Two things we've added to the physics modelling this year are real brake and engine temperature modelling which basically means the more revs you run, the greater the chance of blowing your engine up. If you hit that zone, your race engineer will tell you to lift off to keep the engine under control, but it's going to cost you time. It's a real balancing act with the engine. We also have brake duct size in here as well. We've added some options that the real F1 teams have. We've also introduced a symmetrical setup option, so that you can balance both sides, or ends of the car at the same time, which is a bit more convenient
We're using multi-texturing primarily for the tarmac, gravel and grass textures - which gives things a pretty different look.
We've also changed the gear shifting assistance in line with what the drivers can really do. Instead of manual or automatic shifting you can now let the car shift up or down for you. Most real drivers seem to have the car shift up automatically, but manually control the downshifts themselves and we wanted to give players the opportunity to do the same because it seems to work better and keeps the braking distances down
Плюс поправят(Малайзия, Силвер, Спа, Венгрия) & переделают(Хокк) трассы.
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