Поработайте над етим конфигом....
set xeffects.RocketTrailSmoke drawscale 0.0
set xeffects.FlakTrail drawscale 0.0
set xeffects.FlakShellTrail drawscale 0.0
set xeffects.LinkMuzFlashBeam1st drawscale 0.0
// remove assault rifle grenade smoke
set xeffects.Grenadesmoketrail drawscale 0.0
//set shaft on center
set xweapons.linkgun PlayerViewOffset (X=0.000000,Y=-7.000000,Z=-15.000000)
//Remove Rocket shake
set xweapons.rocketfire ShakeRotTime 0.0
set xweapons.rocketfire ShakeOffsetMag (X=0.000000)
set xweapons.rocketfire ShakeOffsetRate (X=0.000000)
set xweapons.rocketfire ShakeOffsetTime 0.000000
//Remove AltRocket shake
set xweapons.rocketmultifire ShakeRotTime 0.0
set xweapons.rocketmultifire ShakeOffsetMag (X=0.000000)
set xweapons.rocketmultifire ShakeOffsetRate (X=0.000000)
set xweapons.rocketmultifire ShakeOffsetTime 0.000000
//Remove Flak shake
set xweapons.flakfire ShakeRotTime 0.0
set xweapons.flakfire ShakeOffsetMag (X=0.000000)
set xweapons.flakfire ShakeOffsetRate (X=0.000000)
set xweapons.flakfire ShakeOffsetTime 0.000000
//Remove altFlak shake
set xweapons.flakaltfire ShakeRotTime 0.0
set xweapons.flakaltfire ShakeOffsetMag (X=0.000000)
set xweapons.flakaltfire ShakeOffsetRate (X=0.000000)
set xweapons.flakaltfire ShakeOffsetTime 0.000000
//Remove Minigun shake
set xweapons.minigunfire ShakeRotMag (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.minigunfire ShakeRotRate (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.minigunfire ShakeRotTime 0.000000
set xweapons.minigunfire ShakeOffsetMag (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.minigunfire ShakeOffsetRate (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.minigunfire ShakeOffsetTime 0.000000
//Remove Biorifle Shake
set xweapons.biofire ShakeRotMag (X=0.000000)
set xweapons.biofire ShakeRotRate (X=0.000000)
set xweapons.biofire ShakeRotTime 0.000000
set xweapons.biofire ShakeOffsetMag (Z=0.000000)
set xweapons.biofire ShakeOffsetRate (Z=0.000000)
set xweapons.biofire ShakeOffsetTime 0.000000
//Remove Biorifle altfire shake
set xweapons.biochargedfire ShakeRotMag (X=0.000000)
set xweapons.biochargedfire ShakeRotRate (X=0.000000)
set xweapons.biochargedfire ShakeRotTime 0.000000
set xweapons.biochargedfire ShakeOffsetMag (X=0.000000,Z=0.000000)
set xweapons.biochargedfire ShakeOffsetRate (X=0.000000,Z=0.000000)
set xweapons.biochargedfire ShakeOffsetTime 0.000000
//Remove ASMD primary shake
set xweapons.shockbeamfire ShakeRotTime 0.000000
set xweapons.shockbeamfire ShakeOffsetMag (X=0.000000)
set xweapons.shockbeamfire ShakeOffsetRate (X=0.000000)
set xweapons.shockbeamfire ShakeOffsetTime 0.00000
//Remove ASMD alt shake
set xweapons.shockprojfire ShakeRotMag (X=0.000000,Y=0.000000)
set xweapons.shockprojfire ShakeRotRate (X=0.000000,Y=0.000000)
set xweapons.shockprojfire ShakeRotTime 0.000000
//Remove Sniper rifle fire
set xweapons.sniperfire ShakeRotTime 0.000000
set xweapons.sniperfire ShakeOffsetMag (X=0.000000,Z=0.000000)
set xweapons.sniperfire ShakeOffsetRate (X=0.000000,Z=0.000000)
set xweapons.sniperfire ShakeOffsetTime 0.000000
//Remove Assult fire shake
set xweapons.assaultfire ShakeRotMag (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.assaultfire ShakeRotRate (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.assaultfire ShakeRotTime 0.000000
set xweapons.assaultfire ShakeOffsetMag (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.assaultfire ShakeOffsetRate (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.assaultfire ShakeOffsetTime 0.000000
set xweapons.assaultgrenade ShakeRotTime 0.000000
set xweapons.assaultgrenade ShakeOffsetMag (X=0.000000)
set xweapons.assaultgrenade ShakeOffsetRate (X=0.000000)
set xweapons.assaultgrenade ShakeOffsetTime 0.000000
//Remove linkgun fire shake
set xweapons.linkfire ShakeRotMag (Z=0.000000)
set xweapons.linkfire ShakeRotRate (Z=0.000000)
set xweapons.linkfire ShakeRotTime 0.000000
set xweapons.linkfire ShakeOffsetMag (Y=0.000000,Z=0.000000)
set xweapons.linkfire ShakeOffsetRate (X=0.000000,Y=0.000000,Z=0.000000)
set xweapons.linkfire ShakeOffsetTime 0.000000
set xweapons.linkaltfire ShakeRotMag (X=0.000000)
set xweapons.linkaltfire ShakeRotRate (X=0.000000)
set xweapons.linkaltfire ShakeRotTime 0.000000
set xweapons.linkaltfire ShakeOffsetMag (Y=0.000000)
set xweapons.linkaltfire ShakeOffsetRate (Y=0.000000)
set xweapons.linkaltfire ShakeOffsetTime 0.000000
//remove "right-hand" asmd bug
set engine.controller handedness 2.0
set xweapons.ShockProjFire ProjSpawnOffset (X=50.000000,Y=0.000000,Z=0.000000)
|