Список консольных команд (пишу, сколько осилю):
Условные обозначения:
Подчёркнуто см перед началом. Значит те буквы - приставка. Отделяется '_"
Курсив - значит приставка+слово перед началом курсива. Слово не отделяется ничем
A
addarrow
addline
addchatline
af:
contactfrictionscale
forcefriction
highlight:
constraint
body
jointfrictionscale
max:
angularvelocity
linearvelocity
show:
active
bodynames
bodies (по умолчанию 0. Может это то что мы ищем?)
ConstrainBodies
Constraintnames
Constraints
Inertia
Limits
Mass
PrimaryOnly
TotalMass
Trees (странно)
Timings
Velocity
testsolid
timescale
useSymmetry
useJointImpulseFriction
useImpulseFriction
useLinearTime
ai:
[u] blockedfailSafe
show:
ObstacleAvoidance
Paths
CobatNodes
PredictPath
Debug:
Trajectory
Move
Script
B
bindRagdoll
blinkline
Bind
benchmark (!)
bindunbindtwo (что-то странное)
C
centerview
checknewversion
client:
VoiceChatTeam
VoiceChat
MessageMode
DropWeapon
closeViewNotes
clearlights
clear
cm:
backFaceCull
debugCollision
Draw:
Normals
Internal
Filled
Color
Mask
D
Damage
devmap
demoshot
disconnect
disasmScript (!)
deleteselected
dirtree
dir
debugger(!)
dmap
decl_show
developer
E
Echo
exportmodels
exec
envshot
edit:
PDAs
GUIs
Scripts
Particles
AFs
Decls
Sounds
Lights
editor (!)
execMachineSpec
exit
error
echo
EntityPlacement
exitCmdDemo
F
finishbuild
Freeze
fs_caseSesitiveOS (! видимо про *nix)
fs_game
fs_devpath
fs_cdpath
fs_savepath
fs_basepath
fs_copyfiles
fs_debug
fs_restrict
G
gameError
getviewpos
god
gamekick
game_memory
gfxinfo
gui_edit
gui_debug
gui_mdeiumFontLimit
gui_smallfontlimit
gui_filter_gametype
gui_filter_players
gui_filter_password
gui_configserverrate
g:
decals
projectileLights
doublevision
muzzleFlash
mapcycle
voteflags
gameReviewPause
countDown
password
showbrass
showprojectilePCT
showhud
showplayerShadow
showcamerainfo
healthtakelimit
healthtakeamt
healthtaketime
useDynamicProtection
armorprotectionMP
armorProtection
damageScale
nightmare (!!!)
bloodeffects (!)
spectatorChat
balanceTDM
TDMArrows
flushSave
exportMask
testDeath
testmodelblend
testmodelanimate
testpostprocess
testmodelrotate
testparticlename
testparticle
mpweaponangleScale
skipViewEffects
fov
viewnodalZ
viewnodalX
gunZ
gunY
gunX
vehicleForce (!)
vehicleVelocity
dropitemrotation
dragshowselection
dragdamping
dragentity
editentitymode
testhealthvision
blobsize
blobtime
kickAmplitude
kickTime
dvFrequency
dvAmplitude
dvTime
timeEntities
frametime
showenemies
showactiveentities
showTestmodelframe
showviewpos
showEntityinfo
maxShowDistance
showCollisionTrace
showCollisionModels
showCollisionWorld
showTriggers
showTargets
shovPVS
stopTime
debugCinematic
debugtriggers
debugMover
debugScript
debugWeapon
debugDamage
debugMove
debugAnim
debugBounds
disasm
skipParticles
skipFX
gravity
skill
knockback
monsters
cinematicMaxSkipTime
cinematic
gamedate
gamename
give
Уф. Пока всё. Пойже ещё сделаю
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