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#1 |
Камрад
Join Date: дек 2001
Location: Suomi-Kemi
Posts: 35
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Не сохраняются настройки *.cfg в Unreal Tournament 2003
После того как я делаю exec config.cfg , всё работайет ОК. Но только мне стоит виключить или поменять меп..Всё опять становится на defaulth.
P.S Writed about UT2003. ![]()
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shadow_fi --------------------------- ICQ - 146665509 play - eDomeQuad1 |
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#2 |
Камрад
Join Date: дек 2001
Location: Suomi-Kemi
Posts: 35
|
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Поработайте над етим конфигом....
set xeffects.RocketTrailSmoke drawscale 0.0 set xeffects.FlakTrail drawscale 0.0 set xeffects.FlakShellTrail drawscale 0.0 set xeffects.LinkMuzFlashBeam1st drawscale 0.0 // remove assault rifle grenade smoke set xeffects.Grenadesmoketrail drawscale 0.0 //set shaft on center set xweapons.linkgun PlayerViewOffset (X=0.000000,Y=-7.000000,Z=-15.000000) //Remove Rocket shake set xweapons.rocketfire ShakeRotTime 0.0 set xweapons.rocketfire ShakeOffsetMag (X=0.000000) set xweapons.rocketfire ShakeOffsetRate (X=0.000000) set xweapons.rocketfire ShakeOffsetTime 0.000000 //Remove AltRocket shake set xweapons.rocketmultifire ShakeRotTime 0.0 set xweapons.rocketmultifire ShakeOffsetMag (X=0.000000) set xweapons.rocketmultifire ShakeOffsetRate (X=0.000000) set xweapons.rocketmultifire ShakeOffsetTime 0.000000 //Remove Flak shake set xweapons.flakfire ShakeRotTime 0.0 set xweapons.flakfire ShakeOffsetMag (X=0.000000) set xweapons.flakfire ShakeOffsetRate (X=0.000000) set xweapons.flakfire ShakeOffsetTime 0.000000 //Remove altFlak shake set xweapons.flakaltfire ShakeRotTime 0.0 set xweapons.flakaltfire ShakeOffsetMag (X=0.000000) set xweapons.flakaltfire ShakeOffsetRate (X=0.000000) set xweapons.flakaltfire ShakeOffsetTime 0.000000 //Remove Minigun shake set xweapons.minigunfire ShakeRotMag (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.minigunfire ShakeRotRate (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.minigunfire ShakeRotTime 0.000000 set xweapons.minigunfire ShakeOffsetMag (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.minigunfire ShakeOffsetRate (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.minigunfire ShakeOffsetTime 0.000000 //Remove Biorifle Shake set xweapons.biofire ShakeRotMag (X=0.000000) set xweapons.biofire ShakeRotRate (X=0.000000) set xweapons.biofire ShakeRotTime 0.000000 set xweapons.biofire ShakeOffsetMag (Z=0.000000) set xweapons.biofire ShakeOffsetRate (Z=0.000000) set xweapons.biofire ShakeOffsetTime 0.000000 //Remove Biorifle altfire shake set xweapons.biochargedfire ShakeRotMag (X=0.000000) set xweapons.biochargedfire ShakeRotRate (X=0.000000) set xweapons.biochargedfire ShakeRotTime 0.000000 set xweapons.biochargedfire ShakeOffsetMag (X=0.000000,Z=0.000000) set xweapons.biochargedfire ShakeOffsetRate (X=0.000000,Z=0.000000) set xweapons.biochargedfire ShakeOffsetTime 0.000000 //Remove ASMD primary shake set xweapons.shockbeamfire ShakeRotTime 0.000000 set xweapons.shockbeamfire ShakeOffsetMag (X=0.000000) set xweapons.shockbeamfire ShakeOffsetRate (X=0.000000) set xweapons.shockbeamfire ShakeOffsetTime 0.00000 //Remove ASMD alt shake set xweapons.shockprojfire ShakeRotMag (X=0.000000,Y=0.000000) set xweapons.shockprojfire ShakeRotRate (X=0.000000,Y=0.000000) set xweapons.shockprojfire ShakeRotTime 0.000000 //Remove Sniper rifle fire set xweapons.sniperfire ShakeRotTime 0.000000 set xweapons.sniperfire ShakeOffsetMag (X=0.000000,Z=0.000000) set xweapons.sniperfire ShakeOffsetRate (X=0.000000,Z=0.000000) set xweapons.sniperfire ShakeOffsetTime 0.000000 //Remove Assult fire shake set xweapons.assaultfire ShakeRotMag (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.assaultfire ShakeRotRate (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.assaultfire ShakeRotTime 0.000000 set xweapons.assaultfire ShakeOffsetMag (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.assaultfire ShakeOffsetRate (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.assaultfire ShakeOffsetTime 0.000000 set xweapons.assaultgrenade ShakeRotTime 0.000000 set xweapons.assaultgrenade ShakeOffsetMag (X=0.000000) set xweapons.assaultgrenade ShakeOffsetRate (X=0.000000) set xweapons.assaultgrenade ShakeOffsetTime 0.000000 //Remove linkgun fire shake set xweapons.linkfire ShakeRotMag (Z=0.000000) set xweapons.linkfire ShakeRotRate (Z=0.000000) set xweapons.linkfire ShakeRotTime 0.000000 set xweapons.linkfire ShakeOffsetMag (Y=0.000000,Z=0.000000) set xweapons.linkfire ShakeOffsetRate (X=0.000000,Y=0.000000,Z=0.000000) set xweapons.linkfire ShakeOffsetTime 0.000000 set xweapons.linkaltfire ShakeRotMag (X=0.000000) set xweapons.linkaltfire ShakeRotRate (X=0.000000) set xweapons.linkaltfire ShakeRotTime 0.000000 set xweapons.linkaltfire ShakeOffsetMag (Y=0.000000) set xweapons.linkaltfire ShakeOffsetRate (Y=0.000000) set xweapons.linkaltfire ShakeOffsetTime 0.000000 //remove "right-hand" asmd bug set engine.controller handedness 2.0 set xweapons.ShockProjFire ProjSpawnOffset (X=50.000000,Y=0.000000,Z=0.000000) |
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