//
// Script with car definition
//
// This file is included by Data\Logic\%Game Mode%\Cars.scr which includes Data\Logic\Common\Car.def
// so it can use keywords declared in Car.def
//
Car( "GOL1" )
{
!include("model.scr")
DriverModID(5)
SkinNormal("GOL1")
SkinMenu("GOL1_MENU")
SkinGhost("GOL1_GHOST")
SetParam("m_sCarSoundSet", "stc")
PowerTransfer( 1 )
Group( "P1" )
BuyPrice( 5760 )
SellPrice( 1000000000 ) - бугага ))))))))
Power( 86 )
Status( "1" )
Icon( "GOL1" )
AdditionalProfileInfo( "GOL1_AVAL := 1" )
SetParam( "m_sPowerBalanceScript", "Data\\logiccommon\\SetupOptions\\PowerBalance_Default.scr" )
Weight( 1755 )
SetParam( "m_nDisplacement", "2445" )
SetParam( "m_sWheelDrive", "&AWD&" )
SetParam( "m_sEngineType", "DOHC/4" )
SetParam( "m_nTorque", "160" )
SetParam( "m_nTorqueRPM", "2500" )
SetParam( "m_nHeight", "1600" )
SetParam( "m_nLength", "4040" )
SetParam( "m_nWidth", "2101" )
SetParam( "m_sProduction", "Russia" )
SetParam( "m_fGameProgressModifier", "0" )
SetParam( "m_sBlob", "GOL_Blob.mat" )
SetParam( "m_fMaxRPM", "6000" )
SetParam( "m_fMaxRPMHudArrowAngle", "180" )
SetParam( "m_sRPMHudTextureID", "Display" )
AddDefaultPart("GOL_Painting1")
SetCarInterfaceParams(24,20,24,20,30)
}
|