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#11 |
Камрад
Join Date: янв 2002
Location: Москва
Posts: 497
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Список консольных команд (пишу, сколько осилю):
Условные обозначения: Подчёркнуто см перед началом. Значит те буквы - приставка. Отделяется '_" Курсив - значит приставка+слово перед началом курсива. Слово не отделяется ничем A addarrow addline addchatline af: contactfrictionscale forcefriction highlight: constraint body jointfrictionscale max: angularvelocity linearvelocity show: active bodynames bodies (по умолчанию 0. Может это то что мы ищем?) ConstrainBodies Constraintnames Constraints Inertia Limits Mass PrimaryOnly TotalMass Trees (странно) Timings Velocity testsolid timescale useSymmetry useJointImpulseFriction useImpulseFriction useLinearTime ai: [u] blockedfailSafe show: ObstacleAvoidance Paths CobatNodes PredictPath Debug: Trajectory Move Script B bindRagdoll blinkline Bind benchmark (!) bindunbindtwo (что-то странное) C centerview checknewversion client: VoiceChatTeam VoiceChat MessageMode DropWeapon closeViewNotes clearlights clear cm: backFaceCull debugCollision Draw: Normals Internal Filled Color Mask D Damage devmap demoshot disconnect disasmScript (!) deleteselected dirtree dir debugger(!) dmap decl_show developer E Echo exportmodels exec envshot edit: PDAs GUIs Scripts Particles AFs Decls Sounds Lights editor (!) execMachineSpec exit error echo EntityPlacement exitCmdDemo F finishbuild Freeze fs_caseSesitiveOS (! видимо про *nix) fs_game fs_devpath fs_cdpath fs_savepath fs_basepath fs_copyfiles fs_debug fs_restrict G gameError getviewpos god gamekick game_memory gfxinfo gui_edit gui_debug gui_mdeiumFontLimit gui_smallfontlimit gui_filter_gametype gui_filter_players gui_filter_password gui_configserverrate g: decals projectileLights doublevision muzzleFlash mapcycle voteflags gameReviewPause countDown password showbrass showprojectilePCT showhud showplayerShadow showcamerainfo healthtakelimit healthtakeamt healthtaketime useDynamicProtection armorprotectionMP armorProtection damageScale nightmare (!!!) bloodeffects (!) spectatorChat balanceTDM TDMArrows flushSave exportMask testDeath testmodelblend testmodelanimate testpostprocess testmodelrotate testparticlename testparticle mpweaponangleScale skipViewEffects fov viewnodalZ viewnodalX gunZ gunY gunX vehicleForce (!) vehicleVelocity dropitemrotation dragshowselection dragdamping dragentity editentitymode testhealthvision blobsize blobtime kickAmplitude kickTime dvFrequency dvAmplitude dvTime timeEntities frametime showenemies showactiveentities showTestmodelframe showviewpos showEntityinfo maxShowDistance showCollisionTrace showCollisionModels showCollisionWorld showTriggers showTargets shovPVS stopTime debugCinematic debugtriggers debugMover debugScript debugWeapon debugDamage debugMove debugAnim debugBounds disasm skipParticles skipFX gravity skill knockback monsters cinematicMaxSkipTime cinematic gamedate gamename give Уф. Пока всё. Пойже ещё сделаю |
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