Вот одно из первых впечатлений:
Alrighty.
The good: I liked the fact that the game has indeed NOT been dumbed down. This will not fly well with some game reviewers as they expect BF1942 complexity (and not more...) everywhere. The game runs smooth on reasonable hardware. The wildlife is really nice, I love to fly at low altitude and watch the birds passing by. I won't go into detail how much I like the range of actions available to the player, as this is what this game is all about.
The bad:
x) The UI. Take a look at the options menu at 1280x1024 and you see what I mean. Texts overflowing the (fixed size) dialogs does not look professional. Things like the Logistix and Tactical computer could be merged into one screen. Just as in BCM, most screens are empty except for one or two controls, and you have to step through quite a long sequence to get to the light. It's like being forced to crawl through a keyhole to enter the hall. A complete overhaul could really improve the whole game. Hire a seasoned HMI-designer and let him revamp the whole thing. It's definitely possible to keep the whole functionality while getting rid of the individual "mostly-empty-screens".
EDIT: I'm actually quite ok with the Tacops screen. It has a lot of functionality yet it's reasonably simple to use.
x) The options. There's no support beyond 1280x1024, and especially no widescreen support. The latter is excusable for some older opengl games, but under D3D there's no real reason.
There's no global mouse invert that I could find. I can toggle the y-axis invert option on and off, it has no effect on first person mode for example.
x) Sounds. They're mostly low quality, some are outright annoying, and almost all samples have been preprocessed with some reverb.
x) Trees. Ok they are there, but they look like what I did in my games back in 2000. The upside is that they don't use much processing power of course. It's good that they're there, they just don't look exceptionally nice.
x) First person mode. Uh oh. This is the part of the game that still has the most icky feel to it IMHO. There's a whole thread about looking up and down, yet the biggest gripe I have is the fact that the whole fps-episode just doesn't "feel right". The collision detection is shaky, and one never knows what units one can enter. Simple optical cues could tell you that, for example.
Some features are really useless IMO, like the ability to look around while keeping the current heading. You can turn your viewpoint and look into your own head, whee
x) Some CTDs. But that's to be expected. Entering ground vehicles and installations seems to be very crash-prone.
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