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#1 |
Камрад
Join Date: окт 2005
Location: Воркута
Сообщений: 40
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Народ помогайте!
Камрады помогите кто шарит в этом.
Прошел первый раз игру чисто по основному сюжету. Начал заново по всем миссиям. Но тут засада произошла при входе в Бар с запада и севера игруха вылетает ![]() А стока уже прошел начинать заново обломно. Может кто подскажет как исправить ошибку. Тестовик выкладываю. P.S. Игра пропатченная и не тормозила и не слетала до этого ни разу и нигде. * Detected CPU: GenuineIntel P4 family, F15/M4/S1, 2992.00 mhz, 103-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... FS: 28620 files cached, 4235Kb memory used. Init FileSystem 0.722324 sec 'xrCore' build 2942, Mar 22 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[2041916 K], reserved[8992 K], committed[46180 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[5930 K], process heap[158 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[998 K], smem[0 K] Executing config-script "d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[] ! cant convert dik_name for dik[17], prop=[] ! cant convert dik_name for dik[18], prop=[] ! cant convert dik_name for dik[19], prop=[] ! cant convert dik_name for dik[20], prop=[] ! cant convert dik_name for dik[21], prop=[] ! cant convert dik_name for dik[22], prop=[] ! cant convert dik_name for dik[23], prop=[] ! cant convert dik_name for dik[24], prop=[] ! cant convert dik_name for dik[25], prop=[] ! cant convert dik_name for dik[26], prop=[] ! cant convert dik_name for dik[27], prop=[] ! cant convert dik_name for dik[30], prop=[] ! cant convert dik_name for dik[31], prop=[] ! cant convert dik_name for dik[32], prop=[] ! cant convert dik_name for dik[33], prop=[] ! cant convert dik_name for dik[34], prop=[] ! cant convert dik_name for dik[35], prop=[] ! cant convert dik_name for dik[36], prop=[] ! cant convert dik_name for dik[37], prop=[] ! cant convert dik_name for dik[38], prop=[] ! cant convert dik_name for dik[39], prop=[] ! cant convert dik_name for dik[40], prop=[] ! cant convert dik_name for dik[41], prop=[] ! cant convert dik_name for dik[44], prop=[] ! cant convert dik_name for dik[45], prop=[] ! cant convert dik_name for dik[46], prop=[] ! cant convert dik_name for dik[47], prop=[] ! cant convert dik_name for dik[48], prop=[] ! cant convert dik_name for dik[49], prop=[] ! cant convert dik_name for dik[50], prop=[] ! cant convert dik_name for dik[51], prop=[] ! cant convert dik_name for dik[52], prop=[] ! cant convert dik_name for dik[144], prop=[] [d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\rspec_low.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\rspec_low.ltx] successfully loaded. Executing config-script "d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx"... [d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is DirectSound3D SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Hardware -1.-1 SOUND: OpenAL: Required device: Generic Hardware. Created device: Generic Hardware. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 49155 kb, 5707 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:F2]: NVIDIA GeForce 6600 * GPU driver: 6.14.10.7124 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 167 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 2 - r1_tf_mipbias 0.5 Starting engine... Loading DLL: xrGameSpy.dll - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - * phase time: 205 ms * phase cmem: 218588 K * [win32]: free[1550236 K], reserved[74104 K], committed[472748 K] * [ D3D ]: textures[46147 K] * [x-ray]: crt heap[218588 K], process heap[160307 K], game lua[20597 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4049 K], smem[28221 K] Загрузка базы пространств... * phase time: 792 ms * phase cmem: 220266 K * [win32]: free[1550184 K], reserved[72412 K], committed[474492 K] * [ D3D ]: textures[46147 K] * [x-ray]: crt heap[220266 K], process heap[160311 K], game lua[20597 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4049 K], smem[28221 K] Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 181 ms * phase cmem: 220309 K * [win32]: free[1545228 K], reserved[72180 K], committed[479680 K] * [ D3D ]: textures[46147 K] * [x-ray]: crt heap[220309 K], process heap[161266 K], game lua[20597 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4048 K], smem[28221 K] Загрузка секторов и порталов... * Loading HOM: d:\ИГРУШКИ\Сталкер\stalker\gamedata\levels\l05_bar\level.hom * phase time: 100 ms * phase cmem: 220537 K * [win32]: free[1545228 K], reserved[71920 K], committed[479940 K] * [ D3D ]: textures[46147 K] * [x-ray]: crt heap[220537 K], process heap[161266 K], game lua[20597 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4048 K], smem[28221 K] Загрузка ИИ объектов... * phase time: 146 ms * phase cmem: 220556 K * [win32]: free[1547404 K], reserved[71852 K], committed[477832 K] * [ D3D ]: textures[46147 K] * [x-ray]: crt heap[220556 K], process heap[161266 K], game lua[20597 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4048 K], smem[28221 K] Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 1150 ms * phase cmem: 225501 K * [win32]: free[1547404 K], reserved[66944 K], committed[482740 K] * [ D3D ]: textures[46147 K] * [x-ray]: crt heap[225501 K], process heap[161266 K], game lua[20616 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4050 K], smem[28221 K] Загрузка текстур... * t-report - base: 871, 84111 K * t-report - lmap: 8, 8193 K * phase time: 1552 ms * phase cmem: 225501 K * [win32]: free[1520024 K], reserved[46468 K], committed[530596 K] * [ D3D ]: textures[92304 K] * [x-ray]: crt heap[225501 K], process heap[208793 K], game lua[20616 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4050 K], smem[28221 K] Клиент: Синхронизация... * phase time: 99 ms * phase cmem: 225491 K * [win32]: free[1520024 K], reserved[46416 K], committed[530648 K] * [ D3D ]: textures[92304 K] * [x-ray]: crt heap[225491 K], process heap[208793 K], game lua[20616 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[4050 K], smem[28221 K] * MEMORY USAGE: 235564 K FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : D:\xray-svn\xr_3da\xrGame\script_engine.cpp [error]Line : 74 [error]Description : <no expression> [error]Arguments : LUA error: attempt to index a function value stack trace: |
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#2 |
Камрад
Join Date: мар 2007
Сообщений: 47
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поставь последний патч, уже пофиксили
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#3 |
Камрад
Join Date: ноя 2005
Location: Бабруйск
Сообщений: 316
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ниасилил, многа букоф.
Если последний патч 1.0003 не поможет, то переигрывать придётся. |
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