC > oui, non pourra choisir ses rйponses face aux NPC (PNJ)
[13:13]<Question> soldier : Will we can to kill the dealer ? Will he be always alone ? / Pourra-t-on tuer le dealer?Sera-t-il tjr tout seul ??
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[13:13]<Nanark> REPONSE PHILO > Nous somme des philosophes nous-mкme ))
[13:13]<[GSC]TEAM> there are 25 people on the team
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[13:14]<Question> Wons : will it be possible to tame little monsters ? / pourra-t-on apprivoiser des petits monstres ?
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[13:14]<Nanark> REPONSE > Nous sommes 25 personnes dans l'йquipe
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[13:14]<[GSC]Team_Part3> Wons: The player could choose to be good or bad guy.
[13:14]<Question> col : Are there other types of Vehicles present in the game that we havent seen yet other than the ones featured on the official website?
[13:14]<[GSC]TEAM> to soldier: the dealer has taken care of his security
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[13:15]<[GSC]Team_Part3> wons: no
[13:15]<[GSC]Team_Part3> Col: yep
[13:15]<Question> Bidule : Le jeux s"apelle t"il STALKER ou bien Oblivion Lost? Pourquoi cette confusion?
[13:15]<Traductrice> Question : est ce qu'il y a d'autres voitures que celles prйsentйes sur le site ?
[13:15]<[GSC]Team_Part3> So what is your last question?
[13:16]<Question> Requiem7502 : Which are the possiblities of the maps and characters modifications ?
[13:16]<[GSC]TEAM> ok, let's do the last question for today, unfortunately we have to go offline
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[13:16]<Nanark> REPONSE > LE joueur pourra choisir d'кtre bon ou mauvais.
[13:16]<Question> Wons : Will it be possible to cure other players in MP ? / Pourra-t-on soigner d"autres joueurs en multi ?
[13:16]<Traductrice> Question : What's the exact name STALKER OR Oblivion lost ? Why is there a confusion?
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[13:17]<Question> T90Vladimir : Same question as before :p (because I don"t get an answer) : Would they be any sequel (like disease, etc...) after a contact with a monster (in a hand to hand fight for exemple) like in Morrowind
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[13:17]<Question> marlox7502 : A word for the community ?
[13:17]<Nanark> QUESTION > Quelles sont les possibilitйs des modifications de map ou de personnages ?
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[13:18]<Traductrice> Question : Je rйpиte la question : y aura t'il des sйquelles (maladie...) aprиs avoir йtй en contact avec les monstres?
[13:18]<[GSC]TEAM> T90Vladimir: something like monster poison, unlikely..
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[13:19]<Question> ThE_BoY_FrOm_TcHeRnObYl : and THANKS REALLY for the new calendar ! it helps us to wait for the game !!!! THAAAAAANNNKKSSS !!!
[13:19]<Traductrice> Question : Un mot pour la communautй?
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[13:19]<[GSC]Team_Part3> The S.T.A.L.K.E.R. development is a great test for the bothe community and the developers ))
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[13:20]<raggal> thank you guys
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[13:20]<[GSC]TEAM> word for the community: we all want to thank you guys for support and efforts, this keeps us all motivated to make the game top notch and serves the best team's morale! Keep in touch!
[13:20]<[GSC]Team_Part3> That's all. Thanks for the interesting questions. See you later!!!!!
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[13:21]<Question> Wons : is it finished ? if so, thx a lot, it was very kind of you to come here and answer questions. thx again
[13:21]<[GSC]TEAM> thanks for chatting everybody, have a good night/day all!
[13:21]<Question> vysez : tanks guys and keep off outlook
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[13:21]<Traductrice> () merci pour la nouvelle йchйance ! cela nous aide а attendre la sortie du jeu!!! Merci!!!!!!!
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[13:22]<Traductrice> Wons : c'est fini? merci beaucoup, c'йtait gentil de votre part de venir а nous et rйpondre а nos questionsd. Merci encore.
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[13:22]<[GSC]TEAM> merci beaucoup!
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[13:23]<Traductrice> merci les amis et mйfiez vous d'outlook
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[13:24]<raggal> et hop
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[13:25]<chadkops> hop
[13:25]<Psyk>
[13:25]<yyyyyeeeeeaaaaahhhhh> haha
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[13:25]<marlox7502> http://www.focus-stalker.com/
[13:25]<Behben> re
[13:25]<q|uaigy> oO
[13:25]<soldier> sympa les gars
[13:25]<Behben> eh beh
[13:25]<ThE_BoY_FrOm_TcHeRnObYl> oui
[13:25]<Behben> 2h20
[13:25]<Behben> au lieu de 45 minute
[13:25]<ThE_BoY_FrOm_TcHeRnObYl> lol
[13:25]<yyyyyeeeeeaaaaahhhhh> \o/ q|uaigy
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[13:25]<soldier> http://www.stalkerol.fr.st
[13:25]<Behben> il sont payй a la min supplйmentaire ??
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[13:25]<RdB-Cutkiller> cool l'interview
[13:25]<ThE_BoY_FrOm_TcHeRnObYl> Des fous ces Russes.
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[13:25]<T90Vladimir> c'йtait sympa
[13:25]<Behben> si oui ils vont en gagnй des thunes ^^
[13:25]<ThE_BoY_FrOm_TcHeRnObYl>
[13:25]<Behben> un dйbut laborieux mais vous vous etes bien rattrapй
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[13:26]<T90Vladimir> mais z'etes sыr que c'est pas des ukrainien ? Tchernobyle йtant en ukraine....
[13:26]<Karn> faut dire que les russe avait du mal
[13:26]<soldier> g notй plus de 130 kestions elles seront sur http://www.stalkerol.fr.st ce soir ou 2m1 matin
[13:26]<q|uaigy> joli mattraquage de "SQ VEUT DIR KOQ STALKER ???M§1§"
[13:26]<ThE_BoY_FrOm_TcHeRnObYl> arf...on йtait un peu timide au dйbut...normal quoi...
[13:26]<ThE_BoY_FrOm_TcHeRnObYl> oui !! ils ont pas voulu lacher le morceau !!
[13:26]<mario> grr
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[13:26]<soldier> ils son ukrainiens je croi
[13:26]<Don_Reba> That was amazing.
[13:26]<T90Vladimir> ils le lacherons pas :p dйpends comment ils savent mкme pas ce que зa veux dire :p
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[13:26]<mario> truly amazing
[13:26]<Behben> ThE_BoY_FrOm_TcHeRnObYl faudrait deja qu'il le sachent eux meme LOL timide ? on a commencй par le leak :p
[13:26]<soldier> aprй on el a bombardйs de kestions
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[13:27]<ThE_BoY_FrOm_TcHeRnObYl>
[13:27]<sheva> chuis arrivй a la bourre... y'a eu des infos quant а la date de sortie?
[13:27]<mario> When will STALKER be released ?
[13:27]<Behben> Q2 2004
[13:27]<mario> thanks
[13:27]<sheva> merci
[13:27]<soldier> Q2 ?
[13:27]<RdB-Cutkiller> a+ tout le monde
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[13:27]<Nanark> http://www.gamekult.com/chat/stalker.html
[13:27]<Behben> je dis ce qu'ils ont dit
[13:27]<yyyyyeeeeeaaaaahhhhh> on sait meme pas si S.T.A.L.K.E.R. ca voudra dire un truc en anglais ou en russe :/
[13:27]<Behben> oui c'est dans le lien de Nanark ^^
[13:27]<yyyyyeeeeeaaaaahhhhh> on aura pas l'air cons si c'est en russe
[13:27]<rodion> thanks guys for your time
[13:27]<Don_Reba> Second half of 2004.
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[13:27]<Requiem7502> anglais je pense
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[13:27]<ThE_BoY_FrOm_TcHeRnObYl> а mon avis зa doit кtre an Anglais parceque Stalker зa signifie Traqueur.
[13:27]<fab53> ++++++++ tout le monde meme si g pa trop suivi lol, je regardrai le rйsumй sur gk demain
[13:27]<fab53> +++
[13:27]<rodion> merci а l'equipe de gamekult
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[13:28]<ThE_BoY_FrOm_TcHeRnObYl> mais les lettres sйparйes..auucne idйe....
[13:28]<soldier> g notй plus de 130 kestions elles seront sur http://www.stalkerol.fr.st ce soir ou 2m1 matin
[13:28]<Requiem7502> sytalker en russe c pa com зa je crois
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[13:28]<|HeadHunter|> Okay guys, bye. Was a nice time here.
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[13:28]<Behben> lol
[13:28]<ThE_BoY_FrOm_TcHeRnObYl> sympa le nouveau calendrier qu'ils nous on t envoyйs..
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[13:29]<ThE_BoY_FrOm_TcHeRnObYl> http://oblivion-lost.xu2.net/commun...ebruary1600.jpg
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[13:29]<Requiem7502> + tlm
[13:29]<Andromaque> Bouhou !!! Y aura pas de GROS monstre ! :'(
[13:29] *** Requiem7502 quit EFnet :
[13:29]<ThE_BoY_FrOm_TcHeRnObYl> et je remets le lien pour la vidйo interdite de Prypiat
[13:30]<ThE_BoY_FrOm_TcHeRnObYl> www.dissident-media.org/fichier_real/pripyat.ram

[END OF LOG] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Изменено: Don Reba, 03-02-2004 в 03:27

Don Reba - offline Don Reba
03-02-2004 03:17 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



А вот и перевод. Вопросы отвеченные в ОфЧаВо, а также повторные ответы и вопросы исключены. Изначальный стиль языка по большей части не сохранён. Порядок изменён для удобства чтения.



Начало сессии: 19:01:52 2004
[GSC]TEAM: Так, Игровой Дизайнер, Главный Дизайнер, Менеджер Проекта, Программист ИИ, Композитор, и Пиарщики все здесь.
В: Что вы думаете о краже беты и пиратстве в общем?
О: Мы с большим удовольстием поговорили бы о голоде в Африке чем о пиратстве. Пиратству сложно противостоять, и мы научились жить с ним.
О: Мы видели украденый код Сталкера на продаже на улице, и это было грустно.
О: Ещё вопросы?
В: Можете назвать несколько симптомов отравления радиацией, и о том что случится с игроком если он отравится?
О: эфекты пост-обработки
О: Время от времени, игрок будет испытывать слабость (визуальный эфект).
О: Для того чтобы вылечиться, нужно принять противорадиационных таблеток, или выпить водки.
О: Сон тоже немного помогает лечению.
В: Будет ли ограничено число тяжёлых стволов которые можно переносить одновременно?
О: Инвентарь игрока ограничен сорока килограммами.
В: Можно ли будет сохранять игру в кооперативном режиме? Если да, то будет ли сохраняться весь мир, или только игроки?
О: Мы не уверены в том что сможем воплотить этот режим. Существуют некоторые сложности.
В: Вы не любите сложности?
О: Сложность - слишком мягкое выражение. Правильнее было бы сказать, преграды.
В: Сделайте кооп, чёрт побери!
В: Когда выйдет игра?
О: Во второй четверти года. Скорее всего летом.
В: Как будут организованы диалоги между героем и компьютерыми персонажами?
О: Часть диалогов будет озвучена, а часть в виде текста.
В: Планируется ли демонстрационная версия, и самое важное, будет ли она выпушена до игры или после?
О: Ещё не решено, будет ли она вообще, поэтому сейчас ничего сказать не можем.
В: Что будет выпущено первым, русская или аглийская версия игры?
О: Мы планируем одновременный выпуск обеих версий.
В: Должны ли мы будем покупать оружие.
О: Нет, никогда не будет необходимо покупать оружие.
В: Будет ли число болтов неограниченным?
О: Да, скорее всего.
В: Возможно ли такое чтобы при сражении двух кланов монстры становились на сторону одного из них?
О: Монстры всегда сражаются за самих себя. Другими словами, они воспримут оба клана как врагов.
В: Будут ли у игрока параметры вроде жизни, облучения, навыков, статистики (вроде числа убитых врагов, открытой территории, итд)?
О: Игрок должен будет следить за четырьмя параметрами. В них входят здоровье, голод, усталость и облучённость.
В: Влияет ли погода на игровой процесс?
О: Да. Игрок будет хуже видеть ночью, и быстрее уставать во время дождя.
В: Будет ли погода меняться во время сна или во время игры?
О: Во время игры.
В: В прошлом году вы сказали что ещё не решили включить в игру девушек. Решили ли вы уже?
О: Мы всё ещё голосуем. Часть команды за влкючение в игру девушек, а часть против. Увидим.
В: Будет ли место сна предопределено, и будет ли оно всегда безопасным?
О: Игроку придётся искать безопасное место для сна. Иначе он может быть разбужен в середине ночи монстром.
В: Как будет работать сон?
О: Игрок сможет выбрать опцию сна, и тогда экран потемнеет, и система симуляции жизни расчитает что должно произойти в это время. Игрок проснётся если кто-то нападёт.
В: Не боитель ли вы того что не сможете реализовать все обещанные части игры?
О: Нет, мы этого не боимся. Мы не исключили почти ничего из обещанного списка.
В: Будут ли в игре танки?
О: Нет, только БТР.
В: Разбита ли многопользовательская игра на сессии, или можно будет подключиться в любое время?
О: Да, можно будет войти и выйти в любой момент.
В: Имеют ли боеприпасы вес?
О: да
В: SDK?
О: Мы немало думали об этом потому что мы понимаем значение поддержки моддеров. Возможно мы покажем часть инструментария на GDC.
В: Ещё один вопрос по моддингу. Можно ли будет добавлять новые площади, вомозжно более сорока квадратных километров?
О: Отдельный уровень не должен превышать 5х5 километров.
В: Некоторое время назад, вы показывали скрины оптимизированные для GeforceFX карт, но не в последние несколько месяцев. Планируете ли вы всё ещё подобные оптимизации?
О: Да, мы всё ещё планиурет оптимизацию под DX9, и продемонстрируем её позже.
В: Исользуете ли вы шейдеры 2.0?
О: Да, в DX9 движке.
В: Считается ли движок уже законченым? Думаете ли вы теперь только об игровом процессе и оптимизации?
О: DX8 движок уже закончен. Сейчас мы работаем над DX9. Об игровом процессе заботятся другие люди, поэтому мы делаем и то и другое одновременно.
В: Закончена ли разработка воды? Потому что то что показано на скринах выглядит не очень замечательно..
О: Разработка воды ещё не закончена.
В: Стоит ли ожидать увидеть хоть какую то форму наготы? Вроде русских порнографических журналов из восьмидесятых разбросанных по полу.
О: В восьмидесятых не было никаких порнографических журналов. Но если вы пришлёте нам несколько, мы с радостью отсканируем и вставим их для вас.
В: Будет ли транспорт разрушаем? Можно ли будет его чинить?
О: Транспорт разрушаем, но вероятно не чиним.
В: Когда будет готова бета?
О: Мы не уверены.
В: Какая часть разработки наиболее сложна?
О: Наиболее сложна? Э.. Они все одинаково сложные.
В: Смогут ли разработчики модов использовать бесплатные инструменты, вроде Блендера, или обязательно понадобится 3dsmax или lightwave?
О: Может быть позднее появится бесплатный инструментарий.
В: Прекрасно, но я имел в виду, можно ли будет использовать в моде модель созданную в Блендере (www.blender.org)?
О: Только если её можно перевести в формат 3Dmax или lightwave или maya.
В: Смогут ли монстры видеть игрока лежащего в траве или прячущегося за преградой?
О: Что до зрения монстров, они не смогут видеть сквозь преграды. В траве они не смогут видеть ясно. То есть, у монстров будут реалистичные зрение и слух.
В: Возможно ли будет ставить ловушки.
О: Пока нет.
В: Оставите ли вы русские голоса, сделав титры на английском (я думаю это было бы великолепно), или они тоже будут локализированы?
О: Речь будет локализирована.
В: Не будет ли ИИ игры слишком требователен к ресурсам из за того что вы не используете скрипты?
О: ИИ будет требователен к ресурсами, но относительно. Мы его оптимизируем.
В: Сколько видов монстров будет в Зоне?
О: Мы ещё не уверены, но гарантирует что вы не почуствуете себя одиноким.
В: Каким будет интерфейс?
О: Он будет довольно простым, с инвентарём наиболее схожим с Фолаутом.
В: THQ недавно обьявило на своём сайте о смене названии игры на S.T.A.L.K.E.R.: The Shadow of Chernobyl. Они обкурились, или следует ожидать в ближайшем времени официальную замену названия?
О: Смена названия не исключена.
В: Можно ли будет спрятать предмет с целью найти его позже?
О: Да. Предмет можно спрятать, и он останется лежать на своём месте пока его не найдут.
В: Будет ли игра совместима с 5.1 звуком?
О: да
В: Будет ли оружие наносить реалистичный урон? Как вы обрабатываете ранения?
О: Да оружие будет наносить реалистичный урон. Будет различные уровни повреждений. Открытые раны буду кровоточить и оставлять следы на земле.
В: Откуда появляются монстры?
О: Монстры размножаются и приходят из середины Зоны.
В: Насколько реалистичной будет система прицеливания?
О: Мы делаем всё что можем для воплощения реалистичной системы прицеливания.
В: Планируете ли вы продавать свой движок?
О: Мы планируем лиценизировать движок. Интересующиеся могут связаться с нами через емайл.
В: Планируете ли вы поддержку процессора AMD 64?
О: Работаем.
В: Как вы считаете, понравится ли игра американцами?
О: Мы считает что американским игрокам она понравится.
В: Когда выйдет ролик с настоящим игровым процессом.
О: Ролик с настоящим игровым процессом выйдет очень даже скоро.
В: Как будем сохраняться?
О: Система сохранений будет зависеть от сложности игры.
В: Какая отношение имеет игра к фильму?
О: Игра и фильм связаны лишь атмосферой Зоны.
В: Можно ли будет драться врукопашную?
О: да
В: Планируется ли консольная версия?
О: Нет. Сначала нужно закончить версию для PC.
В: Будет ли в игре ядерное оружие?
О: В игре не будет ядерного оружия.
В: Думаете ли вы о Сталкере 2?
О: Да, когда собираемя вечером вокруг очага.
В: От Чернобыльской катастрофы пострадало множество людей. Возможно ли что случае успеха GSC пожертвует часть прибыли пострадавшим?
О: Мы сами наблюдали эту трагедию, и вполне вероятно пожертвуем часть прибыли пострадавшим людям.
В: Будет ли игрок начинать в Зоне, или вне её, как в фильме?
О: Игра будет начинаться в Зоне.
В: Так как каждая игра будет уникальной, возможно ли совсем пропустить расшифровку названия? Есть ли части сюжета которые можно пропустить?
О: Игра будет наполнена необязательными событиями. Многие события могут быть пропущены.
В: Смогут ли монстры восстанавливать здоровье?
О: Монстры смогут восстанавливать здоровье едой и отдыхом, но не радиацией.
В: Можно ли будет придумывать собственные рецепты для еды?
О: Да, конечно. Кулинарный справочник будет прилагаться с игрой. *шутка* Игроку придётся есть довольно простую пищу.
О: Да, но не в игре.
В: Будет ли игра быстрее на картах ATI или nVIDIA?
О: Мы оптимизируем игру для всех важных карт. Не имеет смысла оптимизировать игру только под одну карту. Пользователь не должен быть наказан!
В: Можно ли будет двигать или поднимать некоторые обьекты?
О: Почти всё можно будет двигать. (мебель, тела...)
В: В виду того что это беседа прошла исключительно хорошо, не могли бы вы хотя бы намекнуть на значение S.T.A.L.K.E.R.?
О: Слово STALKER секретно.
В: Есть ли планы придать игре некое философское значение?
О: да
В: Сколько человек работает над игрой?
О: В команде 25 человек.
В: Будут ли в игре виды транспорта кроме тех что перечислены на официальном сайте?
О: да
[GSC]TEAM: Мы хотим поблагодарить всех поклонников за труды и поддержку. Вы помогаете сделать игру высшим классом, и поддерживаете наш дух.
Всё. Спасибо за интересные вопросы. До встречи!!!!!
merci beaucoup!

Конец сессии: 21:26:43 2004


__________________
молчанье моё - заклинанье моё

Изменено: Don Reba, 04-02-2004 в 02:29

Geen - offline Geen
03-02-2004 11:50 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Камрад



Don Reba
Спасибо за перевод.

Мда, грустнова-то. Новой информации очень мало. Никакой конкретизации уже известного...
Разве что про сон уточнили.

ZLLL - offline ZLLL
03-02-2004 12:40 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
Модератор



угу и видно что к лету не управятся

Geen - offline Geen
04-02-2004 14:04 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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На офф.сайте офф.перевод чата

Maklay - offline Maklay
04-02-2004 23:55 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Geen Да. А были очень, на мой взгляд, важные вопросы, на которые ответа так и не поступило.
ZLLL Что к лету не не управятся, я нигде не увидел(сие не из чего не явствует).
Don Reba На твой вопрос, например, не ответили, засранцы(простите).
Читал до пол-второго ночи, хоть встаавть в пол-пятого, да и аглицкий мой не особо.

Don Reba - offline Don Reba
05-02-2004 00:44 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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Maklay
Да нет. Просто я не сразу понял что вопросы нужно посылать боту и попробовал задать его прямо. Естественно, никто кроме меня это вопрос не увидел. Потом, я послал вопрос боту, но тот меня проигнорировал. В конце, я получил ответ в привате, так что притензий к разработчикам с моей стороны нет никаких.

А вообще, я не ожидал никакой новой информации. Так что чат порадовал.

Real Scorp - offline Real Scorp
05-02-2004 05:21 URL сообщения      K-Mail    Профиль    Поиск    Контакт-лист   Редактировать
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А я-то не заметил, что уже есть перевод... Свой делал...

Только вот:

В: Будет ли число болтов неограниченным?
О: Да, скорее всего.


Там вроде про БОТОВ, а не про болты говорили. Если я ничего не путаю.

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