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#1 |
Камрад
Join Date: ноя 2000
Location: Москва
Posts: 2,050
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Выпущен вчера. Брать здесь:
http://www.strategyfirst.ca/download...s/SFP1_sp1.exe (2,9 Мб) Вот что он правит: Strike Fighters: Project 1 Service Pack 1 Readme January 21, 2003 * Native support for NaturalPoint trackIR GX has been added. Please visit their website at http://games.naturalpoint.com to download the interface program. You must have NaturalPoint software open before starting Strike Fighters. * All new set of special effects, produced by Scott Gentile exclusively for Strike Fighters, has been added. * Padlock key now toggles correctly even after using a snap view key. * Snap View Up key (keypad 5) may be combined with other snap view keys to give intermediate look up view in any direction. * AI wingmen will now jettison air-to-ground ordnances when engaging in a dogfight. * RWR display (available only in F-4E cockpit) works correctly now. * Roll rate has been increased for all aircraft. * Debriefing Log no longer groups multiple cannon hits into a single line entry; each individual cannon hit is now recorded separately. * Debriefing Log now shows correct number of rounds fired from multiple cannons. * Campaign no longer assigns night missions to day-only fighters (F-100 and A-4). * Following three additional services have been added: German Navy (Marinefliger), Royal Australian Navy, and Argentine Navy. * C-130 landing gears will now extend correctly. * Tu-22 having incorrect afterburner thrust value has been fixed. * B-57 Canberra bombers now carry wingtip tanks correctly. * Load out screen can now handle internal bomb bay with multiple bombs properly. * Overall stability of the game has been improved. * R and Shift-R no longer crash the game in Dogfight multiplayer mode. * The Multiplayer Co-op mission briefing now displays the correct mission type. * Players now start out closer in Multiplayer Co-op mission. * The Multiplayer Dogfight Hangar screen now shows the correct aircraft image. * Exiting a Dogfight multiplayer game now shows a more detailed debriefing. * The wait time for client launch in the Game Spy Arcade has been increased. * AAA and SAM units now show up properly. * Skip to next encounter (Alt-N) always returning "Enemies are near!" bug is fixed. * Aircraft upgrade text now shows up on the Campaign debriefing screen. * Mercenary campaign now saves the available funds correctly. * Mercenary campaign no longer receives automatic aircraft upgrades; you now must purchase your new aircraft on the load out screen instead. * Load out menu flickering on some video cards has been fixed. * Campaign start screen crashing to desktop on some sound cards has been fixed. * VMFA-531 campaign erroneously "upgrading" to F-100D has been fixed (already affected campaign must be restarted from the beginning). * Menu music volume no longer returns to default setting after exiting flight. * MiG-17F having incorrect engine thrust value has been fixed. * All rocket pods are now aligned better with A2G gun sight. * A-4B/C/E 3D external models with misplaced polygon on the fuselage have been fixed. * Aileron response to input has been improved for all aircraft. Strike Fighters: Project 1 Developed by Third Wire Productions Published by Strategy First
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Dont drink and drive - smoke and fly! |
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#2 |
Registered User
Join Date: июн 2002
Location: Ленинград
Posts: 1,965
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Как игрушка-то - ожила? Я после первого кривого варианта её и не пробовал, стоит ли вообще с ней заморачиваться? Или ждать Локон и Ил-3: Штурмовик-2?
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#3 |
Камрад
Join Date: ноя 2000
Location: Москва
Posts: 2,050
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Paramon Или ждать Локон
ИМХО, говоря цитатой из анекдота "не дождетесь!" Или если-таки дождетесь, то это будет Фланкер 2.51 с улучшенной графикой и новой моделью Су-25. Оно тебе надо? |
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