Developers Association, also challenged the audience in his lecture, "Will Games Ever Become a Legitimate Art Form?"
Though games share some characteristics of literary art forms, he said, they lack some key elements, including the willingness to make any statement other than "Let's have fun."
"To be art, a work must be more than merely entertaining," he said. "It must contain ideas."
"We work so hard in *****industry on creating fun that we don't recognize any other values. It's no wonder our products are so vapid and shallow."
Adams also questioned whether current games, which force the player to pursue a rigidly defined victory, allow for the interpretative qualities common to true art. "I'm not entirely convinced you can have an art appreciation experience
while pursuing a goal," he said.
Can any current games stake a claim to art? Adams held up "Tetris" as a creatively open-ended game that shows real aesthetic values.
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