Насчет мультиплеера
For the moment we've got some problems about bandwidth, not quality. We played with a dedicated server, 25 players from around the world with different kind of speed lines and we had no problems. I say we've got some bandwidth problems only because many parts of the engine need it. For instance, we've got vertex deformation damage. So, in multiplayer, we've got to send the vertex damages to each client, while papy (papyrus) use preset damage levels and just have to send flags. Anyway we believe that with a good server you can have 30 players without problems.
(с) Ian Bell
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